No Single Player offline Mode then?

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That has nothing to do with what I said.

I'm talking about hosting my own server the same way they do, but instead of connecting to their server connecting to mine. That is what a DRM Free online game is supposed to be.

Indeed. Nonetheless, he did address this point.
 
Yes, he does.

That would require giving the server code to the public.

He didn't need to go into more detail than that. There are several reasons they wouldn't want to do that. One is it would grant access to the public all if the secret data in the game. Another, a direct risk of the aforementioned, is it would result in security risks for players.

There are more. The first one is enough. That is not an option.

He said offline could only work under two scenarios. Neither is practical. Cutting offline was the only option left.

I believe him. I see no reason not to. None. Including the belief that he's lying or covering up mal-intent.

That is a lie and I doubt he has said that. Giving Server binaries is not giving server source code.

Minecraft, Project Zomboid, Starbound, old Call of Duty games, Counter Strike, DayZ, ARMA series, etc.

You can host your own server, and none of them has published server code.
 
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redacted]

When I made my mind up, I went for the beta-program because of the extra goodies I get over merely pre-ordering.
Look, I understand your position, but maybe you shouldn't have come into this thread looking to dismiss people while playing the white knight under the guise of wanting to discuss this problem.
 
That is a lie and I doubt he has said that. Giving Server binaries is not giving server source code.

Minecraft, Project Zomboid, Starbound, old Call of Duty games, Counter Strike, DayZ, ARMA series, etc.

You can host your own server, and none of theme has published server code.

He said that, look at Michael's posting history. Giving server binaries is one thing, and data is stored separately. For good hacker it's practically question of time.

None of those games are MMO by structure, and doesn't have wast territory of game to explore and find interesting things.
 
SimCity (5) initially said that they needed the "cloud" for the game simulation until it didn't six months later when they ripped out the DRM which wasn't critical at all for the terrible simulation model in any case. Their version of single player they offered at release was the same thing as solo play (single player but always online). Only after a huge internet firestorm did they finally say fine we will do the "impossible" and now I can play the game offline like I've always played it before.

At launch the game servers couldn't handle the number of updates required due to the load and they started disabling game features to compensate (Critical gameplay things like time acceleration were temporarily disabled). Cloud saves where affected, data was lost, and so on.
 
He said that, look at Michael's posting history. Giving server binaries is one thing, and data is stored separately. For good hacker it's practically question of time.

None of those games are MMO by structure, and doesn't have wast territory of game to explore and find interesting things.

Then, why did they sell it like a DRM Free game?
 
Strange how this has exploded, the game itself is turning out to be very good, and the p2p concept might just be a work of genius

P2P concept is rather common...
I wouldn't say a work of genius, just an alternative to having a large number of expensive servers. Each method has their own pro's and con's
 
Game itself IS ONLINE. Always have been.

What you are answering has nothing to do with what I said, again.

If you say a game is online, and it is DRM-Free, it means I can host my own server, if I can't or is not online or is not DRM-Free.
 
Sounds like the simcity spiel all over again. NOREALLI always online is totally a feature because connectivity to other players and bluhhhh. I didn't buy it from EA and I don't buy it from FD either.

ED is ONLINE GAME. Always have been advertised as one.

Simcity was never advertised as online game, and they did drop news only when time neared release.

FD was cautious about their chances with ED offline mode. They should have communicate it much clearer. They will pay it with less favorable attitude next week. It won't be gamechanger though. Actual release will.
 
What you are answering has nothing to do with what I said, again.

If you say a game is online, and it is DRM-Free, it means I can host my own server, if I can't or is not online or is not DRM-Free.

Nope, read what term DRM means. It doesn't mean "always online".
 
Nope, read what term DRM means. It doesn't mean "always online".

Always online means DRM unless I can host my own server.

According to you, Diablo 3 is DRM-Free, and World of Warcraft, and Final Fantasy XIV, and Guild Wars 2.
 
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Then, why did they sell it like a DRM Free game?

For all of you saying DRM-free cannot be online -- why? well, just because -- consider what was originally said about DRM to begin with on the Kickstarter, at https://www.kickstarter.com/projects/1461411552/elite-dangerous#project_faq_42231 :

Will the game be DRM-free?

Yes, the game code will not include DRM (Digital Rights Management), but there will be server authentication when you connect for multiplayer and/or updates and to synchronise with the server.​

Yet, there wasn't a peep made back then on the issue. Everyone calling for DRM-free who ended up backing the game was content with that statement.

Now, having to authenticate with the server when you connect is DRM. But only if there is no offline version. But if there were both online and offline offered, then authenticating with the server when you connect would not be DRM.

Meanwhile, actual DRM is preventing you from making a copy of the game. Yet, when you download the game. The .zip file. Is there anything that prevents you from saving it to your hard drive? Downloading it again? I've been playing since Alpha. I can't tell you how many times I've had to download it.

Now, admittedly I haven't tried this part. But has anyone tried to put it onto multiple machines in their house? If you can, it's not DRM.
 
That is a lie and I doubt he has said that. Giving Server binaries is not giving server source code.

Minecraft, Project Zomboid, Starbound, old Call of Duty games, Counter Strike, DayZ, ARMA series, etc.

You can host your own server, and none of them has published server code.

[redacted]

Currently, all the server assets are stored safely on fds PCs. In order for you to run that server on your PC, all of those assets would need to be saved on your PC.

Not a single one of the games you mentioned have assets the developer wanted to keep secret. They're mostly all heavily modify-able games, largely designed to allow open access to the server hosts.

Those companies freely made the decision to give their server code out.

You'll find countless developers that choose not to. More than those who do. That is because those developers don't want their server code being modified and used in the public domain.

It's a normal, non-conspiracy, decision any company has a right to make. And thousands have. Millions, if you include non-entertainment industries.

I'm really not going to alter your opinion on this. Enough is enough. If you think everyone is lying and FD are trucking you, despite the overwhelming logic that it would be nonsensical for them to do so, that's your choice.
 
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SimCity (5) initially said that they needed the "cloud" for the game simulation until it didn't six months later when they ripped out the DRM which wasn't critical at all for the terrible simulation model in any case. Their version of single player they offered at release was the same thing as solo play (single player but always online). Only after a huge internet firestorm did they finally say fine we will do the "impossible" and now I can play the game offline like I've always played it before.

At launch the game servers couldn't handle the number of updates required due to the load and they started disabling game features to compensate (Critical gameplay things like time acceleration were temporarily disabled). Cloud saves where affected, data was lost, and so on.

A buddy of mine went through that whole ordeal. Het got out with a free copy of Mass Effect 3, but he never touched Simcity again. I bought it when the off-line was implemented and have a good time with it. Even then, it isn't the game that it should've been though, but it is still enjoyable on it's own merits if you conveniently forget it's glorious history. I played the first Simcity on the ZX48 and it had a very hard scenario revolving around Hamburg, Germany.

I do hope that now Elite is irrecoverably Online, a nightmare start like that doesn't happen. It would be too much to bare for most, I think.
 
Currently, all the server assets are stored safely on fds PCs. In order for you to run that server on your PC, all of those assets would need to be saved on your PC.

Not a single one of the games you mentioned have assets the developer wanted to keep secret. They're mostly all heavily modify-able games, largely designed to allow open access to the server hosts.

Those companies freely made the decision to give their server code out.

You'll find countless developers that choose not to. More than those who do. That is because those developers don't want their server code being modified and used in the public domain.

It's a normal, non-conspiracy, decision any company has a right to make. And thousands have. Millions, if you include non-entertainment industries.

I'm really not going to alter your opinion on this. Enough is enough. If you think everyone is lying and FD are trucking you, despite the overwhelming logic that it would be nonsensical for them to do so, that's your choice.

Those games were announced as DRM-Free and they are. FD announced their game as DRM-Free and it is not.

I don't mind if the wanna do it with DRM, but then don't sell it saying it is DRM-Free.
 
Always online means DRM unless I can host my own server.

According to you, Diablo 3 is DRM-Free, and World of Warcraft, and Final Fantasy XIV, and Guild Wars 2.

Yes, you've established your point that you were promised an offline version that would run exclusive to the FD servers. It appears you are correct in that.

Mike explained why it has to change. You are able to request a refund.

I think it's time that happened and you moved on. You don't have to, of course. It's only what I think.

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Those games were announced as DRM-Free and they are. FD announced their game as DRM-Free and it is not.

I don't mind if the wanna do it with DRM, but then don't sell it saying it is DRM-Free.
Fully understood.

Go get your refund. You probably have a case. Except you should probably research the definition of DRM. It's not purely limited to and defined by server authentication.

But I get your point. So go for that refund.
 
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I think one of the possibilities would be, to cut the intresting stuff you can get a lot of money out of the private servers and fill it with random or procedural datas (with another seed). Then peoples wouldn't find spots of intresting on the same position in the solo servers, as in the online servers. I would be more happy even with a offline gameplay, where the intresting (money rich) spots are missing and the game wouldn't have all features of the online version, to prevent the cheating and only have random generated missions. We don't expact everything in the solo gameplay, what would be in the online gameplay. That wasn't aswell told. But it was told, that there would be a offline game. And cutting the entire offline gameplay would be a fraud (to get more pledges) in my thinking.
 
Simcity was advertised as single player game during preordering time. ED has been advertised as primarly as multiplayer game since day one.

You know very well that ED was advertised many times as having a solo offline component. Until the latest newsletter, ED was never advertised as an online only game.

During the KS, DB started a Reddit AMA for the sole purpose of advertising the KS. During that KS he clearly stated, as he had done many times before and since, that the game will have an offline mode. His advertising efforts on the KS, Reddit as well as on many other gaming publications explicitly stated there will be an offline version of Elite Dangerous. This is indisputable - ED was advertised as having an offline mode.

Based entirely on this advertising by Mr Braben and Frontier staff, many (like me) decided to pre-purchase the game whether through the KS, or through the store, or through Paypal, or whatever.

I understand FD will fail to deliver on their advertised product, and I have no control over that. Surely, it is a matter of professional courtesy for them to just say everybody who pre-purchased this game who was expecting a refund, will get a refund. Instead they use the legalistic 'you can apply for a refund' which hardly fills us with hope.

You need to consider the time, effort, and money many of us backers have sacrificed for this project for no return. FD have stated that they have not come to this decision easily, and neither have we. Many of us have gone out of our way to help them market the game, and now that the rug has been pulled from under our feet, it would be nice if they would offer us a hand up, just as we have offered them a hand up over the past 2 years. Until confirmation of that happens, it is natural that we will continue express our views, as predictably as you will attempt to dismiss or refute them. This is after all, a community forum where diverse and sometimes opposing views are discussed.

If they came out in a few days and said they are reversing their decision and will develop an offline version within 6 months, then I will immediately cancel my refund request. Its not like I want to do this ... I have been given no choice by a very late decision by FD.
 
Factually it is DRM-free, and their KS FAQ clearly points out strings attached.

[snip]

The fact is that in the moment they removed offline mode, the game is no longer DRM-Free unless they give server binaries with the game.
 
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