Guide / Tutorial Nutter’s explorers guide to the Galaxy

Surely for exploring jump range isn't everything, as IMO you need to explore every system ;)

I'm currently using a tricked out Sidey, with class C scoop replacing the cargo rack and upgraded main components giving me ~12ly jump range if needed, very cheap to buy and quick to scoop fuel. Rebuy cost is only ~540cr !

Yep, great for local exploring, however, interesting things involve a 31ly jump and that's the only way in and out.. Hardcore I know, but I'm talking close to 1,500ly ABOVE the SOL system! Space is big!
 
Yep, great for local exploring, however, interesting things involve a 31ly jump and that's the only way in and out.. Hardcore I know, but I'm talking close to 1,500ly ABOVE the SOL system! Space is big!

Fair enough, I'm only about 300ly out from LHS 3477 (not been to sol), and trying to keep around that belt that has systems with stations - but keep doing 200lyr delves into deeper space - just the transaction errors are winding me up atm with it dropping your route!
 
This could turn out real good but should fix the name for some of the planets:

the 100% Metal (or 90+% Metal world) are called Metal Rich Planet
the 33% Metal worlds are called High Metal Content Planet

I'd stick with that naming policy for planets

Also I haven't noticed any difference between amount of fuel scooped from different star classes. With a B4 scoop I get ~235 fuel / tick from a M class, A class or O class star. The only difference seems to be Vz stars that do give only about 1/100th of the fuel. Pretty sure I've fuel scooped from an L class also but indeed not from T or Y class.

I'll be writing down the sell values for the S171 systems that I'm currently visiting when I do get back and those should really test the rewards you have mentioned since those numbers seem a bit round. (I know I've sold systems with 11+ metal rich planets and didn't get 110k+ so number need to be fixed)

Lets colaborate and make this the definitive thread for explorers mentioning everything needed.

For ship preference I'd mention the Hauler has long jump range but has pretty poor visibility out of the cockpit. Currently in a Cobra myself as that's a nice allrounder which gives me ~23LY range with all A class stuff (might get more if I remove shield now that we no longer have NPCs all around the galaxy)

- - - - - Additional Content Posted / Auto Merge - - - - -

Also you really dont need an A class fuel scoop as much as a larger fuel scoop. The fuel scoop only influences how fast you refuel so in theory even a D class could work.
 
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This could turn out real good but should fix the name for some of the planets:

the 100% Metal (or 90+% Metal world) are called Metal Rich Planet
the 33% Metal worlds are called High Metal Content Planet

I'd stick with that naming policy for planets

Also I haven't noticed any difference between amount of fuel scooped from different star classes. With a B4 scoop I get ~235 fuel / tick from a M class, A class or O class star. The only difference seems to be Vz stars that do give only about 1/100th of the fuel. Pretty sure I've fuel scooped from an L class also but indeed not from T or Y class.

I'll be writing down the sell values for the S171 systems that I'm currently visiting when I do get back and those should really test the rewards you have mentioned since those numbers seem a bit round. (I know I've sold systems with 11+ metal rich planets and didn't get 110k+ so number need to be fixed)

Lets colaborate and make this the definitive thread for explorers mentioning everything needed.

For ship preference I'd mention the Hauler has long jump range but has pretty poor visibility out of the cockpit. Currently in a Cobra myself as that's a nice allrounder which gives me ~23LY range with all A class stuff (might get more if I remove shield now that we no longer have NPCs all around the galaxy)

- - - - - Additional Content Posted / Auto Merge - - - - -

Also you really dont need an A class fuel scoop as much as a larger fuel scoop. The fuel scoop only influences how fast you refuel so in theory even a D class could work.

Some great points, yes defo collaborate, I'm off to bed now, but the star info is with regards to the distance you need to be, or the heat you will suffer to get max scoop, "A" class stars allow you to scoop much higher/further from the star which = less heat at max scoop.

- - - - - Additional Content Posted / Auto Merge - - - - -

This could turn out real good but should fix the name for some of the planets:

the 100% Metal (or 90+% Metal world) are called Metal Rich Planet
the 33% Metal worlds are called High Metal Content Planet

I'd stick with that naming policy for planets

Also I haven't noticed any difference between amount of fuel scooped from different star classes. With a B4 scoop I get ~235 fuel / tick from a M class, A class or O class star. The only difference seems to be Vz stars that do give only about 1/100th of the fuel. Pretty sure I've fuel scooped from an L class also but indeed not from T or Y class.

I'll be writing down the sell values for the S171 systems that I'm currently visiting when I do get back and those should really test the rewards you have mentioned since those numbers seem a bit round. (I know I've sold systems with 11+ metal rich planets and didn't get 110k+ so number need to be fixed)

Lets colaborate and make this the definitive thread for explorers mentioning everything needed.

For ship preference I'd mention the Hauler has long jump range but has pretty poor visibility out of the cockpit. Currently in a Cobra myself as that's a nice allrounder which gives me ~23LY range with all A class stuff (might get more if I remove shield now that we no longer have NPCs all around the galaxy)

- - - - - Additional Content Posted / Auto Merge - - - - -

Also you really dont need an A class fuel scoop as much as a larger fuel scoop. The fuel scoop only influences how fast you refuel so in theory even a D class could work.

I've mapped all of S171, what a fantastic place to visit! I have a feeling something is planned for that nebula! ;)
 
Today I had my first day as an explorer, and I headed out deep into an anarchy region but could not find a single station/outpost. Did I have bad luck or aren't there any beyond a certain point?
 
I've mapped all of S171, what a fantastic place to visit! I have a feeling something is planned for that nebula! ;)

Yeah I've found 5 permit systems so far near it .. so something will happen I'm guessing ... did you visit all the systems in S171? .. or what do you mean by mapped?
 
Some more mundane suggestions:
- If you have multiple monitors, definately use them. More monitors = more fov = easily to spot parallax
- When looking for parallax movement, hold down the UI Focus button, whatever you have that mapped to. It makes you lean back in the seat, to get a bit more fov.
 
Work in progress. Orlov Diagrams™ for Detailed Scans of the more common objects after an initial scan.

nxUi51K.png


Conspicuously absent: Class V gas giants, Helium gas giants, Neutron Stars, Black Holes, Ammonia Worlds, T Tauris, Herbig Ae/Be, Wolf-Rayet, "O" stars, super/bright/hyper/whatevergiants. Whatever else is out there. :)
And a lot of the ones on there need more points. It's just hard to find some of these things either close to inhabited space.

There are some points lying off the nice curves which may be down to bugs, error or something else.

Note that all main sequence (well, I haven't logged "O" main sequence stars yet), ordinary giant and brown dwarf stars return more or less the same amount: 1200 credits plus a little more based on their mass.

The highest value Water World was a candidate for terraforming - but so was one of the lower value ones.

Class II gas giants are high value; they're also rare. Life-bearing gas giants are low value.

Rocky and icy planets are rubbish. Metal rich worlds are good; even a tiny mass metal rich world is better than a massive high metal content world.
 
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Work in progress. Orlov Diagrams™ for Detailed Scans of the more common objects after an initial scan.

Ok, I'll be the one to ask.
What's one of those then?
Google didn't provide anything obvious.

Conspicuously absent: Class V gas giants, Helium gas giants, Neutron Stars, Black Holes, Ammonia Worlds, T Tauris

This surprised me. I'm finding T Tauri to be extremely common.

Note that all main sequence (well, I haven't logged "O" main sequence stars yet), ordinary giant and brown dwarf stars return more or less the same amount: 1200 credits plus a little more based on their mass.

Matches what I've seen. I found a white dwarf which was worth around 11k.
 
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Work in progress. Orlov Diagrams™ for Detailed Scans of the more common objects after an initial scan.

...

Interesting data, I have scanned many systems and have some data that I was going to try myself to fit to a model. What are the parameters you are using and I'll try and format the data when I gather it in the same way so I can share.
 
Nice thread, subscribing. I think there's difference in scooping different stars, but I'm not sure if it's the class that does it like OP says.

Also, I find it scoops faster with the ships bottom down,why are you doing it the other way? Is it different from ship to ship?

I'm having real problems earning money anywhere near detailed surface scanner or advanced, so I've just gone on an expedition to some big stars nearby now (200ly). Tried bounty hunting in my eagle, but today my fortunes turned and got my ass handed to me many times by NPC, so I got back in my sidey to explore, with not so much money for upgrading :)
 
Conspicuously absent: Class V gas giants, Helium gas giants, Neutron Stars, Black Holes, Ammonia Worlds, T Tauris, Herbig Ae/Be, Wolf-Rayet, "O" stars, super/bright/hyper/whatevergiants. Whatever else is out there.

Hmm, found pretty lot of T Tauris myself, and couple O giants.

Hmm, too bad the game doesn't keep track of what & where one has found. Would be neat (and useful, mayhap). Might start to make notes... oh well.
 
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Nice guide forming up here!

No mention of taking a repair module for those unfortunate scooping incidents?
And doesn't distance from scanned system effect payout amount?
Plus- is there still a cap on how many systems worth of data you can 'carry' back to civilisation to sell? Or has this been fixed?
Also so you lose scan data if you get blown up? (Quick ride home!)

How do the Cobra and Adder size up for max range compared to the hauler? Can't afford the Asp.

Keep up the good work! Sub'd and +1 from me!
 
Tip from me: take a screenshot of the system view of systems you have visited/mapped just before you leave. If you click on the Star you will have a nice notification and the planet icons will give you at least a decent representation of what was in the system. Great thread Nutter.
 
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Ok, I'll be the one to ask.
What's one of those then?

I put one up earlier and in lieu of anything better named it after the meerkat in the hope that it would quietly catch on. :eek:
If it had mass reversed it would look like a Hertzprung-Russell diagram with value in place of luminosity. :)

About T Tauris, yes, I should have said that I wasn't finding any where I've been flying. I've been flying around "east" and "east north east" of Lave, roughly on the same plane.
It was nice to find the "S" carbon star Col 285 Sector AL-O D6-171 out there.
When I've wrapped my family's Christmas presents I'll look for a T Tauri region today. :D

There's an "O0 V" star about 4000 light years from Sol which I intend to visit someday and should be among the biggest stars around but the thought of flying there and back twice is a bit off-putting...

carazvan said:
What parameters?

Object, subtype, mass, value. The value is the return from a second, detailed scan. I fly into the system once, use the Advanced Discovery Scanner, then return home and sell the data.
Then I go back and scan only one object in the system (whatever I'm most interested in), return home and see what extra value it gives me.
In practice I fly a route around a couple of dozen systems so it's quicker and more interesting.
https://dl.dropboxusercontent.com/u/73669549/er%20v4.xlsx
 
Hmm, found pretty lot of T Tauris myself, and couple O giants.

Hmm, too bad the game doesn't keep track of what & where one has found. Would be neat (and useful, mayhap). Might start to make notes... oh well.

We SO need a Commanders log! - Not the brown type either!

Nice guide forming up here!

No mention of taking a repair module for those unfortunate scooping incidents?
And doesn't distance from scanned system effect payout amount?
Plus- is there still a cap on how many systems worth of data you can 'carry' back to civilisation to sell? Or has this been fixed?
Also so you lose scan data if you get blown up? (Quick ride home!)

How do the Cobra and Adder size up for max range compared to the hauler? Can't afford the Asp.

Keep up the good work! Sub'd and +1 from me!
I've not taken a repair module so far, it can't repair everything so personally I find it a bit pointless, currently.
As far as I can Tell a scan is a scan, no difference with distance as you get the same data.
No Data cap now, I came back with 2.2mil of data no problem, took ages to sell though!

Yes you lose data if you go POP!

Not fitted an ADDER yet, Cobra was ok but I found the max jump distance lacking. Hauler is the entry level explorer ship

Nice thread, subscribing. I think there's difference in scooping different stars, but I'm not sure if it's the class that does it like OP says.

Also, I find it scoops faster with the ships bottom down,why are you doing it the other way? Is it different from ship to ship?

I'm having real problems earning money anywhere near detailed surface scanner or advanced, so I've just gone on an expedition to some big stars nearby now (200ly). Tried bounty hunting in my eagle, but today my fortunes turned and got my ass handed to me many times by NPC, so I got back in my sidey to explore, with not so much money for upgrading :)

I scoop upside down so I can keep an eye on how close the the star I am

Tip from me: take a screenshot of the system view of systems you have visited/mapped just before you leave. If you click on the Star you will have a nice notification and the planet icons will give you at least a decent representation of what was in the system. Great thread Nutter.

Yep, screen shots help track where you have been, but I use the real map for data as it remains explored for reference - I've found a bug with the system search tool (ticket raised) as some systems will not search correctly which is hindering my work somewhat!

Yeah I've found 5 permit systems so far near it .. so something will happen I'm guessing ... did you visit all the systems in S171? .. or what do you mean by mapped?
Yes I went to all the systems in the Nebula and some just outside it and scanned everything (Apart for permit systems of course ;)
Some more mundane suggestions:
- If you have multiple monitors, definately use them. More monitors = more fov = easily to spot parallax
- When looking for parallax movement, hold down the UI Focus button, whatever you have that mapped to. It makes you lean back in the seat, to get a bit more fov.
^Great Tip
Work in progress. Orlov Diagrams™ for Detailed Scans of the more common objects after an initial scan.

nxUi51K.png


Conspicuously absent: Class V gas giants, Helium gas giants, Neutron Stars, Black Holes, Ammonia Worlds, T Tauris, Herbig Ae/Be, Wolf-Rayet, "O" stars, super/bright/hyper/whatevergiants. Whatever else is out there. :)
And a lot of the ones on there need more points. It's just hard to find some of these things either close to inhabited space.

There are some points lying off the nice curves which may be down to bugs, error or something else.

Note that all main sequence (well, I haven't logged "O" main sequence stars yet), ordinary giant and brown dwarf stars return more or less the same amount: 1200 credits plus a little more based on their mass.

The highest value Water World was a candidate for terraforming - but so was one of the lower value ones.

Class II gas giants are high value; they're also rare. Life-bearing gas giants are low value.

Rocky and icy planets are rubbish. Metal rich worlds are good; even a tiny mass metal rich world is better than a massive high metal content world.

How did you pull out this data?
 
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