Does nobody mind that also visiting/scanning the pillars is so very, very boring?
And as repeated many times in this thread NOBODY HAS ANY PROBLEM WITH THAT. Seriously. I've played a lot of games with a lot of repeated assets - moving a few bits of environment to make each one look superficially different is exactly what's normally done as you acknowledge - why couldn't anyone be bothered here is EXACTLY the point of this thread
Just because something was done in the past, doesn't mean it should be done now. In fact, there were some really good reasons for doing it like that historically (such as small amounts of RAM).
Like when they 'released' CQC structures into the main game with literally zero gameplay? Or when they copy/pasted the USS 'placeholder' mechanics left right and center? Or the marvelous passenger mission system that looks suspiciously like cargo missions? One could nearly conclude there's a trend here.
Yes, something wrong with that? think about it; if you visited one, you visited them all. There are two types though, but even in this case going there is underwhelming, since the mission is totally broken. The cherry on top of the cake is FD reaction to it; close to zero and an embarrassing communication through Ram Tah.So let me get my head around this. You are refusing to visit an alien ruin because it is identical to another alien ruin?
What overreaction exactly? If you read carefully, the only disproportionate reaction in this thread was yours.I do actually agree that it's a bit of a disappointment, it's only the overreaction from some that I'm making fun of.
I see reading carefully is your forte alsoWhat overreaction exactly? If you read carefully, the only disproportionate reaction in this thread was yours.
I tweeted at FD and Braben immediately after the first copy was found and again recently with no response except now Ram Tah is making excuses, which make him less believable as a character in the game.
Now the thought of visiting a ruin makes me sick.
I have absolutely lost all my interest in the ongoing narrative after the discovery of the first copy paste. I tolerated the bugs, but the copy paste was a low blow. There are many speculative explanations for why this copy paste happened, and these are often presented in a apologetic manner. But what is not being taken in consideration when these defenses are expressed is that FD have had about six extra months to develop the Ancient Ruins due to the big delay. I just cant understand how, without an external deadline for releasing such feature, and with the extra time that FD have given to itself, they decided to release such mediocre, unrewarding, underdeveloped, and broken feature.
It really is the most pathetic thing I've seen in video games, literally ever.
Including all the crap on steam.
FDev truly has no respect for their customers.
Clearly you've never experienced Advanced Lawnmower Simulator: http://www.worldofspectrum.org/infoseekid.cgi?id=0000089
I don't see the overreaction. Nobody is rage quitting, or insulting FD. And I don't get why you quote my post as an overreaction. I seems like you get irritated because many people didn't like the ancient ruins, that seems more like overreacting to me. The general attitude among the player base is to try to understand how this could have happened, and is just too hard to come up with a persuasive explanation to it that can also make FD look good, and FD is not even trying. However, to rewrite all the critical arguments against the copy paste would be certainly an overreaction, so I am not even going to try haha. Nevertheless! I think it is worth remembering the problem with the copy paste is not mere esthetics, but also the replication of an already broken feature.I see reading carefully is your forte also
Yong, I appreciate that its a real copy/paste but there may be an underlying principle. (Ok, I concede this is probably not the case)But it may be a placeholder for now. After all it did take a while for them to start differentiating all the station interiors. But I would not dismiss the GA out of hand (urns aside). Things are, in general, arranged for a purpose. I'd be inclined to ignore the urns etc and analyse the GA until I could discount it completely.
You need to get out more if this game is literally the worse thing you've seen. As for rotating things, did it enter into your unimaginative mind that position of the objects might actually have some meaning that you need to figure out?The main problem for me is that it would have taken someone a few hours to complete the entire process of rotating some stuff about a bit, which is really all it needed.
It really is the most pathetic thing I've seen in video games, literally ever.
I take it your outrage forces you to avoid Starbucks, McDonald's & Dunkin' Donuts because they are cut and paste building designs with the same furniture, color schemes and decor?I thought the same. It totally killed the magic. If they had only two types, they should have stuck to only two sites. So much talk about immersion and they fail at such a basic point.
I don't see the overreaction. Nobody is rage quitting, or insulting FD. And I don't get why you quote my post as an overreaction. I seems like you get irritated because many people didn't like the ancient ruins, that seems more like overreacting to me. The general attitude among the player base is to try to understand how this could have happened, and is just too hard to come up with a persuasive explanation to it that can also make FD look good, and FD is not even trying. However, to rewrite all the critical arguments against the copy paste would be certainly an overreaction, so I am not even going to try haha. Nevertheless! I think it is worth remembering the problem with the copy paste is not mere esthetics, but also the replication of an already broken feature.
If the argument about FD investing resources in more important aspects of the development of the game is true (in the context of being a small company), then we should expect something really nice for 2.3, 2.4 or 3.0. The only way the Ancient Ruins fiasco could be nearly acceptable is by delivering something that can prove where the resources were being invested instead of polishing the ruins. As for 2.3, my expectations are low, as it seems one of its two headline features is just another place holder from another cropped promise. So, I am putting my little hopes in 2.4 or 3.0. And I understand the argument, it is absolutely conceivable, but we have yet to see whether it is true or not. But since FD didn't even bother to clarify anything on the matter on the broken mission, I am skeptical about that chance.
So let me get my head around this. You are refusing to visit an alien ruin because it is identical to another alien ruin?
avoid Starbucks, McDonald's & Dunkin' Donuts because they are cut and paste building designs with the same furniture, color schemes and decor?