Guide / Tutorial Nutter’s explorers guide to the Galaxy

I just sold all my weapons and armour, kitted myself out with scanners and hit the road with a 26ly max jump.

I've plotted a course out to the edge of the Galaxy, is this an unwise direction?
Which edge? If it's the far edge (as in, the other side of Sag A*), then I'd say yes, unwise, and spend a bit of time exploring more locally, save the cash for something that can jump at least 30Ly, 34 is better, and 38+ is the dream.

Z...
 

wolverine2710

Tutorial & Guide Writer
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Who gets the recognition?....the first person to scan an undiscovered object or the first person to sell the info on undiscovered objects?
 
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Who gets the recognition?....the first person to scan an undiscovered object or the first person to sell the info on undiscovered objects?
The first person to sell it.

And if you're exploring in a Wing, then you'll both get "discovered by," but the first member of the Wing to sell the data will get the bonus, while the other members will get nothing. In short exploring in Wings is not rewarded. All members should get the bonus, and IMHO an additional bonus akin to trading in a Wing.
 
Is there any information about which ships handle heat dissipation the best?

I've done a few searches both in the forums and out but haven't found anything yet.

Any info would be greatly appreciated! :)
 
Top thread - more than welcome tips Nutter.


Done some test the water exploration, now heading off to the outer reaches.


What factors in systems do you guys look for as your jumping off/coming back to points aka the system you use as a base (or do you vary them - or is that not a consideration for you)?


My fear is building up pages worth of exploration data then getting wiped out on the way back, what with no hardpoints etc.

High Security (seem to be thin on the ground toward the edge of the known and do they matter - I'm in solo), stations close to stars, outfitting, repairs and refuel I guess are essential and the influence on the faction as considerations too.


(apols if brought up countless times in this thread)


Cheers.
 
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Top thread - more than welcome tips Nutter.


Done some test the water exploration, now heading off to the outer reaches.


What factors in systems do you guys look for as your jumping off/coming back to points aka the system you use as a base (or do you vary them - or is that not a consideration for you)?


My fear is building up pages worth of exploration data then getting wiped out on the way back, what with no hardpoints etc.

High Security (seem to be thin on the ground toward the edge of the known and do they matter - I'm in solo), stations close to stars, outfitting, repairs and refuel I guess are essential and the influence on the faction as considerations too.


(apols if brought up countless times in this thread)


Cheers.
Secure systems are best, but to be honest it does not really matter too much.

Best tip is to ensure you have enough fuel to reach your station of choice, plot a route to the station, then run in non stop to the station. The only chance of interdiction is on the way to your chosen station, so choose a friendly system to reduce the odds.

If you get pulled out of cruise then just surrender then run will all pips to engine and jump.
 
Why is this not Sticky-ed when Spacecat made something simple recently and was sticky-ed soon after ? Not dissing on the cat but you DESERVE the Sticky too.
 
Quick query, great guide btw. Your guide quotes neutron stars with a rough value around 35-38k. Later you reference a very useful visual guide (Dubardo's) has markers indicating neutron stars at around 20k value. Which of these values is correct?
 
This is magnificent! Repped and bookmarked for more intense reading when I'm not stuck in the office!

Well done and thanks to all involved in this glorious compendium of information!
 
Awesome newbie guide!

But here comes a newbie question: it says if it's a rock, skip it. if it's a star, scan it. if it's a planet, always scan it!

Well, how do I know which is which until I actually scan them???

:)

Thanks!
 
I'm sure this has probably been noticed before by someone so apologies if I am repeating. I have been away from the game for 12 months for various reasons. Left my Asp orbiting two Earth like worlds thinking it would be ok there. When I finally got back to my ship I discovered it had accumulated 24% damage to the hull. It was 0% when I left. So it looks like your ship will sustain roughly 2% damage per month in space. I suppose I thought that because I wasn't flying around it would be safe but apparently not! So, word of warning...park your ship at a station before you leave the game for a while! ;)

Edit: Well, I think the belief that damage is sustained just by being in space is nonsense. Not sure how I got the damage but it must have been a close encounter I have forgotten. Been out a couple of months exploring now and no extra damage accumulated.
 
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I'm sure this has probably been noticed before by someone so apologies if I am repeating. I have been away from the game for 12 months for various reasons. Left my Asp orbiting two Earth like worlds thinking it would be ok there. When I finally got back to my ship I discovered it had accumulated 24% damage to the hull. It was 0% when I left. So it looks like your ship will sustain roughly 2% damage per month in space. I suppose I thought that because I wasn't flying around it would be safe but apparently not! So, word of warning...park your ship at a station before you leave the game for a while! ;)
Well, I confess this would never have dawned on me but now that you've mentioned it; if you left your car in, say, Heathrow's long term car park for a year I think you might find it in similar condition, with added birds**t. Though your parking bill would be higher than in orbital space.
 
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