To those unhappy about no offline mode
This is not a dig at those people, nor am I rabidly defending FDEV, but I would like to offer up something for consideration.
We know from many threads now that a lot of people are unhappy at the decision and for those that relied on offline I can fully understand your reactions. The bit that gets me about some of the responses I have seen is a potential lack of understanding about
why the decision was made. There are several threads begging FDEV to reconsider or accusing them of going back on their word but for me there seems to be a general assumption that FDEV actually have a choice in this decision.
During the Kickstarter campaign FDEV believed they could implement a fully offline game and I have no reason to think they were not telling the truth
at the time. It is not unreasonable to think a plan will work until you actually start to implement it. 2 years is a long time in development circles and features have crept into the game that wouldn't have been considered when they made that announcement which could well be the reason. To quote the newsletter:
We have also added unplanned features which I think are fundamentally key to the experience, and have made the game all the better.
If you were able to offer me on the 3rd January 2013 what we will deliver on the 16th December 2014, I would have grabbed it with both hands.
That tells me that what we have is different enough to what was envisaged back then has meant that what was originally a "yes" to offline has suddenly become "not possible" now because we have followed a different roadmap. Yes, they have left it very late in the day to make that announcement and it is not unreasonable to assume they have been trying to find some way of delivering on that promise and refusing to give up until the very last moment.
I will explain why I believe FDEV have no choice whatsoever and cannot implement offline no matter how many people beg or post negative feedback.
The game has fairly high requirements to run and remember that is just to run the client itself. We all know much of the work is being done on the server(s) such as commodity data and background simulation but do we really know the extent of work the servers are doing? Is the server computing NPC AI too? What other parts of the game is the server doing that we are not aware of? How much data does that involve?
Logically to implement offline all of that workload would have to be shifted to your computer. Can it really do all of that extra work? Without even knowing the extent of that extra work and the amounts of data involved I would say no. I believe this is why FDEV have publicly said they would have to make a completely new game because what we have is so substantially different to what they though we would have at this point when they decided offline was possible.
That is just my opinion on the why the decision is made and I may be wrong but it does seem logical. I am not asking you to agree or disagree with me nor am I asking you to change your opinion. I am simply asking you to consider the fact that FDEV are not going to change their mind on something so critical and upset their fans as much as they have without an extremely good reason and that they are probably just as upset about it as you are.