When are they killing board flipping? That will make it pretty much the death nail for me. The grind is too much already. I don't care one bit about combat logging.
Q4, just when all the juicy good bits get added.
When are they killing board flipping? That will make it pretty much the death nail for me. The grind is too much already. I don't care one bit about combat logging.
Make our ships persistent even after logging off.
There they are, floating in space or nestled in a station safe and secured while we go on our daily activities in real life.
But who am I kidding, they still don't have wing instancing 100% fixed yet.
Can you show me the rule where it states players with poor connectivity are supposed to be in solo? If not, that's just your opinion. One which you are quite welcome to, but also one which players with poor connectivity can happily disregard.yet punishing other players for it is ok? if you join a multiplayer environment you are expected to have a stable connection and not spoil others' experience, as well as a working pc/console. if you don't, solo is your mode, that's how it is.
Now that you've fixed combat loggers can you also fix griefing [up]
The rest of what you said I agree with, but this I do not. Remember Solo is also online and subject to such ISP issues.
On top of that, Logging against NPCs is also against the rules the same as it is for players.
And no, it's not the player's responsibility to make sure they have a stable connection before connecting with other players to avoid adversely affecting their game. It is FD's responsibility to minimise the effects someone with a poor connection can have on other player's games.
Can you show me the rule where it states players with poor connectivity are supposed to be in solo? If not, that's just your opinion. One which you are quite welcome to, but also one which players with poor connectivity can happily disregard.
edit: In other news, I'm slow.
Make our ships persistent even after logging off.
There they are, floating in space or nestled in a station safe and secured while we go on our daily activities in real life.
But who am I kidding, they still don't have wing instancing 100% fixed yet.
It won't work because there are no servers controlling player presence in the universe. There isn't even an adjudication server determining whether hits are actually hits or not - it's all instanced and dependent on the game client being active on the player's computer. Other players will see the player (or not) depending on whether the matchmaking server decides they should be in the same instance and introduces them. You can't make a player's ship persistent when their computer is acting as the instance host - if their client is closed, there is no instance. You can't make a player's ship persistent when another player's computer is acting as the instance host, as that would open up the possibility of all kinds of abuse: force-disconnect the player from your instance (say, by blacklisting their IP address in your router), then kill their persistent ship.Well I was kind of being facetious because I'm on the fence with FD's decision to "fix" board flipping when the game has been out for this long. And you gotta admit the persistent ships would please the "I need immersion" community lol. I had my own views and ideas on making PvP better but that went nowhere and it would definitely work with persistent ships.
Really though what is in the game now that makes you want to play in Open besides PvP? There isn't. So this idea wouldn't make people go in Solo any more then they do already. It would just make things more challenging and make you think more on where to go before you log off. Like what are the chances of another player to find another player ship that is shutdown on a planet surface? Or even floating around in normal space? Heck make a sleep mode for the ships so they don't give off a strong heat signature while your logged off.
This is just mainly to help the PvPers with combat logging.
Well given the technical limits in this given the games p2p nature I propose an alternative in keeping with the best traditions of Elite and Frontiers game development.
A timer!
Yes if you log off during a combat encounter then the next time you should meet a timer that counts down until you are allowed to play the game.
5-10 minutes should suffice and it can even be increased in increments if the transgressor continues to combat log.
Edit: After thinking on this I've come to the conclusion to make it more Frontier authentic then the log in timer needs to be rng.
i know, but in solo he is not affecting other's network experience. in elite in particular a bad connection affects all in the instance. in general, if you have a bad connection in any multiplayer game you will be anything from a nuisance to a game breaker to others. that's just how it is, working comms required for online games, who would have thought?
of course.
i agree, there are instances where the implementation is at fault, but that's not the case i responded to, which was a customer blaming his own isp. of course frontier have to do their part too, and they mostly don't, that's true but not what i was getting at. the issue was: flaky user connections aren't a valid reason for not leaving ships in persistence after a connection loss, because working connections are a pre-requisite to any online game.
yet punishing other players for it is ok? if you join a multiplayer environment you are expected to have a stable connection and not spoil others' experience, as well as a working pc/console. if you don't, solo is your mode, that's how it is.
There has to be another option, but everyone keeps getting caught up on this persistence issue too much to think of a better way.
Absolute garbage.
New blood play game and see what is broken/wrong and suprisly all see the same nonsense over past years. But nobody listen, new voice slowly become silent, maybe even stop play. That is true face of this game hidden inside this forum.Does the combat logging and the open only conversations keep going for 5 + years because new people come in wanting to play a balanced game?
On the other hand, this could be an opportunity for FDev to sell sprays in the store, so you'd sometimes log back in only to find your ship vandalised by "Matt woz 'ere" written all over it in giant pink letters and maybe a couple of bricks where the landing gear's supposed to be.