No Single Player offline Mode then?

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The solution to this issue is very simple, convert Solo Online to Offline mode (no internet required) and you please two group of ppls at the same time, the ppls that need offline mode and the ppls against switch mode.

Whilst simultaneously creating a ridiculous strain on the development team as they try to figure out a way of getting all the shared online information into the offline version of the game. This would likely take a lot of time away from developing the rest of the game for the people who are more than happy to not have an offline mode. How is it in any way fair to devote time and resources to pleasing a minority of the customers whose contention in absolutely no way prevents them from playing the game?
 
I am confused if this isn't your quote ,then is what you say here what you think? I will assume it does therefore;
I don't want more PVP, I continually argue with the Pirate factions over this need to get fun out of destroying my hours of trading.
Market action, my ability to move the markets in ED is so minimal that it does not count, we never had to have other players involvement in the markets to move prices and stocks in the pervious Elites.
I on my own cannot change the galaxy but in a mission I could influence something that could lead onto another mission, who needs more players.
I think AI's can become invincible if the program is written as such. I liked the Elite progression in earlier games where you became better as you went along and the NPCs got more numerous.
I certainly don't want to sit outside a station and kill newbies, so more players are a negative not a positive especially given the grievers who can come into your game.
I don't think more players as in Eve make for a better game.

I, I, I, I...yea we get it you want a lot of things, some of which even go against the original design mechanics of the game.

If you are only thinking of yourself then yes go ahead and continue complaining about a feature that if added will hurt the overall project and give you an old fashioned and stale offline one player experience.

Don't expect any change on the decision tho, just in case you thought repeating the same mantra over and over might make a difference i'd suggest reading the FD posts on why this change was made first.
 
From reading his posts, only because it would affect other people (his +1 and other people he bought game upgrades/etc for) not because he's now "happy" with the situation!

I never said I was happy with the situation either - I think I've been very open and honest in saying I think Frontier mis-communicated this completely - like other said, they dropped the ball.

But unlike others here I look at their decision, take stock and see it as a jumping point to move on to a much better game where Frontier can focus their resources to make the best online game possible, not two half-baked different games.
 
I've certainly not read all 5000+ posts in this thread - but essentially what I see is a general crying about Frontier removing the offline mode option .... is it REALLY that big of a deal? Sure if you don't have any internet I can understand - but for those complaining even when they do have internet - I really don't see the point other than you're complaining for the sake of complaining.

Sure it's just like other less-favourable companies have done, but I believe Frontier have not made this decision lightly and I have faith in that they know what they are doing and talking about.

Solo online mode doesn't take much bandwidth so just go with that and stop complaining :) And for those without broadband - sorry - not sure what you can do.

yes it is, because people are in the forces (?!?!?!) or they have children and it's VERY IMPORANT for them that they have access to this game whenever they want and not just when the internet allows them to

but really though i've been told on this thread that people are on deployment fighting for my country and that is in someway relevant to why a videogame should have an offline mode

the nutters are out in force
 
Anyone remember the disastrous launch of Xbox ONE and what happened to “always online” in the final product?
It was also “impossible” to remove but somehow in a few weeks time the dev team made it possible again.

I really hope ED comes to reason and do the same or else they will get so much bad will by previously a really dedicated, and also laud, fan base!
 
Ouch.
I parked up in a safe secluded area, I didn't jump out of a moving vehicle.
Other traffic could clearly see my car parked in a layby and easily drive safely passed. I also didn't attempt to cross the busy motorway on foot a couple of miles away from my parked car. Sheesh.
And it was a human driver, not an errant Google drone that diverted off the motorway to deliberately crash into me while I was parked in the layby in neutral taking a nap in my car.
Thanks for the metaphor, though.

I am sure you did the right thing parking in "a safe secluded area" :p

this would be good thing for all commanders to do when needing to make drinks/dinner/having a party/ leave those ships parked in a nice safe place like a space station, that is all. :D
 
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I never said I was happy with the situation either - I think I've been very open and honest in saying I think Frontier mis-communicated this completely - like other said, they dropped the ball.

But unlike others here I look at their decision, take stock and see it as a jumping point to move on to a much better game where Frontier can focus their resources to make the best online game possible, not two half-baked different games.

In the end, I think it is better to have one great online only game, rather than a mediocre game which can be also played offline. I still want an offline version though... :D
 
There have been lots of good arguments and examples for why Offline is so important to many people. You clearly have either not read them or are choosing to be very selective with your views on the subject.

Hence why I said I didn't read them all - I suspect there are some valid reasons beyond not having an internet connection - but I also suspect that to be in the very small minority? Much like having broadband connection.
 
Whilst simultaneously creating a ridiculous strain on the development team as they try to figure out a way of getting all the shared online information into the offline version of the game. This would likely take a lot of time away from developing the rest of the game for the people who are more than happy to not have an offline mode. How is it in any way fair to devote time and resources to pleasing a minority of the customers whose contention in absolutely no way prevents them from playing the game?

I was just giving an opinion, I am not affected at all for this issue, actually I paid $350 USD for online game not an offline bored game.
 
Finally might i suggest you take care of your other priorities before you sit down to game?

And finally may I suggest you (and quite a few others) to stop telling people how to run their lives !

This thread is getting ridiculous and bringing some odd folk out of a very dark bunker

Hereby unsubscribed - over and out.
 
I never said I was happy with the situation either - I think I've been very open and honest in saying I think Frontier mis-communicated this completely - like other said, they dropped the ball.

But unlike others here I look at their decision, take stock and see it as a jumping point to move on to a much better game where Frontier can focus their resources to make the best online game possible, not two half-baked different games.

I think this is crux of this case. Situation sucks and FD earns every hit because of mistakes during KS. However it doesn't mean it has to end like this. Let's improve case.

If you want your kid play ED but don't want to access internet? See FD to hear this so they can implement parental controls. Worried about future of the game? Let's get FD to pledge server software in case they shut project down.
 
Ladies & Gents,

I work for GameStar one of the major games-magazines in Germany. Since we intend to report on the issue I'm looking for community-members who would be willing to participate in a quick interview on the subject. Preferably via Skype. You don't have to speak german, english will do just fine. If you're shy we can do email but it's always better to talk directly.

I'd be especially (not exclusively) interested to get the perspective of some of the people who have a significantly high investment in the game (1000 USD/Euros or more).

I'm *not* looking specifically for someone who hates the decision to drop singleplayer. If you feel fine with this decision by the developers I'd like to get your point of view just as much.

If you'd like to share your perspective and/or have further questions please get in touch with me directly: apeschke at idg.de (Forum does not allow for plain-email, so substitute the "at" plz)

Kind regards,
Andre
Sorry man...it an discussion between Gamers which right now in such good mood....maybe better ask Frontier Development about an Interview.....just only my 2 cent
 
IMO the announcement timing is suspect...

The timing of this no offline announcement seems to me to be suspect. Leaving the announcement for so long, you cannot tell me that it has taken them all this time to realise, "Damn! You know what? Offline just aint going to work! We'll need to ditch that promise." is just ridiculous. There are potentially positive financial incentives for leaving the announcement till this late in the development.

Think about it like this;

  1. Devs want to make a game but have no money.
  2. Business planning... Including estimating the number of people you expect to fund the project and amount of money you might lose (£Z) if you drop promised features.
  3. Kickstart the game and tell people all the cool stuff that will be in it (including features you don't know or think will be possible).
  4. Clear £X of Kickstarter funding.
  5. Use the Kickstarter funds to begin development.
  6. Identify what features you might need to drop.
  7. Start selling other things; early access, lifetime passes, paint jobs, ships etc.
  8. Begin receiving additional funds from post-Kickstarter sales. £Y income is generated.
  9. Determine that; (X + Y) - Z = enough money to be financially successful.
  10. Announce the key features that will not be in the final product.
  11. Refund requests that you must by law fulfil.. Ignore/deny any you aren't under legal requirement to fulfil.
  12. Release financially successful game and let the storm blow over.


As you can see, at some point the post-Kickstarter sales will reach a point where they will more than cover any potential losses from refunds. Any person worth their salt going into business (especially when managing multi-million currency budgets) will have done the financial projections and estimations for everything I've mentioned here. This stuff isn't fantasy... Whether or not the plan was intentional from the beginning or it just became a cost of doing business for them, only they can say for sure.


NOTE: Before Anyone replies to this post and flames me for never having posted on the forums or being a noob or that you like the game being online so I can sod off or some other childish rubbish. Know that I have paid almost £200 toward the Elite Dangerous project and *that* gives me the right to post whatever criticism I wish.

I will be considering the situation carefully and possibly exploring my legal options for refund as a key reason for my pledging to this project was the desire to play Elite offline. Others may be happy with the decision that has been made and I am happy for you. For me it is a clear breach of the trust I placed in the developers and that is not acceptable. I have yet to decide what action I intend to take.
 
Ladies & Gents,

I work for GameStar one of the major games-magazines in Germany. Since we intend to report on the issue I'm looking for community-members who would be willing to participate in a quick interview on the subject. Preferably via Skype. You don't have to speak german, english will do just fine. If you're shy we can do email but it's always better to talk directly.

I'd be especially (not exclusively) interested to get the perspective of some of the people who have a significantly high investment in the game (1000 USD/Euros or more).

I'm *not* looking specifically for someone who hates the decision to drop singleplayer. If you feel fine with this decision by the developers I'd like to get your point of view just as much.

If you'd like to share your perspective and/or have further questions please get in touch with me directly: apeschke at idg.de (Forum does not allow for plain-email, so substitute the "at" plz)

Kind regards,
Andre

Firstly i'd suggest you make sure you know the facts. Single player is NOT being dropped.
 
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I never said I was happy with the situation either - I think I've been very open and honest in saying I think Frontier mis-communicated this completely - like other said, they dropped the ball.

But unlike others here I look at their decision, take stock and see it as a jumping point to move on to a much better game where Frontier can focus their resources to make the best online game possible, not two half-baked different games.

To a degree I agree with you. If they'd announced it in a better way, apologised to those affected and offered a full, unconditional refund to the few (according to many here it's only a vocal few) affected then it would have been a shame... but a respectful and decent way to deal with it... then move on with the bigger and better online only game. :)
 
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