I've spent a few hours over the last two days trying out Odyssey for the first time. I realize I'm way late to the game, but that's because of this:
So first of all, the good. There's a lot of things in Odyssey that are really nice before even getting to the on-foot stuff. New interface, new textures, lighting, animations for things like engaging FSD/witch space, planetary surfaces, partial atmospheres, etc. All of that probably should have been a free update, but at the same time, I'd have been willing to pay the Odyssey price to have it for everything in the Ship and SRV that's impacted by it. There's more than I thought.
The on-foot stuff, given my limited play time of it so far, actually seems really cool in a vacuum. The graphics are a mix of nice, outdated, and functional, but I really have no issue with any of that. The new environments, weapons, tools, missions, NPC, etc., are all fascinating to me. I still have a lot to learn about how to best execute the new missions, not to mention engineering and such.
I tried the on-foot training mission that I was immediately thrown into with the virtual monitor in my VR headset. It probably worked a little better than I expected, but was far from ideal, and a huge immersion breaker, not to mention if I was forced into pancake mode in VR, I might as well play pancake mode on my monitor for the better resolution. I had to find a solution. And the problem arrives because there is no solution for VR players.
- Option 1: Play pancake mode for everything.
- Option 2: Proper VR for ship/SRV, and virtual monitor VR for on-foot.
- Option 3: Restart the game each time I need to switch between ship/SRV and on-foot.
If you're a monitor only player, and Option 1 is the only way you'd play it anyway, I'm sure everything is great. I'm almost jealous of that experience.
But for a VR player, which I am, and which is the main thing that makes ED so great for me, I can't even decide what is worse, Option 2 or 3. They're both completely garbage, and leave me so frustrated, I just want to get away from the game, instead of learning about all the new things that otherwise have me really excited.
How are we still here almost a year after release? VR motion controllers would be nice, but I'm sure we'd all settle for just the continuity of the VR experience while on-foot with existing input devices for now. I don't even see why this is complicated. Really, please tell me why it is? ED & Horizons are one of the best VR implementations and experiences that exist, but when you throw Odyssey into that package, it's just so utterly tarnished and frustrating. What's the roadmap for this being properly implemented, or is it just never going to happen?