Not just Powerplay actions should be restricted to Open!

Then I'm confused about what you want that a standalone offline mode wouldn't provide.
I have already told you.

How can I say this. The BGS that we all play create the PvE environement for everyone else. Without everyone else everything would be static, boring and doing things with any changing environment. Bascially we players are creating a differing PvE environment for each other whenever we play and interact with the BGS. That is it's primary purpose. Sure these is a bit of PvP thrown in if you play in open.

If you put it offline then it becomes a boring static un-changing environement. If you change it to open only, vast areas would be unchanging static and useless.
 
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I never once said that PvP has no effect on the BGS. It has just as much effect as killing clean NPC's. It has minimal effect on the BGS and it is far easier to take out NPC's in open then a player.

Pretty sure that killing CMDRs has no influence on the BGS, would be pretty easy to exploit otherwise. Get a team with 10 sidewinders and one corvette. Kill, respawn, repeat.
 
Pretty sure that killing CMDRs has no influence on the BGS, would be pretty easy to exploit otherwise. Get a team with 10 sidewinders and one corvette. Kill, respawn, repeat.

It does. Killing a clean CMDR acts the same as killing a clean NPC of the controlling faction, and killing a wanted CMDR and turning in the bounty has a positive effect. Additionally, killing an opposing CMDR in a CZ grants a much larger influence hit in the war than killing an NPC.
 
It does. Killing a clean CMDR acts the same as killing a clean NPC of the controlling faction, and killing a wanted CMDR and turning in the bounty has a positive effect. Additionally, killing an opposing CMDR in a CZ grants a much larger influence hit in the war than killing an NPC.

It would be great to see a source for this, but I'll believe you anyway. I am far from an expert about this stuff... ;)
 
That didn't take long! [rolleyes]

Yeah...Lets just kill the entire game for the majority of players and be done with it!

Good luck with next year when more than 50% have left the game in disgust.

I am not a fan of UA bombing... But this move to change PowerPlay is only going to open the flood gates for the "Open Only" rabble who won't rest until the entire game is Open Only.

It will be a dead game/community "when" that happens, but the handful of loud mouths pushing for this idiocy will have finally gotten their way.


^This.
 
Actually it's a specific aspect of a game that will require live or psn access. This is consistent with virtually every other console title. As a console owner (as well) I have zero issue with that outcome; I don't actually know any console owners (personally) who don't have the live or psn sub at this point, depending on whichever one they have.

regardless of the side of the fence you sit can i just raise my hand..... PS3 and PS4 pro owner here, i do not have psn+ and have no intention of ever getting it :)

as you were.............................
 
The reason nobody plays PP is because the design sucks, not because people are able to do it in Solo. Going to open only will literally change nothing apart from stopping even more people playing it. Powerplay is designed like a bad board game, that's not something the pew pew crowd is really interested in.
That's the heart of the matter right there. Powerplay will not be less of a grind. Powerplay will still need them PvE buckets filling up.

The players who like PvP and would like a Powerplay setting to create a meaningful environment for PvP would have been better served if PvP specific mechanics were added to the existing mechanics, designed specifically with PvP and conflict in mind. Something that would make it possible to escalate power relations into a warlike state where PvP confrontations would determine the outcome, or something like that.
 
Pretty sure that killing CMDRs has no influence on the BGS, would be pretty easy to exploit otherwise. Get a team with 10 sidewinders and one corvette. Kill, respawn, repeat.

Killing wanted commanders in that system does, it's just the same as killing wanted NPC's. Killing clean commanders does the same as the killing clean NPCs. It can push the system into lockdown.

Killing NPC ships that belong to a specific faction in the system will reduce their influence. Killing Commanders that work for a faction does nothing against the faction they are working for as they are not specifically affiliated to that faction. It is not an effective way to play the BGS and never has been.
 
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That's the heart of the matter right there. Powerplay will not be less of a grind. Powerplay will still need them PvE buckets filling up.

The players who like PvP and would like a Powerplay setting to create a meaningful environment for PvP would have been better served if PvP specific mechanics were added to the existing mechanics, designed specifically with PvP and conflict in mind. Something that would make it possible to escalate power relations into a warlike state where PvP confrontations would determine the outcome, or something like that.

Unfortunately, that would require employing sensible design goals and imaginative solutions instead of slapdash bandaging and quarantine restrictions, so we already know how that's going to work out.
 
if FD want to encourage PvP why not just have a new mission type which only shows up in open / pg which involves killing a CMDR who has certain criteria... these criteria essentially will be another CMDR who has taken on the same kind of mission, the mission ends when you fullfill the contract.

that way by taking on the mission you see other CMDRS who also have that mission as mission targets and vice versa. there you go, in lore PvP for those who want it, no harm no foul. various mission types could be added like this, come as a fighter v fighter, some as pirate vs trader etc etc.

no need to take anything away from what we have now
 
It seems we put out of the closet all PP players since yesterday as usually we see no one talking about it.
And if you think these solutions will save/help PP, then you have never played it. It needs more than that.
 
It does. Killing a clean CMDR acts the same as killing a clean NPC of the controlling faction, and killing a wanted CMDR and turning in the bounty has a positive effect. Additionally, killing an opposing CMDR in a CZ grants a much larger influence hit in the war than killing an NPC.

Killing commanders in a CZ does not add larger influence hit in wars. Combat bonds is what influences the war and whether you kill commander and NPC's it matters not.

Basically doing the same to NPC's and players gives you the same. Sorry, but you are completely wrong about that.

It would be great to see a source for this, but I'll believe you anyway. I am far from an expert about this stuff... ;)

He is wrong.
 
No I'm not gonna trust them to keep that promise after just breaking the 'all modes are equal' pledge? No, logically every action should be just open only.

I agree, that credibility has taken a hit. It isn't gone, but it took a hit.

Now, I can be on board with PP being open only, but my concern is the door is open now and as we can see there is a vocal minority clamoring for pretty much eliminating the game except for open players.

There are multiple reasons people don't want to play in open, connection troubles are just one of them but not the only one.
 
Killing commanders in a CZ does not add larger influence hit in wars. Combat bonds is what influences the war and whether you kill commander and NPC's it matters not.

Basically doing the same to NPC's and players gives you the same. Sorry, but you are completely wrong about that.



He is wrong.

Combat bonds increase your faction's influence, enemy deaths in a CZ decreases theirs. I worked for quite a while with an extremely good BGS team, and they heavily emphasized the need not to die in a CZ during a war, as it would undo a lot of your work.
 
It seems we put out of the closet all PP players since yesterday as usually we see no one talking about it.
And if you think these solutions will save/help PP, then you have never played it. It needs more than that.

i fully admit to not doing much PP, however it has been on my "list" of things to do when i get to it, much like other parts of the game... now i cant. this makes me dissapointed.
 
I heard Frontier has already said that PowerPlay is the only feature which has the potential of going open only. Forgive me if this is the thread they said it in and I didn't see it.

Personally, I like all the changes I've heard about so far and think PowerPlay should be the one and only feature which requires being in open. In my two years of PowerPlay experience all the best and most dedicated PowerPlay players which I met played it exclusively in open anyway.

I don't lump myself in that best PowerPlay players list. I don't consider myself among them because I didn't play it exclusively in open. Yes, there were times I was just in it for the money. Oh the shame!
:D
 
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Thargoid events, too, how else could there be a conflict between pro-thargs and anti-thargs?

In fact you could find a reason for every single gameplay element to be restricted to open only. You only need to look.

Why can <player type> hide in solo while doing <activity> where they get <thing> that affects <BGS/PP/etc>?

I heard Frontier has already said that PowerPlay is the only feature which has the potential of going open only. Forgive me if this is the thread they said it in and I didn't see it.

Originally, they said no feature would be restricted to any one mode. That they now are willing to soften this stance means that the new stance "only power play will be restricted" is nothing we can rely upon.
 
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Combat bonds increase your faction's influence, enemy deaths in a CZ decreases theirs. I worked for quite a while with an extremely good BGS team, and they heavily emphasized the need not to die in a CZ during a war, as it would undo a lot of your work.

Yes it does and it doesn't matter if you kill NPC's or Players. It is only the amount of money you hand in with the combat bond that makes the difference. So yes dying is not advisable. That is pretty obvious. As NPC's are so much easier to kill, it is far better to concentrate on NPC's then wasting time on players with thier uber shields and hulls.

It is completely inefficient way to do combat zones. Or do you not kill NPC's, you just sit there in the hope that a player turns up and is in your instance.

Killing a player cutter or NPC cutter in a combat zone will give you the same amount of combat bond money.
 
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They also said PowerPlay will not go Open only.

When? You mean a long time ago?

If that's the case, I'll allow them to change their mind on this one. My experience has been that the PowerPlay player having the most fun in PowerPlay are already playing it exclusively in open. That's definitely when I had the most fun with it. When it was the most boring for me was when I was just trying to make money with it. That was, of course, when 50 million credits a week was big money.
 
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