No Single Player offline Mode then?

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I don't understand why people are suggesting that the offline game should be similar to the online one in terms of it being dynamic. We've already said, in this thread, that players wanting offline would be quite happy with a static, cut-down version. Still with millions of PG systems and numerous NPCs, but still modest in comparision if that's what it took to get the offline version.
 
wow good riddance? Thats a moderator warning right there, cant have language like that its like an act of violence...but with SPEECH!!! lol


if any of these people are remotely interested in the game, a quick google and actually reading an article properly will inform them that the singleplayer mode isn't being dropped.

and for those that can't, I say good riddance.

frankly sick of all the drama, and looking forward to a few months after release when all the casuals have gone onto the *next big thing* so we can play it in peace and look forward to the updates fd have in store
 
You still didn't get it, very sad indeed ...

What you are describing is a world generated by PG but then getting modified step by step by the behaviours of you and all the other NPCs.
The problem now is that you think that only the NPC that you encounter needs to change its status. But what about all the other NPCs? The millions spread all around the galaxy? They also constantly change over time based on their behaviour. This all needs to be logged by the servers.
Compare it to Civilization when playing with let's say 10 AIs. In every step the computer needs to calculate the 10 actions of the 10 AIs (that's why you need to wait a bit in Civilization for the AIs to accomplish their movements).
But now in ED you do not only have 10 AIs but MILLIONS of them spread all around the galaxy and even if you are not entcountering them they are still doing something and changing over time themself and their environment. ALL this needs to be calculated - or as i said previously you do it completely randomized, but this isn't the way FD are going for with ED!

Which begs the obvious question - why would they need to? That's akin to the whole glassbox mess and frankly it goes back to smoke and mirrors. You do not need to calculate the galaxy simply because the galaxy needs to be calculated, that is entirely circular reasoning, and has no benefit beyond saving you intrinsically minor effort of changing the level of abstraction necessary as players move through systems. I honestly doubt that they're going to calculate the outcome of all 400 billion stars at the lowest possible level of abstraction anyways, there's no point, not unless they're intending to only do it at Beta 3 levels of complexity, in which case frankly we'd be just as well be better off with an offline mode anyways. There's no benefit to 400 billion stars if 399 billion of them are uninhabited and are never going to be *visited*.

Again, you're trying to create an answer to a question that doesn't need asking, and yes, you're making it very entertaining for the rest of us who do know something about all this :D
 
Late to the party, but Christ, I just saw this headline "Elite: Dangerous Ditches Offline Singleplayer Plans" and I almost had a heart attack. I too backed the game almost exclusively for the offline experience. I was suffering the online experience in silence because of the development, but I was waiting for the release like if I was waiting for a baby.

Man, I was trusting them! I backed the game early, but thank God I wasn't one of those poor customers who backed them during the KS.

Does anyone knows how one should proceed to obtain the refund? I'd like my money back.
 
You still didn't get it, very sad indeed ...

What you are describing is a world generated by PG but then getting modified step by step by the behaviours of you and all the other NPCs.
The problem now is that you think that only the NPC that you encounter needs to change its status. But what about all the other NPCs? The millions spread all around the galaxy? They also constantly change over time based on their behaviour. This all needs to be logged by the servers - or you are talking about a static galaxy which isn't FD's plans.
Compare it to Civilization when playing with let's say 10 AIs. In every step the computer needs to calculate the 10 actions of the 10 AIs (that's why you need to wait a bit in Civilization for the AIs to accomplish their movements).
But now in ED you do not only have 10 AIs but MILLIONS of them spread all around the galaxy and even if you are not entcountering them they are still doing something and changing over time themself and their environment. ALL this needs to be calculated - or as i said previously you do it completely randomized, but this isn't the way FD are going for with ED!

It doesn't all have to be calculated.

The only parts that need to be calculated are where there is a player nearby. They don't store 400 billion systems & all the AIs (that get instanced within them on an ad-hoc basis) on the server. It's all generated on the fly, as needed, using PG and coding rules.
 
Late to the party, but Christ, I just saw this headline "Elite: Dangerous Ditches Offline Singleplayer Plans" and I almost had a heart attack. I too backed the game almost exclusively for the offline experience. I was suffering the online experience in silence because of the development, but I was waiting for the release like if I was waiting for a baby.

Man, I was trusting them! I backed the game early, but thank God I wasn't one of those poor customers who backed them during the KS.

Does anyone knows how one should proceed to obtain the refund? I'd like my money back.

Go through the process in the store,
https://store.zaonce.net/cancellations-returns/
and make a support ticket..

They will take every request seriously, just keep it respectful and pleasant and give as much detail about your circumstancies as possible.

All the best and I'm very sorry to see you go.
 
THIS!! Imagine you've just spent all your money on a really expensive ship and kitted it out and plan to go out bounty-hunting. You're in a dogfight and things are looking good, when suddenly your phone rings. Or the doorbell rings. Or the baby cries.

This has happened a couple of times already for me, but thankfully all I've lost are sidewinders. Does anyone have a response for this scenario that extends beyond "suck it up"? Because it is seriously, *seriously* frustrating!

What happened in the millions of sessions of raids in other online games, when a door bell rang, or the telephone or the baby cried?
 
I'm not even a skilled coder these days, my l33t skills are caked in rust, but I've spent enough time as of late helping people with their designs and their work at the very early stages to know damn well that all of this is essentially smoke and mirrors. We deserve a better explanation.

Ok then you should know that a game like ED has already gained a complexity that would not be developed over a weekend like you seem to represent it.
I developed computer games in our company, for PC games and for mobile phones and we used procedural techniques as well as scripting, we wrote our own graphics engine and AI engine. I also worked several years in QA, release management/change management for big companies. Currently I am team lead of a team for load testing & test automation for very big projects. So I worked in several small as well as very big projects..
And I think I am able to estiamte if I am looking at an easy project or a difficult one.

The difficulty comes together with the complexity. If you are developing a small game, you only need a simple design, simple specifications, perhaps a handful of people.
However when the complexity of your product increases you need plenty of people for filling up roles you never had the necessity before.
Now you need to control/manage your teams and this increases the complexity of your business from another side.

I wouldn't compare a small game that includes some procedual elements with a project like ED.
Just take a look in the DDF to get a smell of the complexity of the specifications we had worked on.
 
Late to the party, but Christ, I just saw this headline "Elite: Dangerous Ditches Offline Singleplayer Plans" and I almost had a heart attack. I too backed the game almost exclusively for the offline experience. I was suffering the online experience in silence because of the development, but I was waiting for the release like if I was waiting for a baby.

Man, I was trusting them! I backed the game early, but thank God I wasn't one of those poor customers who backed them during the KS.

Does anyone knows how one should proceed to obtain the refund? I'd like my money back.

https://store.zaonce.net/cancellations-returns/
 
What happened in the millions of sessions of raids in other online games, when a door bell rang, or the telephone or the baby cried?

Those people don't play online. I was in a hardcore MMO guild and they basically told people with kids not to play with them as wipes would happen.

So yeah... Shame those people can't have any games to play, no?
 

psyron

Banned
The facts of the matter are, when we backed on Kickstarter we were told that yes - we will have an offline mode - but it will lack a lot (or all) of the background simulation & dynamic galaxy mechanics. They would do what they could, but the reality was that a lot of that might have to go.

It would be, in effect, Elite IV - a direct sequel to FFE, using 2012/14 technology.

So all the guff about it being a "limited" game experience or whatever that FD came out with this weekend is simply that. Guff. We all knew it would be more "limited" than the online galaxy - we knew because Frontier told us!

I still think we need a better explanation for them not delivering on that - because from what both Michael & David have said, there's nothing there that suggests they couldn't have done it.

Where there's a will, there's always a way.

I agree, that somehow you could do an offline-version.

I think the main reason why they don't want to do it is simply because they fear that content could be hacked and brought out via youtube videos exposing all the beauty of ED in a single week!
Sorry, i don't want this to happen.
 
BTW, I'm still pretty sure that this isn't about technical limitations at all. It's about money.

Yeah I don't know how people can believe that Frontier just recently figured this out and that this isn't part of their business plan. They cut offline mode to make more money. It's certainly not because they need to simulate an entire galaxy and the lives of millions of NPCs.
 
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