Now that board flipping is going to be gone here's an idea to fix combat loggers.

Yes, exactly.

Right now we have a situation where CLing only ever serves the interests of the "loser".

Mate people CL to stations and AI. There's no moral victory here. Everyone loses. Even the winners lose. It's just a garbage bin fire and Frontier are like "yo, we'd fix it, hey but we didn't think people would do that.. so.. what about the new thargoids, hey, good stuff, right?".

It's been five years. Frontier are clearly in no hurry; foot is off the gas pedal and they're just doing what seems like a good idea at the time. Is what it is. Rage, or move on, really. Life is too damn short.

Even after all this time I still dont understand the drama around combat logging.

People are supposed to be held accountable for their actions and it's important that accountability exis^H [No Carrier]
 
Easy way to remove combat logging is to remove combat all together. Weapons are replaced with the following, projectiles like MC or cannons now are paint balls guns , missiles become fireworks and frag cannons become confetti launcher and energy weapons become disco lights. No combat, no need to log every one is happy as they fire off those disco tunes
 
Hey, new guy. This has been suggested weekly for four years. The nature of our Peer-2-Peer connections prohibits persistence after logging off. Next....

If they can do a dedicate mission server they can switch the game FULLY over to run on dedicated servers.
 
Make our ships persistent even after logging off.

There they are, floating in space or nestled in a station safe and secured while we go on our daily activities in real life.

But who am I kidding, they still don't have wing instancing 100% fixed yet.

First please make gankers explode automatically on approach. Thanks. :D
 
Make our ships persistent even after logging off.

There they are, floating in space or nestled in a station safe and secured while we go on our daily activities in real life.

But who am I kidding, they still don't have wing instancing 100% fixed yet.

And the prize for the worst idea on the forum goes to...........

Fly safe Cmdr's
o7
 
come on, ziggy. it's basic civism civility. if you have a bunch of players having fun and just spoil it by joining with your poor connection ... odds are you will be kicked, for a reason. this varies with the type of game, but really don't see how you can make a drama out of that. it's just life. i swear i didn't invent it! :)
Not making a drama, just wondering whether your statement has any support beyond 'just your opinion'. You will not get kicked in Elite when you have a poor connection. You can join Open, Solo, Private Group. That's not an opinion, that is a fact.


if you have a bunch of players having fun and just spoil it by joining with your poor connection ...
As a wise man once said:
the world is a cruel place. but you will get over it. and if not you, somebody else will. life always finds a way!
 

Achilles7

Banned
There's nothing wrong with Combat Logging. With those who prey on the weak and the non-educated, and the lack of an actual PVP system, (Powerplay was supposed to be it, but it's not) Combat Logging is sometimes the only defense against Unwanted Attacks/Ganks.

On the other side of the coin, if you're engaging in PVP and the other Logs, players can still take pride that they bettered someone in combat (that's the whole point of PVP right?) . But there is no need to have new Type 6 players in a sidewinder Rebuy screen for the sake of s***s and giggles. I'm 100% against that.

Before we target Loggers, let there be an actual PVP system in place.

Trolling or clueless false balance?

...hmmm?! The jury's still out!
 
New guy? Wow ok. That's how you want to be then I feel sorry for you.

You must be, either that or you haven't thought this through.

Lets say that what you suggest is even possible, what happens if I log off on the only medium pad at some very popular outpost being very persistent sitting there weeks on end blocking the pad while I play on my second account. How you gonna deal with that genius?
 
You must be, either that or you haven't thought this through.

Lets say that what you suggest is even possible, what happens if I log off on the only medium pad at some very popular outpost being very persistent sitting there weeks on end blocking the pad while I play on my second account. How you gonna deal with that genius?

Easy.

Fully destructible stations! Duh!

What could possibly go wrong...
 
Right now we have a situation where CLing only ever serves the interests of the "loser".

Mate people CL to stations and AI. There's no moral victory here. Everyone loses. Even the winners lose. It's just a garbage bin fire and Frontier are like "yo, we'd fix it, hey but we didn't think people would do that.. so.. what about the new thargoids, hey, good stuff, right?".

If we're going to have this discussion, you REALLY need to start paying attention to what's written instead of just posting up my quotes and replying with a rant about whatever you happen to be thinking about at the time.

As I said, the current system benefits those who are the "loser" in an engagement - be it a station, an NPC or another player.
In that situation, players can still take comfort in the fact they won the engagement and, as for stations and NPCs, they just don't care.
Mate.

That IS infinitely preferable to a system that would encourage people to make use of P2P network architecture in order to create player disconnects.

When/if a player can jump into a system where there are other CMDRs in their Contacts tab, run a script and cause them to disconnect,thus causing them all a rebuy, causing them all to lose their cargo or causing them to be suspended from the game for an hour, ED will be completely dead in every mode other than Solo.
 
That IS infinitely preferable to a system that would encourage people to make use of P2P network architecture in order to create player disconnects.

When/if a player can jump into a system where there are other CMDRs in their Contacts tab, run a script and cause them to disconnect,thus causing them all a rebuy, causing them all to lose their cargo or causing them to be suspended from the game for an hour, ED will be completely dead in every mode other than Solo.

This.

And we've had this discussion before too. And some people suggested that surely nobody would do this on purpose. But we all know this not to be true...

Combat Logging sucks. It does. But frankly, there's no good way to fix it unless we moved all combat interactions to a client/server architecture which Frontier will absolutely never do.
The best we can hope for is to get a hybrid system (see link in my signature) that uses C/S for a set number of areas of interest. Heck, you could even make it so there's a special ranking section that you can only advance in by participating in fights in such a controlled area where you can be SURE that if someone combat logs, you know that HE disconnected (for whatever reason, TBH I'd say shaky internet connection is no excuse)
 
New guy? Wow ok. That's how you want to be then I feel sorry for you.

Well, you must be pretty new if you don't know that it has been proposed so many times already. It's not really meant to denigrate. Just take it as "encouragement" to check, whether your topic hasn't been done already 3,751 times. Tho I hear the search function is kinda not working properly.
 
Not making a drama, just wondering whether your statement has any support beyond 'just your opinion'. You will not get kicked in Elite when you have a poor connection. You can join Open, Solo, Private Group. That's not an opinion, that is a fact.

in elite you can't kick players. choose any online game where players do host matches or instances, try to enter them with a high ping or after being known for frequent disconnects, see how it goes.

an extreme case, just to illustrate: in overwatch you get automatically punished with a steep demotion in rank for any disconnect, whatever the reason. disconnect 3 times in a row and you will be even temporarily banned altogether from competitive play.

this last example is extreme because overwatch is just that competitive, and by disconnecting you leave your team in a bad position, and actually spoil the match. so disconnects are considered game breaking.

of course depending on the type of the game this will be more or less of an issue but it shows that to have a good online experience a working and stable connection is just not optional.

so facts, imo. i really have no opinion on this except i find it is basic good education not to spoil other's experience unnecessarily.
 
of course depending on the type of the game this will be more or less of an issue
Exactly.
but it shows that to have a good online experience a working and stable connection is just not optional.
Depending on the game, as you said.

What's the worst that can happen in Elite?
so facts, imo. i really have no opinion on this except i find it is basic good education not to spoil other's experience unnecessarily.
I agree. So lets stop acting as if players with poor connectivity need to play in solo.
 
To fix combat logging you need to fix the HUGELY UNBALLENCED PVP sysystem as well as Crime and Punishment system

Because some one is in a PvP no matter what you got, your dead.... Traders in 1 sec, combat ship in 5-20secs depending on engineer level and there is NO MINI GAME to get out of being interdicted because you cannot escape a Pro PvP player because how elite coded it. baseline ya dead!

Once PvP is fixed, having your ship linger on if its constanly taking damage is fine, and will have a timer of 15secs and without getting damage then it will disapear but refreshes on damage

Heck... Battle star galactica online ALREADY did this! and it works flawlessly! and that use to be a browser game!
 
What's the worst that can happen in Elite?

if you disconnect and your ship is left on autopilot for a while and can't come back in time to remove it from danger? you might loose it to space. not a tragedy, really. however, if your connection is so bad that this happens often, you might consider alternative forms of fun. :rolleyes:

I agree. So lets stop acting as if players with poor connectivity need to play in solo.

ok, then let's start acting like players are as responsible for their own connectivity as they are for their gpu, skills and actions.

we'll arrive at the same place: good multiplayer gameplay.
 
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