Was it Ferguson station?
Really?
In that case it should be the number of times you hit them.
Well, to be fair they've probably just seen you taking down targets in seconds that their combined firepower would take 2-3 times as long to defeat, so maybe they just figure that they can't afford to take any chances with a tough guy like you.To be fair, this really is my only issue with the system, it's like the police chasing a car thief who has so far wrecked hundreds of thousands of pounds worth of vehicles and then letting him go because they witnessed you accidentally knocking somebodies wing mirror off without even giving you the opportunity of making any apology or paying to make good.
Or jump to a system of a different faction (Independents are handy for this) and pay off your bounty without being troubled by the cops at all.Never go to a station to pay off a bounty (that's what they killed you for, they don't attack for fines) unless you have absolutely no choice. Go to an outpost instead. The chances of finding system security at an outpost are less than at a station. However, if you're in a ship that requires you to land at a large pad, you're hosed and will just have to be sneaky.
It's based on a couple of things and will be tweaked again in one of the next updates.
Already edited my previous post. Here you go: https://forums.frontier.co.uk/showthread.php?t=129252
Authorities abandoning their target for your 200 Cr bounty is not intended (according to FDEV) but is not easy to change. So no ETA, but they are working on it.
I find it both extremely annoying and unrealistic that security forces kill people on sight for fines that are nothing more than pocket change.
It definitely gets a little trickier balance when you become hostile to a faction.
Was in a RES other day and a wing of hostiles show up and they open fire instantly at me ..... no problem ... target and return fire given they've shot first ..... nope .... i get wanted and attacked by the previously allied feds .... clearly i STILL need to wait until scanners have done their thing and let them carry on firing on me or i get wanted even though:
1. I'm being attacked
2. The person attacking is being attacked by the feds
3. The person attacking has 60x larger bounty vs my 200cr assault
How come i'm now immediately public enemy number 1 and the feds break off their perfectly good previous target and go for me instead
Waiting! This is exactly what the whole game is about.clearly i STILL need to wait
As shown here:
https://gfycat.com/GroundedFluffyBighorn
Why should your ship get blown up because of this? I have no clue.
I am actually puzzled because people are defending this mechanic.
How does this make the game any better?
And indeed it does.It makes the world suddenly feel more artificial and spoils the immersion of the player as a result.
But unfortunately it is.I don't think that this is a deliberate design decision by the developers.
Exactly.I think it is just too simplistic an implementation of combat mechanics being applied universally.
Obviously, they see it as "it's not a bug, it's a feature".And for some reason, it failed to get addressed in alpha/beta testing. :S
Must say I can't quite understand why it would be difficult, and I'd be grateful if someone could clarify it.
Seems to me that ED Central (for want of a better term):
knows that ShipX has hit ShipY, and how many times, and how much damage ShipX has done to ShipY, for all values of ShipX and ShipY, in the same instance
knows how many ships are in the vicinity
knows their relative positions
knows what they are doing
knows which ships are CMDRs and which are NPCs
knows their legal status, and bounty count if any
What more information does ED Central need, to inform its cops about who to attack and in what order?
Surely, if ShipA has a bounty of say 10,000Cr (not even to mention 210,00Cr!) and ShipB a bounty of 200Cr, it must be blindingly obvious that ShipA has committed many more offences than ShipB, and ShipA should therefore be the priority target.
Do cops also abandon their primary target and focus everything on an NPC that committed an FF offence? Or is that reserved for CMDRs?
I must be missing something pretty fundamental here, or the devs would have sorted it in a jiffy. What am I not seeing?
And indeed it is, but as you might have already noticed, the game's developers and a noticeable number of fanboy players are perfectly okay with this idiocy and will defend it at all cost.
Prepare to hear a lot about "trigger discipline" and "situational awareness" and how noob you are.
Let's make one thing perfectly clear. The feds will not kill you for a fine, no matter how large. If you have a bounty, then they want you dead. The feds don't care if it's only 200cr, they're probably paid by the hour. A large bounty just incentivizes bounty hunters to get you for them.
This is already implemented. OP managed to deal more damage than FF mechanics allow.