No Single Player offline Mode then?

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Only the single largest backer.

And me.

And Styggron.

And many, many more. There was a definite spike that then grew over the succeeding days as word got out.

You swing in true, and I don't downplay that, but spike ran out pretty quick because we needed more people with less pledges, not more money at that point.

KS didn't succeed because of offline mode. It did some boosting but overall it was different factors playing into overall project who did it. At least that's how I remember it (and I followed KS with a little bit too much enthusiasm).
 
Are you sure, I'm guessing that English is not your first language, but from my perspective his posts are reasonable, polite and consistent.
  • they tried to do offline but it was a lot harder than they anticipated
  • they thought long and hard about whether or not to drop offline as they didn't want to
  • eventually they decided that they couldn't create an online mode they were happy with and an offline mode they were happy with
  • therefore they had to choose which one to drop
  • they decided to drop the offline mode.
I am not seeing any deception there.
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Of course if you take the point of view that FD are hiding something and MB is a liar then nothing he says will convince you otherwise.
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Here's a test. What would MB have to say to convince you that what he has laid out is the truth? What evidence would he have to provide?

Well... [edited "MB"] DB could make a start by actually saying something more than a couple of lines in the newsletter and a couple of words on Twitter. Is that too much to ask?
 
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Nice statement, could you verify that with some hard numbers?

Pecisk is adept at making up any numbers he needs, usually percentages but I'm sure he could make up some monetary values too. The decision brought a significant amount of money... It's not like ED went double its target or something... It's success was in doubt for a long while.
 
Please, can someone from the FD give us some more detailed explanation that does not insult the common sense and inteligence?
I'd like that (I even posed the question to Michael earlier in the thread, but understandably it probably got lost). It would put an end to the speculation by explaining in no uncertain terms where the complexity lies.

I mean, FFE worked well offline and many of us played it for years and enjoyed it even without fancy dynamic stuff and "exciting posibilities".
Of course it did, but it got very samey after a while. ED is a different beast; Frontier clearly don't just want to create an FFE clone -- after all, if they did we'd all be complaining about that instead -- but want to create something bigger and more dynamic. That's been clear from the outset.

Your explanations are just suspicious as much as requirement to be online all of the time to play the game. some of us pledged exclusively because of offline play and we deserve answers. This is terribly unpleasant situation and I do not want to be forced to ask refunds. Why are you treating us like criminals since we have supported you?
Try to avoid the hyperbole if you want your post to be taken seriously. You aren't being treated like a criminal at all. Frontier have given you answers in the form of Michael's explanations. They may not be the answers you were looking for, but they're answers all the same. I feel Frontier could still improve on their communication -- an email or forum announcement would be better than individual posts in a mammoth thread -- and DB probably ought to be saying something, but fair play to Michael that he's come out and explained the decision.

what with us that need to pause the game due to other things we have to do or when we are on trips and want to play elite? Not all of us can afford to play most of the day or uninterrupted for hours. Your decision is very uppseting.
Many of us are in the same boat. I have a full-time job that sometimes takes me away from home, a small child and a house to keep. Elite will give me some entertainment other than watching TV in the evenings. I'm sure there'll be occasions where I'm being told to do the ironing, or when the folks pop round for a visit. Or the phone rings, or the little one sets something aflame. Yes, I'll have to quit the game and yes, I might lose some progress (I might even lose a lot of progress). But that's life and it's just a game. I'll deal with it, pick up the pieces and move on. I find that being rational and pragmatic makes stressful situations more manageable. That's probably the Vulcan in me. :)

and, no, this is not just some minor feature, this is a game mode that is Frontier and Elite itself!
It's what the old games were, because that's what the technology of the time supported. Remember that back then, some people couldn't play the game because they couldn't afford a computer to play it on, or said computers weren't available where they lived. So as today some people won't be able to play the game because they don't have reliable internet access. It sucks, it surely does, and I'm sure that the people who really can't play the game will get a refund. But Frontier have been clear on this: they see ED as being a dynamic, connected game world and not a static, predictable one as per the previous incarnations. I hate how this whole thing has played out, it's awful that some people were really looking forward to the offline mode, but I also understand why and how it has happened. And I think that in the short-term it's best to concentrate on the online "vision"; whether it's for the best in the long term, only time will tell.
 
Imagine ED without normal, interesting missions,
So as it is currently? What's so interesting about the same randomly generated missions from a sterile bulletin board?

without proper multi ship ownership, etc. etc. etc.
Why couldn't you own multiple ships? The technical implications of that feature are absolutely tiny.

That would be really a game you would want to play? Really?

Absolutely.
 
The game would be online only not offline......What the thread is all about ?

So? The game doesn't change just because it's put on Steam. If ED retained the offline mode, and was put on Steam, then it'd be playable offline all the same as you said yourself. Whether you want a Steam account in between or not, doesn't change anything.
 
Source please where Braben rules out Steam.

http://www.eurogamer.net/articles/2014-09-26-elite-dangerous-the-david-braben-interview

Will you launch the game on Steam?

David Braben: No. We've got to support the game with our own back end anyway, so I don't see the benefit of it.

Well, I would suggest the benefit is 100m users, which is a huge potential audience.

David Braben: Yes, that's true. It's something we would look at, but it would have to then interface with what we're doing, and the two would potentially conflict. We have to provide the back end.

Have another 52 pages of the same discussion here.
 
Pecisk is adept at making up any numbers he needs, usually percentages but I'm sure he could make up some monetary values too. The decision brought a significant amount of money... It's not like ED went double its target or something... It's success was in doubt for a long while.

"significant amount of money?" how much? If you look back at the numbers, announcing offline mode really didn't change much in overall KS.
 
Couldn't agree more.

Also, those folks who think they're going to hold FD accountable for this great "wrong-doing" should probably go back and examine the Kickstarter closely.
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See you in game CMDRs! (After December 16th for me. :) ),
Darc

First of all, there it stands: Multiplayer.

And Second, look here:

And here:
 
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Imagine ED without normal, interesting missions, without proper multi ship ownership, etc. etc. etc.

That would be really a game you would want to play?

What does that have to do with anything?
It is assumed that offline would be the same game - without the "dynamic updates" caused by the effects of other players.

If the code for missions exists, might as well use it, no?
 
Here:

And:

Nobody expected to be able to download game updates without authenticating to the server. That's beyond silly.

This is so far from what an offline mode would entail it's not even funny. The point of offline is you could play the game without updating, without logging in, without doing anything, if you so chose, without any server needing to be online so you can play.
 
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Well... MB could make a start by actually saying something more than a couple of lines in the newsletter and a couple of words on Twitter. Is that too much to ask?

Bear in mind most of this blew up over Friday night and Saturday.
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The fact that MB was even posting at all is impressive!
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Secondly, given how some here are poring over every statement made by a dev on twitter, Reddit, the forum etc. and applying legalistic analysis to the statements in order to prove contractual agreements, I too would be somewhat guarded?
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If you knew people were looking at every word you typed for the slightest inconsistency in order to justify legal action you might be rather terse!
 
You can't quantify that. How do you know how many people bought beta with offline mode in mind? Or not? You don't.

And you don't how many did. But game has been advertised after Kickstarter as online only (with few mentions of offline here and there), and it is quite safely to assume that big majority bought game for online.
 
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