Not a good move Frontier - Fleet Carrier upkeep

Five BILLION credits for a Fleet Carrier and FDev is going to nickel & dime me for "upkeep"? After Five BILLION credits spent I get to keep on paying FDev for my horribly expensive fleet carrier? So after all, "fleet carriers" are now just a weekly subscription service with an incredibly large buy-in?
 
Yes, to keep a persistent Fleet Carrier's services up and running 24/7 its upkeep will need paying :D

Maybe FDev will be announcing on Thursday, or during Beta, the ability for CMDRs to disable the FC services for when they're offline? Who knows... 3 days to go :cool:
 
What does a CMDR do when "playing the game 'normally'"?

Massacre missions, cargo missions, passenger transports, mining, and especially in wings, all easy net 50m Cr/hr without any grind - it's just playing the game normally. Even long trips to unexplored areas for a few weeks can net many hundreds of millions when returning.

I guess my normal is different than yours, because I never average anywhere near 50,000,000 per hour. Not when I'm exploring, or mining, or doing mission work, or combat, not ever.

I'm sure that kind of rate can be achieved with focused effort and grind, but that kind of play would just wear me out and bore me to tears. But that's just me.
 
I guess my normal is different than yours, because I never average anywhere near 50,000,000 per hour. Not when I'm exploring, or mining, or doing mission work, or combat, not ever.

I'm sure that kind of rate can be achieved with focused effort and grind, but that kind of play would just wear me out and bore me to tears. But that's just me.
So what do you actually do?

donuts in the SRV?
 
Yes, to keep a persistent Fleet Carrier's services up and running 24/7 its upkeep will need paying :D

Maybe FDev will be announcing on Thursday, or during Beta, the ability for CMDRs to disable the FC services for when they're offline? Who knows... 3 days to go :cool:

That's not counting crew wages or fuel costs. If crew works as they do now, they're going to gobble up a lot of income on literally everything you do.
 
I guess my normal is different than yours, because I never average anywhere near 50,000,000 per hour. Not when I'm exploring, or mining, or doing mission work, or combat, not ever.

I'm sure that kind of rate can be achieved with focused effort and grind, but that kind of play would just wear me out and bore me to tears. But that's just me.
"focused effort and grind" mining gets 200m+ Cr/hr
"focused effort and grind" massacre combat gets 100m+ Cr/hr
"focused effort and grind" cargo or passenger missions get 100m+ Cr/hr

To repeat what i said:
What does a CMDR do when "playing the game 'normally'"?

Massacre missions, cargo missions, passenger transports, mining, and especially in wings, all easy net 50m Cr/hr without any grind - it's just playing the game normally. Even long trips to unexplored areas for a few weeks can net many hundreds of millions when returning.
To not even get 50m Cr/hr when doing relaxing mining of all things, a CMDR would have to be doing something really wrong :ROFLMAO:
 
So what do you actually do?

donuts in the SRV?

Sometimes. ;)

When I am doing things which do pay I just don't earn credits per hour anywhere near 50,000,000:

  • Sightseeing missions might pay a dozen million per hour on average, usually less.
  • Exploring only nets me maybe 10-20 million per hour, usually much less.
  • Mission board work is less than 10 mil/hr.
  • Mining can get me a couple dozen million per hour, but nowhere near 50 mil.
  • Combat is maybe 10 mil /hr, I'm not great at combat.
  • Salvage work is something I really enjoy, but it pays peanuts.
  • Trading can get me maybe 20 mil per hour, but usually less than that.

That's been my experience.
 
I agree credits are easy to come by, but not in the quantities needed to buy fleet carriers costing 5,000,000,000.

You need to do very specific grinds in order to accumulate those kinds of credits, OR play for many thousands of hours with the sole intent of gaining credits. Which, until now was mostly unnecessary due to not having much to spend them on.

The cost is prohibitive, and that is likely by Frontier's design. Which is precisely what the problem with this content update is.

I disagree, Unless you really mean that to gain a massive amount of credits very quickly... If you wish to 'grind' away for a FC and had a zero balance you'd need to make 100 million credits (slightly less, but have some overhead) a day to be able to buy on release day... Or just wait a while longer and aim to make a little less each day.

I guess my normal is different than yours, because I never average anywhere near 50,000,000 per hour. Not when I'm exploring, or mining, or doing mission work, or combat, not ever.

I'm sure that kind of rate can be achieved with focused effort and grind, but that kind of play would just wear me out and bore me to tears. But that's just me.

No, interesting amounts per Hr. can be made in a variety of interesting ways.. A couple of hours exploring can raise 50+ milion if systems are chosen with high liklihood of many 'valuable' bodies - as an explorer you would know that already though :)

Sometimes. ;)

When I am doing things which do pay I just don't earn credits per hour anywhere near 50,000,000:

  • Sightseeing missions might pay a dozen million per hour on average, usually less.
  • Exploring only nets me maybe 10-20 million per hour, usually much less.
  • Mission board work is less than 10 mil/hr.
  • Mining can get me a couple dozen million per hour, but nowhere near 50 mil.
  • Combat is maybe 10 mil /hr, I'm not great at combat.
  • Salvage work is something I really enjoy, but it pays peanuts.
  • Trading can get me maybe 20 mil per hour, but usually less than that.

That's been my experience.
Why do you need 50 mill / Hr? What is this fixation?
Unless, of course, you only play for a few hours each week...

Sightseeing missions in Colonia can rake in far more than a dozen million an hour - a Beluga full of sighseers from an allied station doing 2 jumps each way to the Jaques beacons can nett many millions an hour...

Stacked missions (I do planetary scans) can pull in 30+ million an hour, much more if you do transport of goods...

But, if you have convinced yourself that you cannot do it, nothing I or anyone else says will make you think differently.
 
~1,000 hours played. Was already bored with things and stopped playing when the focus shifted to bug fixes. Figured I'd dive back in when Fleet Carriers finally came out but after reading about this aspect of them, I'm reconsidering whether I should even bother. Depending on what's revealed at the recorded livestream later this week, I will likely hang up my hat for good. I already have plenty of time-sinks in my life; I don't need another one. Sad day.
 
Oh. I misread it as "prawns". Space prawns. I'd like to see that in the game. 😂
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No one is actually asking if FC's will actually be useful.... It should be number one question, not upkeep or pricing.

And I see FD has requested their CM to participate in this thread for already damaged control...
 
And there I thought that a Fleet Carrier would help me squeeze out another hour from this game... I blame myself for trusting 'Braben Vision' about the 'great potential' of this game and spending a bucket load of money on VR and a sim rig which are now gathering dust. I'm getting gag reflexes every time I try to launch ED. Never thought I could fall in love with a game and then hate it with all my gut...
 
No one is actually asking if FC's will actually be useful.... It should be number one question, not upkeep or pricing.

And I see FD has requested their CM to participate in this thread for already damaged control...
Details about the features and usefulness of Fleet Carriers will be coming in the Thursday stream.

And it's great to see the CMs responding to queries. Only a troll would try to discourage FDev from communicating.
 
And there I thought that a Fleet Carrier would help me squeeze out another hour from this game... I blame myself for trusting 'Braben Vision' about the 'great potential' of this game and spending a bucket load of money on VR and a sim rig which are now gathering dust. I'm getting gag reflexes every time I try to launch ED. Never thought I could fall in love with a game and then hate it with all my gut...
That isn't healthy. It's just a game. Have you tried talking to someone about the emotional trauma Elite Dangerous has caused you?
 
Here's something to consider...

Maybe this isn't upkeep. Maybe it's a financing option.

So we don't have to spend 5 billion all in one go, and can pay it off on a repayment structure until we get to the 5 billion and it finally becomes ours for good?

There's not enough information to say for sure it's "maintenance" or "upkeep" or whatever.
"Falling behind on your payments" sounds like a rental or financing to be.
Still has the same problem that it's actively trying to get in the way of your real life.
 
Greetings Commanders,

While Fleet Carriers require a weekly upkeep for crew and enabled Fleet Carrier services, there are a number of options which will allow owners to earn credits and cover the ongoing running costs of a Fleet Carrier. There's more to the debt and decommissioning of a Fleet Carrier, and it's not something that should happen if the player hasn't incurred a HUGE amount of debt. We understand there's a fair bit of concern about this but rest assured, we'll be going over this in quite a lot of detail in the upcoming Content Reveal livestream next week.
There are also going to be two public beta periods where you'll be able to test this for yourselves and share with us your feedback.

Thanks for your understanding!

Think you're killing off Fleet Carriers with this idea before you've even added them.

I'm one of those people who tend to play other games after an expedition to refresh my batteries, there is no way on earth I'm going to grind another 5 billion credits after a short stint away from the game for something I'm going to use for a mere few months.
 
Here's something to consider...

Maybe this isn't upkeep. Maybe it's a financing option.

So we don't have to spend 5 billion all in one go, and can pay it off on a repayment structure until we get to the 5 billion and it finally becomes ours for good?

There's not enough information to say for sure it's "maintenance" or "upkeep" or whatever.
"Falling behind on your payments" sounds like a rental or financing to be.

That's rent-to-own and that's not what Upkeep is. the word Upkeep is exactly what it suggests, it's an arbitrary cost just to own/run the object and amounts to Rent. Upkeep usually takes 3 forms, Rent to Bonus, Rent to Operate, Rent to Keep.

Rent to Bonus means whatever, positives you've earned/upgraded require upkeep to maintain, otherwise, your 'widget' will revert to base level stats

Rent to Operate means your 'widget' will stop operating and go into stasis until upkeep costs are satisfied, while inactive you cannot use your widget, but you otherwise still own it.

Rent to Keep, this means that you will lose ownership of your widget if upkeep costs are not satisfied, some games might offer partial refunds for any upgrades or projects (should the game use that system) for failing to pay upkeep, others offer nothing, you just lose it and all associated upgrades. (It seems Fdev is going this route. Which is just punishing.)
 
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