Hardware & Technical Non ED related Oculus Rift DK 2 Discussion Thread

Do you have or are you getting a OR?

  • Got a Dev kit 1

    Votes: 11 7.6%
  • Getting a Dev kit 2

    Votes: 72 50.0%
  • Waiting for the Consumer Rift

    Votes: 48 33.3%
  • I'm mad and don't want one

    Votes: 13 9.0%

  • Total voters
    144
Did you go through any kind of set up process?

Not having it tweaked to your IPD (interpupillary distance)can cause queasiness, for instance.
 
I used the DK1 at EuroGamer Expo in London last year. Fell in love with it, and felt no nausea. When DK2 was announced, i jumped in as soon as I'd heard (and cleared the purchased with the other half).
 
I've not written the idea off entirely and it's good to know the newer kit and even just not watching that demo again could help.
I think I'll wait for a hands on with a dk2.
It'd be a while before I can sneak that size purchase past the wife anyway. ;)
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Anyone had a try of this yet?

VR Spacewalk by IgnisVR

had a play with it last night and spent about 1/2 a hour going "OMG :eek::eek::eek::eek::cool::cool::cool::D:D:D"

ss_spacewalk_01.jpg
 
Bongo in the DangerDogz has tried the demo of "Battle of Endor" his view
OMG!! I have just been flying an X-wing fighter dogfighting against Tie fighters and Imperial star destroyers who are engaged with the Rebel fleet who are attacking the Death Star (yep the death star)orbiting around Endor in the Oculus DK2......I think I got a bit over excited.....yes I did.....sorry if anyone is not a Star Wars fan.
 
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I've been playing ED in the DK2 since the new beta came out... absolutely no vr sickness with 3 hour sessions... really good integration and enhances the game in an almost unquantifiable way... to come out of warp with a massive star not just filling your 'screen', but 100degrees of your fov in real life is shocking. playing warthunder made me nauseous in about 30 sec(poor head tracking integration thus-far). dk2 is totally worth it for ED... you can see the pixelation but the text is readable, especially if you set your res to 2560x1440 and let the rift scale down to 1080.
 
Half Life 2 and keeping my dinner in my stomach

I'm enjoying Half Life 2. I really am, even with that stomach-churning bit when the world continues to spin with your head even though it's frozen whilst loading the next section.

Ravenholm was a blast, but I'm done with that and I'm in the car. Does anyone else get a queasy feeling in the car? The focal length goes all funny when you get in. Is there any way to stop that happening?
 
I've been playing ED in the DK2 since the new beta came out... absolutely no vr sickness with 3 hour sessions... really good integration and enhances the game in an almost unquantifiable way... to come out of warp with a massive star not just filling your 'screen', but 100degrees of your fov in real life is shocking. playing warthunder made me nauseous in about 30 sec(poor head tracking integration thus-far). dk2 is totally worth it for ED... you can see the pixelation but the text is readable, especially if you set your res to 2560x1440 and let the rift scale down to 1080.

Do you have any links/info on setting the DK2 up for ED ?
 
Occulous Rift

Found this interesting article:

The long-awaited consumer version of Oculus Rift could begin to ship by summer 2015, according to alleged sources speaking to two separate publications.

Both TechRadar and VRFocus claim that a market-ready Oculus Rift will launch in a "strictly limited" public beta half way into 2015.

Though specs and release date plans for the consumer version of Oculus Rift (known as CV1) are not public, a limited supply of the latest prototype (known as DK2) is available to developers and hobbyists.

Oculus VR, the company formed by creator Palmer Luckey, has urged gamers to hold out for CV1 and resist the developer version.

That long wait for the consumer version could end as soon as April 2015, with a strictly limited test supply, although both TechRadar and VRFocus suggest that "summer 2015" (which runs from late June to August) could be the more realistic target for general release.

Oculus exec Nate Mitchell recently claimed that the consumer version of Oculus Rift will be priced somewhere between $200 and $400.

Palmer Luckey has also previously stated the consumer version would be a significant improvement on the DK2's 1080p display, with a 90Hz refresh rate.

Oculus VR has declined to comment.

(Apologies, forgot the link: http://www.gamespot.com/articles/oculus-rift-consumer-version-release-date-could-be/1100-6422324/
 
could, would, should...

Nothing new. Article is just throwing out speculations everyone else makes in regards to when CV1 may possibly arrive.

What I don't like is the repeated use of the word "public beta". We don't need another beta, or "test" or "developer version". Really, it's time for a FINISHED product. "Public beta" next summer doesn't exactly sound like a rounded, finished product to me.
 
Agree about the public beta, though it sounds like they are just accepting that the early commercial models will be modified later.
 
Right a few more experiences in the rift, ones which work well and imo are good show cases for VR

I have only put free stuff in there (so no mention of elite dangerous, or ETS2 ;) ) and also, only put stuff in there that you can set up with ease (so no RRE reccomend just yet even though that has bags of potential too)

Also added some basic settings using VR Game manager fopr a few of them where I thought it made a difference in performance.

This is not all the good experiences by a long shot, but some i have already mentioned in other threads, these are just a few of the ones where imo if you have 40 mins to show off your rift to a mate, there are a few different genres covered.

PS always disable aero.
-------------------------

Deeper........ fab game (currently no sound)
http://riftdev.com/release-deeper-alpha-ver/

Windlands. (brilliant, a must try. get some VR legs 1st)
worked in extended - not tried direct as was flawless.

Sensa Peso (on rails demo, great for none gamers and gorgeous)
extend offers slightly better performance. force graphics D3D11

titans of space (if you dont have elite D then this is as close as you get of going into space.
direct works great in this. not tried extended.

Little plane that could. (fun little bi plane shooter)
worked in extended - not tried direct as was flawless.

Faceted flight (nice "plane" racer - fly through rings in time limit)
extended.... direct works but jerky

Beneath. (v2.1) (on rails demo, superb and great for non-gamers)
lighting a bit better on direct but slight bug with left eye too dark. also performance better in extended.
(imo use extended with low persistence setting in game).

Mental Torment. (if I am honest a bit slow paced, but looks good and oozes potential)
extended + press alt enter to Full screen on rift

rift cave v1.0 demo. (what looks like the beginning of a skyrim type game.

proton pulse (great little bat & ball game)
direct mode best for this - + maybe force D3D11

skyroads VR... (one for the retrogamers)
extended mode....F9 to change display to rift, r to reset rift

liveviewrift (media and photoviewer) - ever wanted a cinema in your lounge, or to stand in a photo?
extended, + possibly D3D11.

ocean Rift (beautiful scuba demo)
runs best in direct, possibly D3D11

Live For Speed (racing game with a decent free demo)
extended

blockoutRift (classic 3D tetris) may have to run outside of vr manager
Direct mode, alt F4 to full screen if needed.


--------------------------------------
edit... added deeper... 22/9/14. This goes right into the top 5 of ones to look for the future.

no sound as yet but it is pttentially awesome
 
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Don't bother with the DK2

$350 seems ok to me for it? (about £210)

I have held back from getting the dev kit 1, but with this new kit coming out in a couple of weeks is this the time to just get it ready for Beta?

Or wait for full commercial release?

Anybody got any opinions? I'm sorely tempted to put an order in for one.

I've had my DK2 for 2 weeks and it just won't work with ED maybe in the future? For some reason ED turns the image through 90 degrees making itself useless. unless your a coder who can develop the SW to work, your going to have to wait for Frontier to catch up and support it. right now its a 472 item of junk!
 
I've had my DK2 for 2 weeks and it just won't work with ED maybe in the future? For some reason ED turns the image through 90 degrees making itself useless. unless your a coder who can develop the SW to work, your going to have to wait for Frontier to catch up and support it. right now its a 472 item of junk!



Uhm. No you have to go into your windows multimonitor settings (right click on your desktop and select "screen resolution) and rotate the DK2 by 90 degrees. Frontier supports it just fine. Setting up the DK2 for ED is incredibly easy. If you are having troubles PM me and I'll help you set it up.
 
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another VR app to the absolutely must play list

i am biased as am a huge retro gamer but I just played fzero on the snes,

and outrun, chase hq, robocob, bubble bobble, streetfighter 2 and a whole bunch more in an actual arcade.
its incredible... and its free

http://digitalcybercherries.com/

Digital Cybercherries
 
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