I bought this originally to do AX work and with 6 utility slots it seemed like this was going to be great. One of my favorite game loops is to go to combat aftermaths and pickup escape pods and then to fight the hunter class goids. The FAS and Krait MKII are really good for this, but a shield less Python 2 isn't. Oh, it has great DPS... But not much staying power because it can't stack armor so with one good fight it's getting low and time to exit the area. Whereas the KMK2 and the FAS can stay in system and fill their holds and still have enough left over to fight their way home.
Ok, after I joined the blue haired wench, I decided to dust off the PMK2, do a shield centric build... While the staying power and the DPS is very good, that power distro is a joke. I have it grade 5 charge enhanced with super conduits and the capacitors drain so fast that I can't boost turn to stay on target or have enough weapons capacity left to continue firing. I'm using a G3 long range beam (G5) with thermal vent, a G3 scramble spectrum efficient pulse (G4) and the rest are multis... Against as higher-level NPCs it takes forever to kill them as the capacitor runs low just as I'm getting good target time. I will need to rework my combat style to accommodate the PMK2 and possibly get rid of the pulse laser.
Honestly, it feels like this ship was gimped too heavily and is virtuously worthless unless you are really good with high DPS fixed weapons. The lack of internals and the undersized distro make this a very limited ship. I'll work with it some more, but it really feels weak.
Ok, after I joined the blue haired wench, I decided to dust off the PMK2, do a shield centric build... While the staying power and the DPS is very good, that power distro is a joke. I have it grade 5 charge enhanced with super conduits and the capacitors drain so fast that I can't boost turn to stay on target or have enough weapons capacity left to continue firing. I'm using a G3 long range beam (G5) with thermal vent, a G3 scramble spectrum efficient pulse (G4) and the rest are multis... Against as higher-level NPCs it takes forever to kill them as the capacitor runs low just as I'm getting good target time. I will need to rework my combat style to accommodate the PMK2 and possibly get rid of the pulse laser.
Honestly, it feels like this ship was gimped too heavily and is virtuously worthless unless you are really good with high DPS fixed weapons. The lack of internals and the undersized distro make this a very limited ship. I'll work with it some more, but it really feels weak.