No Single Player offline Mode then?

Status
Thread Closed: Not open for further replies.
All it needs is an understanding that making software is hard and that making bug-free software is impossible.

Yes, even with my limited coding experience, I know bug-free software is practically impossible. But we all know it is entirely possible to make good software that only has a few minor bugs. Is it hard? Yes, but that's why they call it a job, and it's also why they get paid more money than the worker on the assembly line to do it. I don't think anyone asks for a perfect, bug-free game, but a finished product is supposed to run smoothly, yet I keep seeing gaming companies pushing out products that are blatantly unfinished. I know an old time WoW player who just bought the latest expansion, and apparently it is almost unplayable. There are areas in the game where you literally cannot go because your character may get stuck there for hours, and yet there's still people who are sticking up for Blizzard. These are the people I'm talking about, the die hard fanboys who meet all criticism with a fanatical hostility and the same kind of open mindedness you would expect from a religious terrorist.

And, sorry to say, a lot of the "onliners" are acting exactly like that. Not everyone mind you: a lot of guys have shown empathy as well as intellect, and it has been a pleasure to read their posts even though I disagreed with the message, but there are just as many of them who either flat out refuse to listen to the reasons of the "offliners", or are simply too dim-witted to understand them.
 
My biggest grip with all this is the fact that Solo (online) means that regions that get explored will show up in my Solo game. The purpose for Solo/Single player is to enjoy the universe on my own especially being a explore type of player I don't like the idea that someone else who isn't in my Solo play can impact it because it's tied in to the multiplayer universe. I think that needs to be taken into consideration I can overlook the offline aspect if they can keep the universe separate between Solo and Multi.
 
Err no. When I buy a brand new car (and I currently have had one for a year or so), I buy it on the understanding that it has a manufacturer warranty and that things do sometimes go wrong in production and that only given an infinite amount of time and an infinite budget could a car manufacturer produce a perfect car. Obviously an impossible task. It's the same with my house. I bought it brand new from the developer and it came with a "snagging list" of things that needed fixing or re-doing because the house builder didn't get it 100% right first time. There's a 10 year guarantee on the property too (structural).

With software you get diminishing returns from increased testing anyway. You can get 10 developers to test it for 1000 years, or 10,000 players to test it for 1 year. Your budget wouldn't stretch to the former. All it needs is an understanding that making software is hard and that making bug-free software is impossible.
This thing with brand new car remembers me on a comparison.

Its like peoples have preordered a trike. Yea, some are bikers, because it looks so epic, even more epic as compared bikes and some took it only, because its a trike and has 3 wheels. Now the producer tells them (possible already after test drive, papers and everything is ready, payment has been made), that they don't make a trike anymore, but a bike, because it has 2 wheels and this would be good enough. Possible that many peoples would still be okay with it, peoples who are bikers because they would get now a bike who looks and is so epic. But the peoples not able to drive a bike would have a problem because they wanted a trike with 3 wheels, they can drive.

Well, yust some mind game who cross my mind. Yes, i would be able to play Elite Dangerous even with online mode, even be able to drive a bike (at least i have a driver license, even when i don't drive one). But the problem is, when i order a trike (or as another example a car), then i want a car and not a bike. Thats the same with Elite Dangerous. And a offline game is the complete opposite as an online game. So a online and offline game is something complete different like a online only game. Something i haven't pledged.

So did i miss something, or was there still no official statement from Frontier Developments?
 
I wouldnt say its impossible .... Its perfectly possible to create something bug free, as long as there isnt much to it.

The issue is that modern games are incredibly complex, not necessarily the code, but gameplay mechanics, especially in open world / sandbox games are very difficult to debug. Simply because a player has so many choices its impossible to test every outcome in reality. Thats before you even start talking about graphics API's (whether it be DX or OpenGL), graphics drivers which will also have their fair share of bugs. And on top of all that just the fact that everyone has slightly different hardware.

Anyone expecting ED to release bug free is living in a dreamworld.

Even something really simple. The PICNIC principle applies to software developers as much as it does to users. I know this as I often have PICNIC moments. I did a course on formal specification with Z when I was at University and I suppose there are various strategies like that you can apply to formally "prove" your program does what it's supposed to. But again, enter the Human factor and you cannot guarantee it does what was intended, only that it does what was specified. Intention is quite a nebulous subject isn't it.
 
Or supply refunds/compensation to compensate for the promised reward would be my guess, the claimant should be saying "i pledged £££ for XXX reward, however i cannot get this reward as i am unable to access the game as i have no internet connection" and not " i want my refund because i didnt get single player", does that make sense to you guys?

Your analysis fails to acknowledge that there will be some amongst the herd who have invested more than just money into this project based on the multiple promises of offline play. How do you suggest they get compensated for that? Or is it that everyone thinks they would have invested anyway?
 
So whats the difference? Now they have to have 3 versions of the code, online, Solo and offline. And imagine you gotta download the differences every time you log back into the internet. But cmon seriously, I bet its 0.0001% of the users who cant get constant access. Sorry but screw them really. (with respect)


My biggest grip with all this is the fact that Solo (online) means that regions that get explored will show up in my Solo game. The purpose for Solo/Single player is to enjoy the universe on my own especially being a explore type of player I don't like the idea that someone else who isn't in my Solo play can impact it because it's tied in to the multiplayer universe. I think that needs to be taken into consideration I can overlook the offline aspect if they can keep the universe separate between Solo and Multi.
 
I find hard to believe that so many people cannot understand context. Because otherwise this topic wouldnt be here.

I mean you are getting your single-player offline experience as promised with option to sync to online universe from time to time. Or as often as you wish.
 
My biggest grip with all this is the fact that Solo (online) means that regions that get explored will show up in my Solo game. The purpose for Solo/Single player is to enjoy the universe on my own especially being a explore type of player I don't like the idea that someone else who isn't in my Solo play can impact it because it's tied in to the multiplayer universe. I think that needs to be taken into consideration I can overlook the offline aspect if they can keep the universe separate between Solo and Multi.

But Solo online is like Open with an island size of 1, i.e. you. Just as FD canned offline solo because of having too many galaxies to admin, so your suggestion would do the same thing and create another galaxy different to the persistent one in Open.
 
My biggest grip with all this is the fact that Solo (online) means that regions that get explored will show up in my Solo game. The purpose for Solo/Single player is to enjoy the universe on my own especially being a explore type of player I don't like the idea that someone else who isn't in my Solo play can impact it because it's tied in to the multiplayer universe. I think that needs to be taken into consideration I can overlook the offline aspect if they can keep the universe separate between Solo and Multi.

This partly for me too, a bigger part being the longevity of the game. I still play FFE on occasion and have considered that the best software purchase I ever made.

Best intentions to keep the servers up are great, but we've no guarantee how long that will remain the case thereby limiting the longevity of this game.
 
Last edited:
I find hard to believe that so many people cannot understand context. Because otherwise this topic wouldnt be here.

I mean you are getting your single-player offline experience as promised with option to sync to online universe from time to time. Or as often as you wish.

Oh my God.
 
I find hard to believe that so many people cannot understand context. Because otherwise this topic wouldnt be here.

I mean you are getting your single-player offline experience as promised with option to sync to online universe from time to time. Or as often as you wish.

tee heee
 
I find hard to believe that so many people cannot understand context. Because otherwise this topic wouldnt be here.

I mean you are getting your single-player offline experience as promised with option to sync to online universe from time to time. Or as often as you wish.

wrong.

"always on" is required.
 
I find hard to believe that so many people cannot understand context. Because otherwise this topic wouldnt be here.

I mean you are getting your single-player offline experience as promised with option to sync to online universe from time to time. Or as often as you wish.

May I have some of what you've been smoking? It sounds lovely.
 
The idea of a refund is perfectly fine, all im trying to point out to people is that the entire issue with single player offline mode etc has not broken anything, refunds are a different matter tho.

You have little knowledge of consumer law in other countries then. As Stimutacs mentioned, in Australia the ACCC takes a very dim view to anything that even looks a tiny bit suspicious and they are well known for having a hair-trigger. EU consumer law is also pretty robust.

I agree that the refunds are virtually a given in the circumstances but as far as regulatory action, it's all a bit early to say outright that nothing will happen... Yet.
 
I find hard to believe that so many people cannot understand context. Because otherwise this topic wouldnt be here.

I mean you are getting your single-player offline experience as promised with option to sync to online universe from time to time. Or as often as you wish.

/facepalms
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom