What i would personally prefer from Frontier. The answer is, what i pledged for and this is that, what is discriped in the faq on kickstarter. And solo offline is one of the points there. Without this feature it isn't the epic game with all the posibilities i was looking for.
Yes, to the people who are thinking its fine, that the feature is cut out and that the others should stop whining. Yea, i should aswell stop whining and start to make a own Kickstarter. Then offering the world out of it and invite you all to the project to pledge me millions. After this i cut busy features and leave only a RPG Maker game i cut together in 5 mins. So one island water around it, possible a forest and a mountain and the default character. Yes, all other features where to difficult to make and had to be cut out.
Reasons for me for the offline mode:
1. It was promised and is in the feature list from kickstarter. The game should have to be developed around the feature list. How already told, i prefer to pledge for that, what is mentioned. This alone should be reason enough.
2. I can play it, even when the server is offline or when i have a bad internet connection. That happens from time to time.
3. I could have my own gameworld and test things i couldn't test without an offline mode.
4. It could be more relaxing to play offline from time to time, as having only an online gamemode. Even when i could blend out all other players.
I doesn't even seems a problem with discovering special things. If they would seperate this stuff from their server and the player server or generate it differently (other seed), it would most likely work. And if they didn't designed it this way, they had the offline play in the feature list. So it would have been their job to do so.
I read the explanation of the devs about to difficult, could possible give away important information. In the feature list was mentioned offline mode aswell. So the game should have to be developed around this feature aswell.
I personally think, the decision to cut the feature was one of the largest mistakes FD made. There was a plan with some core features in the Kickstarter. One of them was already told to be canceled. How should we trust FD to not cancel more features in the future? Aswell Elite Dangerous was so epic because it was a Offline and an Online game both in one. Now its only an online game. And i doubt, that the number of peoples turn away from Elite now wouldn't be to small. Considered, that the original Elite was an offline game.
>For the Sim City thing
Yes, but only with the difference, that Sim City was never stated to be offline playable, after you weren't able to cancel your preorder anymore or be able to buy the game after all.