I'd be inclined to agree with you, but:
- If we don't make noise we will be forgotten about and VR will be less likely to happen
- There are plenty of 2D players trolling us with "bye now and good ridence you entitled box head whiners"
- Granted we don't have all the details, but many of our opponents are telling us to naff off as adding VR to Odessy would:
- "take years"
- seriously delay the game
- force a rewrite
- force the developers to divert significant amounts of resources and thus cause gameplay and content to be sacrificed
- force the minimum requirements for the game to go through the roof
- VR does need high performance but it being in a game doesn't affect 2d requirements
So, to prevent the pancake trolls winning the argument with their repeated fallacious misinformation, I think our best approach is to keep reiterating evidenced and reasonable presumptions that dispel the pancake trolls myths. And currently, I think that means donning the roll of "Armchair Dev", and my case, that entails using my project management experience to theory craft reasons, based on past evidence, that VR in Odessy is
viable, so that's what I'm doing.
But, I accept these optimistic projections are being forecast in the absence of specifics, but this is frontier, and we all know how forthcoming they are with details

, but I acknowledge that you can't build anything solid on tumbleweed... But once we get those specifics, if there is anything that stymies the sort of "just plug it into the API" implementation i've been proposing, I'll be changing my tune and saying "now I know
STUFF, I understand
THAT would be a problem, but would a possible workaround be
THIS idea?" - As in trying to provide constructive suggestions on how to work around issues with Odessy that render it incompatible with or suboptimal for VR.
But with the very little information we have just now, I genuinely cannot see any reason for VR not to "work with" Odessy.