Before, canopy integrity was 30 across the board.
Now, its 15, EXCEPT for the type 10, where it is now 25(!).
So a few things come to mind with this.
E : https://issues.frontierstore.net/issue-detail/1081
Now, its 15, EXCEPT for the type 10, where it is now 25(!).
So a few things come to mind with this.
- This is an indirect buff to phasing, since it was the only 'module' that could be damaged with it while the shields are up.
- ONE railgun shot is enough to break it
- Thargoid interceptors seem to have a high rate of hitting this, so thats going to be even more of an embuggerance
- Yet another nail in the hulltank coffin.
- In quite a few ships, targeting the shield generator is an easy way to land hits on the canopy.
- Hope you deepspace explorers have an AFMU, now you canopy goes in half the number of boops
- Does FDev have a rogue programmer that just likes mucking around with random #DEFINEs in the code?
E : https://issues.frontierstore.net/issue-detail/1081
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