...is this actually live yet?
Yes https://forums.frontier.co.uk/showthread.php/259444-Elite-Dangerous-Horizons-update-2-01-02
...is this actually live yet?
-Choose a safe system on the edge of the bubble, mine is Caucuma![]()
Thanks for that...saves me the time searching for one. +1 rep
The AI seems to be getting a bad rap, both in this thread and elsewhere. The AI is what determines how an NPC reacts and behaves after you encounter it. It governs battle tactics, among other things. I don't think the game having a bit tougher AI is a bad thing.
However, the real problem is with the way encounters are generated by the game. The Encounter Generator (which I'll call the 'EG' from now on) is way out of whack, IMO. I have a couple of examples. The most recent for me was an interdiction, which occurred in High Sec space. I'd been living near the edge of the bubble with a medium security system serving as my base. In all the multitude of times I entered and left the system, I'd never been interdicted. Then I went looking for a ship upgrade. The first High Security system I entered, I was interdicted by a Master Wanted Asp Scout. I'm a Novice and was flying an AspX, but in exploration mode, and hence not a real match for my attacker. Just to be clear, I had no cargo, not even a cargo bay. And I was interdicted and attacked in high security space just a few light seconds from a starbase. And that after having made many mining trips with millions of credits of metals in a medium security system and not a single interdiction to or from the base.
My second example has to do with mining. Every single time I enter a planetary ring or asteroid belt, and this is in empty space outside the bubble, within less that five seconds, a gang of NPC's appears within sensor range. First time it happened, I jumped back out of the ring and then popped back in in a random location. Another gang appeared. EVERY SINGLE TIME I entered a ring or belt, I was molested by NPC's. This is beyond ridiculous! I could boost away from them out of sensor range and then begin mining, at least until I left a few unwanted minerals behind. Then another group would appear, apparently impossibly attracted by my leftovers. Let me reiterate, this is in unoccupied systems outside the bubble. BTW, it also happens in unoccupied systems inside the bubble. I expect it also happens in occupied systems, but I've been avoiding mining in those. One other thing it does, it makes mining asteroid belts virtually impossible. You enter a belt with a mining ship and get immediately jumped by several NPC's equipped for full combat. You have no choice but to immediately leave.
So, as we can see, it's not the AI itself that's the problem. It's the EG. I'm heading out into the wild with my AspX for some long term exploration, avoiding the nasty EG for a while. It's a shame, because I enoy all aspects of the game - mining, exploring, fighting, trading, mission running, etc. IMO, most encounters with NPC's should be player generated. The exceptions, of course, are when a player enters dangerous systems especially when carrying valuable cargo, or when the player is in either a powerplay or some other conflict situation where combat is expected. Random encounters when the player isn't carrying anything valuable and not looking for trouble should be rare, not something that occurs everytime you enter or leave a system or base. Constantly forcing the player into combat does not make for a fun experience in this kind of game.
From my point of view it is nice to know that the AI could be strong enough if it had to be... If you are a head hunter you can have challenging fights with special pirate lord or exciting fights with none player ships in conflict zones
But... for randomly attacking pirates the AI is a way to strong! Also the scaling between novice and elite opponents seems to be not reasonable... Additionally the frequency of being interdicted is not feeling like intended it's more feeling like a bug. For new, casual, untalented player or even for people how find there way in being pacifist, all the explorers, miners and traders the game becomes nearly unplayable or at least not enjoyable!
Greetings Adiri
This.
It's not that the AI is too good at combat. It's that the AI is too psychotically aggressive and makes no sense.
Are we sure we are not just missing what the trigger is, every time I have been interdicted in high-security space there seems to be some reason for it, mission, big expensive cargo, civil war, open war, pirate group with high BGS influence in boom state, or just that they despise me. But with low value/no cargo I can go 10-15 jumps easily without a single interdiction attempt. Saying that though, when they interdict, they always attack now... used to be the case they would say something along the lines of "Your not worth the trouble" or "Whoa there big fella! I was only looking"
I don't think this will happen. Why? ...because the AI shouldn't know what's in your cargo hold, or if you even have one, until they've done a cargo scan. The "fix" is more likely to be to remove the initial silly messages from the AI that talk about how tasty your cargo is etc.
The AI seems to be getting a bad rap, both in this thread and elsewhere. The AI is what determines how an NPC reacts and behaves after you encounter it. It governs battle tactics, among other things. I don't think the game having a bit tougher AI is a bad thing.
However, the real problem is with the way encounters are generated by the game. The Encounter Generator (which I'll call the 'EG' from now on) is way out of whack, IMO. I have a couple of examples. The most recent for me was an interdiction, which occurred in High Sec space. I'd been living near the edge of the bubble with a medium security system serving as my base. In all the multitude of times I entered and left the system, I'd never been interdicted. Then I went looking for a ship upgrade. The first High Security system I entered, I was interdicted by a Master Wanted Asp Scout. I'm a Novice and was flying an AspX, but in exploration mode, and hence not a real match for my attacker. Just to be clear, I had no cargo, not even a cargo bay. And I was interdicted and attacked in high security space just a few light seconds from a starbase. And that after having made many mining trips with millions of credits of metals in a medium security system and not a single interdiction to or from the base.
My second example has to do with mining. Every single time I enter a planetary ring or asteroid belt, and this is in empty space outside the bubble, within less that five seconds, a gang of NPC's appears within sensor range. First time it happened, I jumped back out of the ring and then popped back in in a random location. Another gang appeared. EVERY SINGLE TIME I entered a ring or belt, I was molested by NPC's. This is beyond ridiculous! I could boost away from them out of sensor range and then begin mining, at least until I left a few unwanted minerals behind. Then another group would appear, apparently impossibly attracted by my leftovers. Let me reiterate, this is in unoccupied systems outside the bubble. BTW, it also happens in unoccupied systems inside the bubble. I expect it also happens in occupied systems, but I've been avoiding mining in those. One other thing it does, it makes mining asteroid belts virtually impossible. You enter a belt with a mining ship and get immediately jumped by several NPC's equipped for full combat. You have no choice but to immediately leave.
So, as we can see, it's not the AI itself that's the problem. It's the EG. I'm heading out into the wild with my AspX for some long term exploration, avoiding the nasty EG for a while. It's a shame, because I enoy all aspects of the game - mining, exploring, fighting, trading, mission running, etc. IMO, most encounters with NPC's should be player generated. The exceptions, of course, are when a player enters dangerous systems especially when carrying valuable cargo, or when the player is in either a powerplay or some other conflict situation where combat is expected. Random encounters when the player isn't carrying anything valuable and not looking for trouble should be rare, not something that occurs everytime you enter or leave a system or base. Constantly forcing the player into combat does not make for a fun experience in this kind of game.
Whatever it is...if this EG is allowed to continue in areas outside rez, its spells doom and gloom for this game when so many other aspects of 2.1 brought a bright light--excluding RNG-eng of course.
But they do know, or at least think they know. I get attacked in my freighters all the time or i did until i stopped playing, but this implies when the silly messages pop up that they have done some form of scan. Well maybe they should do a scan before there is any hint of hostilities, at least that way the npc could then react on the concept of IF CARGO = 0 NO ATTACK. Really simple fix if you ask me.
Right now, the game design seems to be: Have fun avoiding destruction.
People have fun accomplishing things. That might mean blowing up an enemy ship, or delivering cargo. It might mean mining, or discovering a new planet. It doesn't mean avoiding getting destroyed. (OK - for MOST people.)
Not getting destroyed isn't what makes this game fun. Doing things, being able to achieve something, that's what's fun.
Actually I've never felt I have accomplished anything in Elite.
Actually I've never felt I have accomplished anything in Elite. Now I accomplish something by killing off challenging enemies. That becomes the accomplishment. Hauling 300 tons of crap to make X amount of cash doesn't really accomplish anything at all.
Different people like different things... to me, Elite used to be "To boldly go where no one went before". Now it feels more like the daily drive to work, just with rail guns.
Huh!.. Elite was originally a space trading game not mortal combat is space.