No Single Player offline Mode then?

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Same comments about the same thing. Shocking.

I'd expect more negativity actually on other sites than here in the forum. There tends to be more trolls on gaming sites.

No, I actually checked out, mostly are exactly same comments and exactly same people.

With online accounts being cheap, creating fake outrage is part of gamers 101

Most of people affected and saddened by this most likely don't like forums or comment sections at all (as they prefer playing offline).
 
my calculator could...somebody posted that is "solo" mode the bandwith required is in bytes!

its not true. look at your network interfaces when playing solo. it exchanges quite a lot of data. there are also many, many network latency and state induced bugs in the online/solo mode experience. the online/solo mode is just as heavy as online/open mode on network bandwidth with no other players in your instance. you still communicate quite a lot with the (high latency, low reliability) server. FD can try to obfuscate this as much as possible but it doesn't change facts.
 
In the end, there is one issue at stake. The ability to play ED when Frontier goes dark. I think this is the issue that everyone is concerned about.

There may/will be a lot of nostalgia with ED, just as there is with the original Elite. If the servers are shutdown, this is gone.

Freelancer, not the greatest game, but it allowed personal servers. FL lives on to this day.
Star Citizen, supposedly will allow privately hosted servers. This remains to be seen as, apparently, development targets change. If it does follow through, it will be played for years on private servers, regardless of the survival of the development house.

This is what needs to be done. I loved Auto Assault but the servers died an early death and haven't been able to play since.

Continued play is the issue, regardless of mismanagement of the developing firm.

This is precisely my greatest concern with this whole issue. I'm pretty much old school, I have no desire whatsoever to wade into Open Play. I pretty much would have been content with ED being simply an Elite 2:Frontier clone with modern graphics (I wanted planetary landings). However, I do understand that times change, and that FD as a company has to deliver a product that will appeal to a new generation of gamers. As such I accepted the existing Solo mode, and since I have a very good, stable internet connection, it was not that big of an issue to me. I cannot honestly say if I would have abandoned the online Solo mode in favor of a static offline version after release, but it was some comfort to BELIEVE that the choice would be there upon release. And that with it, the game would still have playability for me the same way the original Elite does to this day.

I am still hopeful for the game, and I will be adopting a wait and see attitude as we roll into release. But I cannot help but wonder how long it will be after release that the servers go silent, be it one or ten years down the road. And IF the community will have access to the server code when the day finally does come that FD pulls the plug. With the possibility of an offline mode, there was at least the peace of mind that our investment would always be there for us, even years from now. And FD's lack of clarification on their end of life plans for ED only makes it more troubling.

As it stands, I am very disappointed with FD and particularly David Braben since they have published numerous statements in which they clearly communicated the intention to support offline play. To announce to the community their intention to cut this feature one month before release is clearly poor customer relations at best, and blatant dishonesty at worst as I'm fairly certain they were aware of this revelation for some time. Nor am I convinced that an offline mode is completely impossible with the game in its current form. Considering that it is implemented quite well albeit on a much smaller scale in Evochron Mercenaries, which is basically a one man production, I find it all the more difficult to believe given the resources at FD's disposal. I have lost much of my faith in FD and DB over this announcement, but I will do my best to remain cautiously optimistic.
 
The biggest alarm bell going off for me about 100% on-line play... is that Elite Dangerous may never be moddable by the community.

I think that's a huge issue if it is the case... for it's future and for it's following.
I know this isn't Skyrim, but I had visions of ED slowly being created into an incredibly diverse and interesting world, without any restrictions to it's creation.

I know FD will provide future content... but I believe that modding creates community for a game, it also extends it's life far into the future.
Personally I think it's a very important aspects of pc gaming.. and If this announcement cuts the possibility of modding out completely.. well.. I think that's a big problem.

Frontier never said the game would be moddable, or that a SDK would be released. I saw someone mention it once, but they couldn't cite it for me.

Sure it might be hacked, but again that's a point that has been brought up - that the server code contains proprietary IP they don't want released as it could ruin the future of the game - for everyone.
 
No, I actually checked out, mostly are exactly same comments and exactly same people.

With online accounts being cheap, creating fake outrage is part of gamers 101

Ah, then that's just petty and sad. I know people are upset - I was - but people have already been given sufficient information to not take that kind of action, IMHO.

Very true, kind of like all the new eggs talking about gamergate on Twitter.
 
its not true. look at your network interfaces when playing solo. it exchanges quite a lot of data. there are also many, many network latency and state induced bugs in the online/solo mode experience. the online/solo mode is just as heavy as online/open mode on network bandwidth with no other players in your instance. you still communicate quite a lot with the (high latency, low reliability) server. FD can try to obfuscate this as much as possible but it doesn't change facts.

well, learned something new. still i think that 4 digits numbers in a trading menu<offline mode
 
So they reneged on a major selling feature of the game at the 11th hour? Although i did not back this game specifically for the offline play many people did as is evident from this thread. That being said, the news of the cancellation of the offline component and the timing of it does not sit well with me at all. We hadn't heard anything about the issues with trying to implement the offline play up until the removal notice in the newsletter a couple days ago. Would it have been too hard to give us backers an update on the troubles in a newsletter or the forums? The cynic in me is reading the writing on the wall and is chalking this up as a business decision to withhold information about the offline play being removed till the last possible week.
 
Ah, then that's just petty and sad. I know people are upset - I was - but people have already been given sufficient information to not take that kind of action, IMHO.

Very true, kind of like all the new eggs talking about gamergate on Twitter.

Or it could be a nifty way to dismiss the opposition as "not real".
 
No, I actually checked out, mostly are exactly same comments and exactly same people.

With online accounts being cheap, creating fake outrage is part of gamers 101

Most of people affected and saddened by this most likely don't like forums or comment sections at all (as they prefer playing offline).

I think fake outrage is easy to spot though. I've been trying to stay in the middle of this since offline play wasn't a key aspect of my backing. More like too much beer and cash in hand :p
 
The biggest alarm bell going off for me about 100% on-line play... is that Elite Dangerous may never be moddable by the community.

I think that's a huge issue if it is the case... for it's future and for it's following.
I know this isn't Skyrim, but I had visions of ED slowly being created into an incredibly diverse and interesting world, without any restrictions to it's creation.

I know FD will provide future content... but I believe that modding creates community for a game, it also extends it's life far into the future.
Personally I think it's a very important aspects of pc gaming.. and If this announcement cuts the possibility of modding out completely.. well.. I think that's a big problem.

Sometimes modding can be the life of a game but I never thought this for Elite Dangerous. Also it seemed clear that modding would never be supported. However I do appeciate that for those hoping for that this is a blow.
Off-line play was repeatedly sold as a stand-out feature though.
May I add that this thread has been enormously civilized considering it is a response to what amounts to a massive u-turn by FD on a major feature. Congratulations to most posters. My respect for this community has grown a lot by reading this thread.
 
its not true. look at your network interfaces when playing solo. it exchanges quite a lot of data. there are also many, many network latency and state induced bugs in the online/solo mode experience. the online/solo mode is just as heavy as online/open mode on network bandwidth with no other players in your instance. you still communicate quite a lot with the (high latency, low reliability) server. FD can try to obfuscate this as much as possible but it doesn't change facts.

Not really. It is very chatty and Michael itself said they are working to improving it. It's Beta and hopefully gamma will bring good news for those playing solo.

As side note, you didn't properly negative rep me. Sorry, but your post is huge list of speculations and accusations without any proper evidence. Had to say that.
 
I've already given up on the gimmicky multiplayer due to its hit-and-miss P2P architecture. I hope solo online does connect directly to the FD servers for syncing.
 
In other words better to have one great product, rather than two 'close but no cigar' ones.

A product that many backers won't be able to play.

A videogame that is made offline only will stay 'as is', and will always be poorly compared to its 'bigger brother' that 'lives' on the net itself, if you gather.

That's completely false; look at any offline game with a healthy modding community (Bethesda's games are a prime example, or, for a closer example, look at Freelancer, still kicking years after the servers went down thanks to community supported servers and a faithful modding community).
 
Not really. It is very chatty and Michael itself said they are working to improving it. It's Beta and hopefully gamma will bring good news for those playing solo.

As side note, you didn't properly negative rep me. Sorry, but your post is huge list of speculations and accusations without any proper evidence. Had to say that.

Arent there also some form of diagnostic mumbo jumbo also going on, data gathering and such for technical reasons.
 
I've already given up on the gimmicky multiplayer due to its hit-and-miss P2P architecture. I hope solo online does connect directly to the FD servers for syncing.

No p2p involved in solo mode.
Everything involving p2p is in regards to mp functionallity.
As far as i have observed...
 
A product that many backers won't be able to play.

That's completely false; look at any offline game with a healthy modding community (Bethesda's games are a prime example, or, for a closer example, look at Freelancer, still kicking years after the servers went down thanks to community supported servers and a faithful modding community).

Not to mention that currently the one product at the moment isn't all that great, little more than a few rough edges.
And yes, Im not sure how well the TES games would do without Modding. I think they're were great before i got into the modding but the modding brought more. Oh Freelancer, I loved making automatic unending missle pods for giggles.
 
Arent there also some form of diagnostic mumbo jumbo also going on, data gathering and such for technical reasons.

Correct, the last few patches have had additional features added to test network issues and help Frontier find solutions - hopefully that we'll see in 3.9 and continue into release and beyond.
 
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