"On a case by case basis."
I wouldn't expect them to even start looking until Monday.
"On a case by case basis."
I know - I can't wait for the S-Storm to hit when they realise they also can't mod the game they have paid a lot more for.
Same comments about the same thing. Shocking.
I'd expect more negativity actually on other sites than here in the forum. There tends to be more trolls on gaming sites.
my calculator could...somebody posted that is "solo" mode the bandwith required is in bytes!
In the end, there is one issue at stake. The ability to play ED when Frontier goes dark. I think this is the issue that everyone is concerned about.
There may/will be a lot of nostalgia with ED, just as there is with the original Elite. If the servers are shutdown, this is gone.
Freelancer, not the greatest game, but it allowed personal servers. FL lives on to this day.
Star Citizen, supposedly will allow privately hosted servers. This remains to be seen as, apparently, development targets change. If it does follow through, it will be played for years on private servers, regardless of the survival of the development house.
This is what needs to be done. I loved Auto Assault but the servers died an early death and haven't been able to play since.
Continued play is the issue, regardless of mismanagement of the developing firm.
The biggest alarm bell going off for me about 100% on-line play... is that Elite Dangerous may never be moddable by the community.
I think that's a huge issue if it is the case... for it's future and for it's following.
I know this isn't Skyrim, but I had visions of ED slowly being created into an incredibly diverse and interesting world, without any restrictions to it's creation.
I know FD will provide future content... but I believe that modding creates community for a game, it also extends it's life far into the future.
Personally I think it's a very important aspects of pc gaming.. and If this announcement cuts the possibility of modding out completely.. well.. I think that's a big problem.
No, I actually checked out, mostly are exactly same comments and exactly same people.
With online accounts being cheap, creating fake outrage is part of gamers 101
its not true. look at your network interfaces when playing solo. it exchanges quite a lot of data. there are also many, many network latency and state induced bugs in the online/solo mode experience. the online/solo mode is just as heavy as online/open mode on network bandwidth with no other players in your instance. you still communicate quite a lot with the (high latency, low reliability) server. FD can try to obfuscate this as much as possible but it doesn't change facts.
Ah, then that's just petty and sad. I know people are upset - I was - but people have already been given sufficient information to not take that kind of action, IMHO.
Very true, kind of like all the new eggs talking about gamergate on Twitter.
No, I actually checked out, mostly are exactly same comments and exactly same people.
With online accounts being cheap, creating fake outrage is part of gamers 101
Most of people affected and saddened by this most likely don't like forums or comment sections at all (as they prefer playing offline).
The biggest alarm bell going off for me about 100% on-line play... is that Elite Dangerous may never be moddable by the community.
I think that's a huge issue if it is the case... for it's future and for it's following.
I know this isn't Skyrim, but I had visions of ED slowly being created into an incredibly diverse and interesting world, without any restrictions to it's creation.
I know FD will provide future content... but I believe that modding creates community for a game, it also extends it's life far into the future.
Personally I think it's a very important aspects of pc gaming.. and If this announcement cuts the possibility of modding out completely.. well.. I think that's a big problem.
its not true. look at your network interfaces when playing solo. it exchanges quite a lot of data. there are also many, many network latency and state induced bugs in the online/solo mode experience. the online/solo mode is just as heavy as online/open mode on network bandwidth with no other players in your instance. you still communicate quite a lot with the (high latency, low reliability) server. FD can try to obfuscate this as much as possible but it doesn't change facts.
In other words better to have one great product, rather than two 'close but no cigar' ones.
A videogame that is made offline only will stay 'as is', and will always be poorly compared to its 'bigger brother' that 'lives' on the net itself, if you gather.
Not really. It is very chatty and Michael itself said they are working to improving it. It's Beta and hopefully gamma will bring good news for those playing solo.
As side note, you didn't properly negative rep me. Sorry, but your post is huge list of speculations and accusations without any proper evidence. Had to say that.
I've already given up on the gimmicky multiplayer due to its hit-and-miss P2P architecture. I hope solo online does connect directly to the FD servers for syncing.
A product that many backers won't be able to play.
That's completely false; look at any offline game with a healthy modding community (Bethesda's games are a prime example, or, for a closer example, look at Freelancer, still kicking years after the servers went down thanks to community supported servers and a faithful modding community).
Arent there also some form of diagnostic mumbo jumbo also going on, data gathering and such for technical reasons.
Arent there also some form of diagnostic mumbo jumbo also going on, data gathering and such for technical reasons.