eh, I didn't drop 80 bucks with the intent to to buy an MMO. Not that there's anything wrong with MMO's, they just take large blocks of time and a regular commitment that I'm not interested in devoting to a video game at this point in my life.
And for my part, I didn't "pledge to a kickstarter". I decided to back the game when it was well into mid-stage development, presuming that the game was far enough along that the developers would know if something as big as an offline mode would still be on the table or not. And from this recent newsletter and interviews, it sounds a lot like they like they
did already know that offline wasn't going to be part of the package by that time, they just decided that they weren't going to
say anything about it quite just yet...
If you're happy about where you've spent your money, then that's great. Be happy. That statement is intended without sarcasm or ill-will. It seems like it will be a fine game for what it is.
It just does not happen to be the game that I was willing to spend a premium for, to help push it that last few steps towards publication.
For those just saying "Ewww, I have to have a universe that's occasionally synchronised" even when they don't have to share sky with other people? Nope.
The "Single Player Online" mode that we seem to have been given instead of an offline mode is a complete joke. What's the point of single player if you can't stop or pause it when you need to? And pretending that this somehow "isn't like DRM" is just insulting. At least with normal DRM you can
stop the game and come back to the same point later. That is not an option here, because it's somehow important to share a persistent universe with people you're not playing the game with...