Not visiting COPY PASTA alien ruins on principle

I'm not worried about visiting the archives either. Not based on principle though, just indifference.

It's game content intended for the Canonn group most likely.

I may eventually go there for a screenshot or something to add to the scrapbook.
 
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Visiting/scanning the pillars is boring enough and then you realise the sites are the same... good job FD. And you want to sell S3?
 
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Does nobody mind that also visiting/scanning the pillars is so very, very boring?

I wouldn't know. But when in Rome...

In theory, I don't mind. If that's what people want to spend their time doing, I won't judge them for it. :)
 
And as repeated many times in this thread NOBODY HAS ANY PROBLEM WITH THAT. Seriously. I've played a lot of games with a lot of repeated assets - moving a few bits of environment to make each one look superficially different is exactly what's normally done as you acknowledge - why couldn't anyone be bothered here is EXACTLY the point of this thread

..because as I said at the bottom of that very post :) it's got nothing to do with 'not being bothered' and everything to do with 'not having the time to spare'. The games that feature at least the illusion of rich detail on environments, either come from much bigger teams, or else small teams working on much smaller scope games.

If you want variation everywhere then this means you can either have less new stuff to come or else have new stuff released slower - there's someone else in this thread additionally complaining about the stop-start nature of this content.. What must be realised is that you can't have your cake and eat it here. You can't have it both ways. This isn't a AAA rpg, so don't expect AAA rpg maps.

It's worth a quick reminder that the 'other' space game with an ambition to do most of what elite does PLUS all the AAA asset heavy material on top, has yet to see the light of day after how many years now?

Just because something was done in the past, doesn't mean it should be done now. In fact, there were some really good reasons for doing it like that historically (such as small amounts of RAM).

So ram and data storage used to be a much bigger limiting factor, though it's far from gone with the texture demands of today's top flight games. That aside, these days the real bottleneck is in strain on the creative departments, and of testing all the various locations & scenarios.

Take a look at the modern games that you consider to have a good level of detail and content. Now look at how many people worked on those games. Now consider that those games, while richly detailed, had nothing to even hold a candle to the complexity of ED's core mechanics.
 
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The only storyline I'm seeing in Elite is grind money for ships and ship upgrades. Once you've done all that the end game credits should roll.
Elite Dangerous has no story to tell, other than it's an ocean that's only ankle deep.
 
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Like when they 'released' CQC structures into the main game with literally zero gameplay? Or when they copy/pasted the USS 'placeholder' mechanics left right and center? Or the marvelous passenger mission system that looks suspiciously like cargo missions? One could nearly conclude there's a trend here.

Dont forget the RNGineer crafting system that they copied and pasted from, well...literally every fantasy MMO ever. And still somehow managed to make it WORSE at the same time...

My faith in this team to build a compelling game play experience is non-extant. My dream for Elite now is that they will trade the flight and sound models to Egosoft in exchange for some roller coasted shaped assets they can use in what I hear is a GOOD game...
 
Ah man, the engineering screen is hilariously bad. Little bars that bounce between positive and negative values, making little pinball-machine noises as they go. What the heck is that all about? So you give all your hard-earned ingredients to this super-specialist hardcore engineer and he basically pulls the lever on a one-armed bandit and then shrugs and gives you a sheepish grin when he accidentally makes you a cannon that dribbles snot.

I don't mind engineering being random, and definitely don't mind weighing up positive and negative outcomes, but for god's sake, don't make an in-your-face game of how fricking random it is! Obscure it somehow. Put up some sort of under construction sign and then display the end result. Don't turn it into a bloody fruit-machine!
 
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So let me get my head around this. You are refusing to visit an alien ruin because it is identical to another alien ruin?
Yes, something wrong with that? think about it; if you visited one, you visited them all. There are two types though, but even in this case going there is underwhelming, since the mission is totally broken. The cherry on top of the cake is FD reaction to it; close to zero and an embarrassing communication through Ram Tah.
 
I do actually agree that it's a bit of a disappointment, it's only the overreaction from some that I'm making fun of.
What overreaction exactly? If you read carefully, the only disproportionate reaction in this thread was yours.
 
What overreaction exactly? If you read carefully, the only disproportionate reaction in this thread was yours.
I see reading carefully is your forte also


I tweeted at FD and Braben immediately after the first copy was found and again recently with no response except now Ram Tah is making excuses, which make him less believable as a character in the game.


Now the thought of visiting a ruin makes me sick.



I have absolutely lost all my interest in the ongoing narrative after the discovery of the first copy paste. I tolerated the bugs, but the copy paste was a low blow. There are many speculative explanations for why this copy paste happened, and these are often presented in a apologetic manner. But what is not being taken in consideration when these defenses are expressed is that FD have had about six extra months to develop the Ancient Ruins due to the big delay. I just cant understand how, without an external deadline for releasing such feature, and with the extra time that FD have given to itself, they decided to release such mediocre, unrewarding, underdeveloped, and broken feature.



It really is the most pathetic thing I've seen in video games, literally ever.

Including all the crap on steam.



FDev truly has no respect for their customers.
 
I see reading carefully is your forte also
I don't see the overreaction. Nobody is rage quitting, or insulting FD. And I don't get why you quote my post as an overreaction. I seems like you get irritated because many people didn't like the ancient ruins, that seems more like overreacting to me. The general attitude among the player base is to try to understand how this could have happened, and is just too hard to come up with a persuasive explanation to it that can also make FD look good, and FD is not even trying. However, to rewrite all the critical arguments against the copy paste would be certainly an overreaction, so I am not even going to try haha. Nevertheless! I think it is worth remembering the problem with the copy paste is not mere esthetics, but also the replication of an already broken feature.

If the argument about FD investing resources in more important aspects of the development of the game is true (in the context of being a small company), then we should expect something really nice for 2.3, 2.4 or 3.0. The only way the Ancient Ruins fiasco could be nearly acceptable is by delivering something that can prove where the resources were being invested instead of polishing the ruins. As for 2.3, my expectations are low, as it seems one of its two headline features is just another place holder from another cropped promise. So, I am putting my little hopes in 2.4 or 3.0. And I understand the argument, it is absolutely conceivable, but we have yet to see whether it is true or not. But since FD didn't even bother to clarify anything on the matter on the broken mission, I am skeptical about that chance.
 
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Yong, I appreciate that its a real copy/paste but there may be an underlying principle. (Ok, I concede this is probably not the case) :) But it may be a placeholder for now. After all it did take a while for them to start differentiating all the station interiors. But I would not dismiss the GA out of hand (urns aside). Things are, in general, arranged for a purpose. I'd be inclined to ignore the urns etc and analyse the GA until I could discount it completely.

What? Are you actually serious?

Let's assume there is an underlying principle. That's fine for the location of the various objects, but not ok for the wear and tear, that's literally just a load of pants.

Ok, let's say it's "placeholder" How is that in any way acceptable? Do you really think it is? They sold this game, it's not free to play, and open source community project, or early access, this is a released full price game, sure it's being developed further, but literally copying and pasting the exact same asset for part of the storyline cannot, in any way be deemed as acceptable.

Ignore the urns? Let's just ignore the blatent disregard for anyone having paid for their product too. It's entirely unacceptable, and just shows a total lack of care.

Until this point, I had a lot of hope and belief in FD, and elite, but this.... this is truly, truly astoundingly pathetic.
 
The main problem for me is that it would have taken someone a few hours to complete the entire process of rotating some stuff about a bit, which is really all it needed.

It really is the most pathetic thing I've seen in video games, literally ever.
You need to get out more if this game is literally the worse thing you've seen. As for rotating things, did it enter into your unimaginative mind that position of the objects might actually have some meaning that you need to figure out?

I thought the same. It totally killed the magic. If they had only two types, they should have stuck to only two sites. So much talk about immersion and they fail at such a basic point.
I take it your outrage forces you to avoid Starbucks, McDonald's & Dunkin' Donuts because they are cut and paste building designs with the same furniture, color schemes and decor?

I suspect with your pessimistic attitude, five different versions of the alien ruins would have delayed your disappointment post for no more than twenty minutes.
 
I don't see the overreaction. Nobody is rage quitting, or insulting FD. And I don't get why you quote my post as an overreaction. I seems like you get irritated because many people didn't like the ancient ruins, that seems more like overreacting to me. The general attitude among the player base is to try to understand how this could have happened, and is just too hard to come up with a persuasive explanation to it that can also make FD look good, and FD is not even trying. However, to rewrite all the critical arguments against the copy paste would be certainly an overreaction, so I am not even going to try haha. Nevertheless! I think it is worth remembering the problem with the copy paste is not mere esthetics, but also the replication of an already broken feature.

If the argument about FD investing resources in more important aspects of the development of the game is true (in the context of being a small company), then we should expect something really nice for 2.3, 2.4 or 3.0. The only way the Ancient Ruins fiasco could be nearly acceptable is by delivering something that can prove where the resources were being invested instead of polishing the ruins. As for 2.3, my expectations are low, as it seems one of its two headline features is just another place holder from another cropped promise. So, I am putting my little hopes in 2.4 or 3.0. And I understand the argument, it is absolutely conceivable, but we have yet to see whether it is true or not. But since FD didn't even bother to clarify anything on the matter on the broken mission, I am skeptical about that chance.

We'll have to agree to disagree on the overreaction front, which is totally ok, it's subjective after all. I think the main criticisms being bandied about are justified, just the tone of some of it a little OTT perhaps. Hence the OTT rebuttal.

But yeah the key point is not really about the criticisms but about the expectations. Thing is, FD so far are really good at making the nuts & bolts stuff, which in this game are pretty flabbergasting intricacy & complexity-wise, but they're not really geared up for producing the more run-of-the-mill stuff, like interactive story content. So when it appears and seems a little half-baked, the contrast to the maturity to the core game experience is pretty stark. It's kinda up to them how far they want to go down the trad content route, and rejig themselves to gear up for it (I'm doubtful they'll go this route tbh).

But trying to do everything at once to the Nth and biting off more than can be chewed in the process, is exactly what spells the doom of most failed major game projects. Leaf through the history of famous failed 'megagames' that either flopped or never appeared, and you'll see that usually the core issue was designs that were simply far too grand to realistically be achieved with any quality.
 
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So let me get my head around this. You are refusing to visit an alien ruin because it is identical to another alien ruin?

They are refusing to take part in a "game" feature that is clearly undeveloped. It seems insulting to the intelligence of the player, for them to waste their time "exploring" 4 identical sites, which are the same down to the placement of EVERY stone and EVERY piece of wear and tear. Add to that the ridiculous mechanic of random combos in the inventory, and there are enough reasons not to go visit the sites. There is NO way FDEV have 100 people working on this ( a number i think i heard, but cant be sure).

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avoid Starbucks, McDonald's & Dunkin' Donuts because they are cut and paste building designs with the same furniture, color schemes and decor?

One is a coffee shop int he real world, one is a game designed by artists to keep the player entertained. One is fulfilling it's objective, the other is not. Also, some discerning consumers would not go to "McDonalds" or "Starbucks" because they are crap and (yes) GENERIC.
 
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I spent many, many hours searching for these ruins. After the copypasta was discovered, I lost interest. I don't see any point in playing a game where the devs show no interest in developing what they have clearly designed as part of their game. It's almost as if the graphics were made, the game story was developed... and then someone couldn't be bothered to finish things off properly. In fact, I feel real sorry for those that developed the research data that Tam released.

And if they rushed things because the original ruins were discovered prematurely... that's REALLY poor planning, as you should never tease something that isn't finished - if it can be found.

Can't use a storyline to drag out a season of updates. I sure as hell won't be paying anything for season 3 (or however they're going to try and market it) if I suspect it's going to turn out like Horizons - which has added precisely ZIP to the actual game content (passengers and RNGineers really do not count).
 
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