No Single Player offline Mode then?

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Thats the thing tho, nothing will happen as regards to the cutting of a single player offline mode, when backing the game every person effectively becomes an investor (much like dragons den for a popular tv reference) and not a consumer, the final product did not exist and folks were merely backing the plan for a final product, single player offline mode has been deemed an un-achievable goal by the team working on the plan, as an investor your choices are to either A) shut up and put up or B) withdraw your support and ask for a refund, there is no option C for silly stuff like law suits etc.

Stop talking sense dammit this is a thread for people to thrash and moan and vent, and come up with all sorts of outlandish conspiracy theories, delve into continental consumer laws and be amateur lawyers instead of accepting business decisions and getting a refund. Leave them to it.
 
SPEEDTEST

So she lives in France?, Im also guessing shes using a mobile phone cos Virgin Media don't actually trade in France as an ISP do they?

she lives in remote area of cornwall (the nearest test server is in france) i was pointing out that not everyone has great internet speeds
 
I agree with this completely. If they can give us a true solo experience online it would be great compromise.

Well I disagree.
Why shouldn't a fully procedural created Galaxy creating bots which explore the Galaxy day by day as well as realy players would do?
 
Actually it seems exactly the "all I wanted was Elite 4" crowd that are the quickest to throw Frontier under the bus because E: D is pushing the envelope and not just an updated version of the static galaxy of Frontier E2.

I played the original, and to my 11 year old self, it was magical. I played Frontier, and it was ok, but didn't capture the old magic. I don't want to rehash those memories, I want a living universe, with all the cutting edge PG that can be delivered.

This +1 - rep inbound
 
I understand the frustration of people who will be unable to play the game without the offline option. I just hope that the devs don't spend more time with this subject, trying to find a way to fix the issue instead of improving the game, now that the decision is made.
 
I felt that I had to at least let my own thoughts be known as many other Commanders here have also done before me.

While I didn't specifically Kickstarter-back Elite: Dangerous for the promised fully Offline mode, I *was* looking forward to playing that specific mode. The dynamic Online world is great and offers many benefits for those who are looking for such features, but a 100% offline experience (though obviously limited as Frontier had always warned us about) sounded excellent in my book. I understand Frontier's explanation that the dynamic things they'd like to design and implement require a permanent Internet connection, but I find it somewhat hard to believe they cannot give the 'Offline crowd' the limited version they were promised.

I myself am in the lucky position of having a decent Internet connection, and I'm thus able to continue playing Online Solo (or Online Grouped), but some of the Commanders here are not in that luxurious position. People who do not have the required Internet connection due to geographic, work or other valid reasons are now left in the dark without a means to play. If Frontier had delivered the promised Offline mode these people (our fellow Elite fans) would be able to play the game (and its specific Offline mode) they originally backed.

It is a shame Frontier has made this decision, and I hope they'll consider finding a way to make the game playable (a limited experience would be fine indeed) for the people who are currently feeling the hurt of Online-only.
 
Actually it seems exactly the "all I wanted was Elite 4" crowd that are the quickest to throw Frontier under the bus because E: D is pushing the envelope and not just an updated version of the static galaxy of Frontier E2.

I played the original, and to my 11 year old self, it was magical. I played Frontier, and it was ok, but didn't capture the old magic. I don't want to rehash those memories, I want a living universe, with all the cutting edge PG that can be delivered.

We're part of that crowd Adept. We wanted Elite IV, not Elite III remade, Not Elite II remade, not Elite remade. Elite IV. You and me and a lot of people who're fine and a lot of people who're not. Nobody is throwing anybody under a bus.

And if people arguing against the people arguing would quit arguing, this might calm down. /I/ get angry at all the 'quit whining' folks. And I'm not in the 'can't play, wanted offline mode' crowd.
 
I understand the frustration of people who will be unable to play the game without the offline option. I just hope that the devs don't spend more time with this subject, trying to find a way to fix the issue instead of improving the game, now that the decision is made.

signed :)
 
Hi FD, if offline mode is so difficult and impossible for you, perhaps you should hire a couple of people from EA's Simcity team who managed to figure it out 2 years into the game (after a hacker showed it was possible about a month in!)

Ridiculous excuses for DRM purposes just like EA.
 
They were building the game during alpha and beta, you cant work on every feature you want to put in a game all the time, unless you want the development cycle of the game to be 5+ years.

If FD had delayed the game by another year to get other features put in (like offline, if possible), then we would be in exactly the same boat, people demanding a refund and calling FD fraudsters... So basically they cant win.

As stated a decision like that would not have been taken lightly .. And if you think it was then you really dont understand game development or business in general.

You don't understand what the problem is, don't you? The problem is offline gameplay is not just some minor feature. It's one of the core promises of kickstarter campaign. A good number of backers (including myself) woul'd not backed Elite dangerous at all if they admitted at start that they are creating multiplayer game only.

So, all the "don't bragg about some lost feature" comments are ignoring the facts. Yeah, I know that you got what you wanted, but try not to attack the people who feel cheated. As I have said before, we have all supported the same game. "Online players" are lucky for not being let down like us "offliners". And nobody id trying to ruin the Elite. We are fans of Elite. But FDs have ruined the game for good part of it's fans. We just want to enjoy the game the way we want, just like you can. And we have the right to complain and fight for that and what have been (falsely) promised to us!
 
this is only about elite: dangerous - an update after 30 years of a landmark title in computer gaming history. elite was first and foremost a technical, game design & scientific marvel against many odds.

i think DB/FDEV are rather excellently placed to deliver that update. somehow that is all that matters, and my trust and money is with DB/FDEV on this, and not anyone else.

Our trust were with them on delivering the offline mode they sold us the game on.

See where that brougth us...
 
I did What really saddens me, though, is that apparently for a demonstration they had at one time the "server" running on the same box as the client so it does work offline.

For a brief demo, yes. But no dynamic economy, no evolving arena. Soon people would complain (again) that the universe is empty, repetitive and boring.

P. S. Incidentally small independent programmers create what you fail ... an entire universe and planet landings and offline with about 300 MB ... I'm just saying ... PIONEER because I can again explore the universe like in the old Elite Frontier .. ,

It's not nearly as simple as that. Pioneer and Space Engine are static galaxies, beautifully rendered but unchanging. There is no economy and no evolution. Moreover being offline only they don't have to worry about handling multiple players in a vast arena and you can have planetary landings because there is no arena partitioning. They are very different games, with different strengths and weaknesses.
 
Well I disagree.
Why shouldn't a fully procedural created Galaxy creating bots which explore the Galaxy day by day as well as realy players would do?

Those bots in a true single player game would only be exploring when the player has the game running. When real life comes up for adults it can be a week or longer before they can play a game. During that time in a true single player game they galaxy wouldnt be explored leaving a lot more for the single player to find on their own.
 
The way they were neglecting and ignoring offline gamplay during alphas and betas casts a serious doubt on that.

Indeed and based on practical experience as opposed to what someone wrote or said I naturally assumed that the offline mode had been dropped. Wasn't the least bit surprised at the announcement, a quick line in a sentence was ample explanation.

I'd much prefer FD spent time on development and content than to waste it on something that I personally couldn't care less about. In fact I would contemplate dropping the game if they caved in over this and I suspect I would not be alone.
 
Hi FD, if offline mode is so difficult and impossible for you, perhaps you should hire a couple of people from EA's Simcity team who managed to figure it out 2 years into the game (after a hacker showed it was possible about a month in!)

Ridiculous excuses for DRM purposes just like EA.

Totally different game and game architecture. A valid grievance is undermined by a weak argument.
 
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We're part of that crowd Adept. We wanted Elite IV, not Elite III remade, Not Elite II remade, not Elite remade. Elite IV. You and me and a lot of people who're fine and a lot of people who're not. Nobody is throwing anybody under a bus.

And if people arguing against the people arguing would quit arguing, this might calm down. /I/ get angry at all the 'quit whining' folks. And I'm not in the 'can't play, wanted offline mode' crowd.

The problem is if you extract the online only part out of ED you get a game that falls in between Elite and Frontier yet fails at both. The online component and community interaction was exactly what was needed to elevate the franchise from 1996 status which is still accessible to everyone. As limiting as that can be to the overall gaming experience, I personally understand why the team proceeded with developing the online component past the point of it being optional. (Just my 2c)
 
Indeed and based on practical experience as opposed to what someone wrote or said I naturally assumed that the offline mode had been dropped. Wasn't the least bit surprised at the announcement, a quick line in a sentence was ample explanation.

I'd much prefer FD spent time on development and content than to waste it on something that I personally couldn't care less about. In fact I would contemplate dropping the game if they caved in over this and I suspect I would not be alone.

Easy to be wise after the event isn't it?
 
Those bots in a true single player game would only be exploring when the player has the game running. When real life comes up for adults it can be a week or longer before they can play a game. During that time in a true single player game they galaxy wouldnt be explored leaving a lot more for the single player to find on their own.


Jesus, there will be round about 400 billion systems still left for exploring.... :)
and in addition if you do not buy the "explored" data within the space stations,
these systems will be treated by your ships computer as being unexplored.
 
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