Now this is *really* unfair!

It's the "Ten Second Rule" trying to "help".

If you touch a WANTED NPC within ten seconds of it dying from unrelated health issues, you get the credit. The flipside is that you get the blame for the untimely death of CLEAN NPCs too.
 
Let's be honest, 6k is peanuts. I'd pay double that if there was a way to pay it in space and not have to go to a station for a simple mistake.
 
I feel for you, and while what happened is unfair, the actual justice system in the USA is routinely a lot more unfair (up to and including executing innocent people), so I'm inclined to feel that there is something gritty to be said for the universe not caring when innocents get caught up in the machinery - the innocent party has to be on the ball and really scramble desperately to get out from under the cascade of increasing disaster that can rapidly snowball.

It's frustrating to have to deal with stuff that should never have happened, and it detracts from the moment, but I'm not sure it detracts from the game experience in the longer term. I've had some FF incidents trash my plans, cost me plenty, force me into snap judgement, search for an outpost to avoid security, avoid rep damage etc. I hated it at the time, but now that it's in the past, my time as a renegade, a fugitive from the law over a crime I didn't commit - it's a legitimate tale of adventure. It's part of the richness of the tapestry. In your case you even have the ill-fated moment (that touched off your escapade) on video :)

The machineries of "justice" don't care who gets caught up in its gears, the wheels grind on, unstoppable. It's on us - the little people - to save ourselves with our wits and cunning, because just like the real world, merely being innocent of wrongdoing isn't enough. ;)
 
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I suspect an NPC finished him off and since it was in the time window you got the 'credit' for killing him. hmm

That'd be it. An unfortunate (and and probably unforeseen and unintended) consequence of the whole "npc's kill stealing whine" that caused the mechanic in the first place. Slightly amusing in it's irony, but needs to be fixed nonetheless.

The original 200cr friendly fire penalty was obviously an unfortunate accident... but unfortunately shooting by accident is still shooting someone which is a crime.
 
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I experienced something similar yesterday in a RES battle. A wingmate was firing upon a target. I was at long range, targeted it and fired a few pulses. Apparently enough to clip the target just as he was killed by my wingmate. I received a 5,400Cr bounty. 400 for firing on a 'clean' opponent (he was actually wanted), and then 5K for 'murder' of the same.

Annoying. I was under the impression that Wings shared data and shared bounties (positive and negative). I was wrong.

how do you record these videos please?
I've got a NVidia 650m (laptop) with GE force experience loaded

Unfortunately, you are outside the window for allowed cards for the Shadowplay

GeForce GTX Desktop GPU, 500 series or higher, or notebook GTX 660M, 670M, 675MX, 680M, 700M series or higher (according to the Shadowplay system requirements shown within the GeForce Experience application)

You could try FRAPS.
 
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It's the "Ten Second Rule" trying to "help".

If you touch a WANTED NPC within ten seconds of it dying from unrelated health issues, you get the credit. The flipside is that you get the blame for the untimely death of CLEAN NPCs too.

The realism and immersion this rule provides is astounding.
 
I was going to post "check your targets" then I watched your video.

So I'm going to have to amend my reply "check your targets were possible, but (expletive deleted) happens so always fly insured".
Regrettably insurance does not cover bounty costs. And of course one does check one's targets, but this Eagle was well hidden.
 
It is also possible you killed the poor eagle with that dual large beam strike and he was just going through the "I am exploding now" phased over the 8 seconds, as some do.
Might just be me imaging it but as he passes over head does anyone else hear what might be the beginning of the secondary explosions?

I think that as he comes up and left your laser 'unlocks' and clips him once getting the Assault fine, then as it snaps back it just clips his wing again, and by the timing from then until to the point he dies I'd say that you'd (unluckily) already got him to zero health with the second hit. It was just the delay until he exploded and you got the murder charge.

No, I don't buy that - unless he was at *very* low hull% already. My dual beam lasers have never killed anything, not even an unshielded Sidey or Eagle, in the fraction of a second that he was exposed to the heat. I did not have him targeted, so the beams did not stay on him, but just washed briefly across him.
 
Honestly, this whole thing wouldn't have even happened if FD didn't cave to pressure to make NPCs "stop stealing kills" with their "last shots".

Then you'd only just get that initial 200cr bounty for chaffing his paint :p

Really, the more you try to "fix" something that isn't broken in the first place, the more things get "broken" unintentionally
 
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Honestly, this whole thing wouldn't have even happened if FD didn't cave to pressure to make NPCs "stop stealing kills" with their "last shots".

Then you'd only just get that initial 200cr bounty for chaffing his paint :p

Really, the more you try to "fix" something that isn't broken in the first place, the more things get "broken" unintentionally

I still think he did the killing but hey, the way you phrase it, this is rampant disastrous consequence cause more strife than the NPC kill stealing
 
Honestly, this whole thing wouldn't have even happened if FD didn't cave to pressure to make NPCs "stop stealing kills" with their "last shots".

Then you'd only just get that initial 200cr bounty for chaffing his paint :p

Really, the more you try to "fix" something that isn't broken in the first place, the more things get "broken" unintentionally

hehe yep. Gotta agree with this. I'm sure they'll try to "fix it more" though.
 
It's the "Ten Second Rule" trying to "help".

If you touch a WANTED NPC within ten seconds of it dying from unrelated health issues, you get the credit. The flipside is that you get the blame for the untimely death of CLEAN NPCs too.
I do think the ten second rule is a bit of a blunt instrument - or a hasty band-aid at best. On the profit side, while I like the money, I feel it's wrong to take the whole bounty for doing no more than a few shots in the last ten seconds. As I said in the following post on a related topic:

Seems to me that ED Central (for want of a better term):
knows that ShipX has hit ShipY, and how many times, and how much damage ShipX has done to ShipY, for all values of ShipX and ShipY, in the same instance
knows how many ships are in the vicinity
knows their relative positions
knows what they are doing
knows which ships are CMDRs and which are NPCs
knows their legal status, and bounty count if any

What more information does ED Central need...
... to decide who did what sort of damage to the target, and therefore apportion rewards accordingly? Or penalties, as the case may be.
 
Unfortunately, you are outside the window for allowed cards for the Shadowplay

GeForce GTX Desktop GPU, 500 series or higher, or notebook GTX 660M, 670M, 675MX, 680M, 700M series or higher (according to the Shadowplay system requirements shown within the GeForce Experience application)

You could try FRAPS.

MSI Afterburner is free, and does a pretty good job. You can compress and edit the vid with VirtualDub (using the Xvid codec, I think). Probably best to snip the clip you want first, with ffmpeg, and then compress, as it will be quicker.
 
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