[O.A. VIDEO] Does Elite Dangerous Have a Content Problem?

verminstar

Banned
I would be happy with personal bases and the like as long they were not apart of the BGS and money making enterprises. I think they should be something you should sink your money into.

And I would be absolutely fine with that...the desire to have a base is not so I can play the pointless little games with the bgs, its merely fer my own personal amusement with any benefits restricted to me and possible anyone on my friends list only. Although Im perfectly happy if its just me.

Say someone asks why would I want such a thing in a game about flying spaceships...which is kinda weird cos of all the gameplay currently involved with a glass bubble on wheels on spiders legs...also in a game about flying spaceships ironically enough. Do I really need a reason why I want it? Cos it would easily double my role play potential in the game if I could figuratively pitch my tent wherever I want and gain some sense of belonging that regular mission giving stations dont give me in quite the same way.

I honestly couldnt care less if it makes money or loses money...I still want it regardless ^
 
Thanks for the OA vid share. I was amazed to see a coherent discussion and many well made points in the comments - on YouTube of all places. Jeez... that's some outpouring of dissatisfaction.

The really sad thing is, I get the impression that most of the people commenting really do want to see ED succeed but are desperately disappointed with what they've been served up. If only FD could find a way to grasp the opportunity of a large and loyal potential customer base, rather than squander it. There are indi devs out there who dream of such an opportunity.

This is costing FD more potential revenue than they seem to be aware of, and you don't have to look very hard to see it.
 
I just watched the video. I can't imagine that there really is a problem with lack of content because every time I log in there are several things I want to do and I don't complete all of them. It is a problem if a segment of the player base aren't finding game activities they want, but I'm having trouble imagining that situation and so can't come up with any solution.
There are four major mind-sets (amongst the complainers) I have noted:-
  1. The Builders - those that effectively are looking for constructive gameplay mechanics
  2. The Emperors - those that hope to rule a corner of the galaxy (this includes those looking for guild gameplay)
  3. The Lost - those looking for incentives to explore
  4. The Rudderless - those looking for reasons to play at all (directed RPG focused gameplay essentially - whether bespoke or procedurally generated)

While I can understand their viewpoints I do not agree with their stances. In some of the discussions some valid points have been raised but I think NONE of these groups should be pandered to too much.
 

Jex =TE=

Banned
Couple years ago, I came to a conclusion about this game...now, that conclusion is still relevant. It feels as though the content is aimed at a very specific group of players and everyone else just gets to tag along as spectators.

It funny that what made the game even possible that we're all playing (or not playing) was the kickstarter. A kickstarter that's an entirely different concept than what we have today. A concept that has turned into repetitive grind mechanics and leaving most of the good stuff that would have made the game amazing.
 
I don’t think “content” per say is the actual problem, but rather the mechanics associated with and between said content which is the true issue.

For example:

  • Wing Missions – These were a great idea which were mostly well done by Frontier, but instead of adding new wing mission types to an already full mission board they should have simply converted the existing missions into “shareable missions” which could generate over a wide range of parameters and accommodate anybody from a solo player to a full wing of four. The rewards would be set for the amount of work required, so either a pilot can try it solo and get a large payout or a wind can do it together and divide the rewards between them. Wing missions as they exist today are a great idea terribly executed.
  • Mining – This is actually a well done feature right now, but the mechanics around mining could use some improvements. Generate mining missions for more ore types, increase the profit per hour rate of ice mining, implement “goldrush” system states into refinery systems which could boost mining demand and profits immensely for a short time, thereby giving miners reasons to roam about the bubble hunting lucrative mining spots.
  • Combat Zones – I’d like to see more variety to CZ’s which pop up in systems at war. Stuff like a CZ centered around a megaship or an orbital outpost, even CZ’s where the goal is to assault megaships or outposts. More capital ship combat too, and even a mechanic where you can “win” a CZ, providing players with short term goals when blasting ships away.
  • Bounty Hunting – Some new mechanics are desperately needed here. Better ways to hunt down criminals, especially wanted commanders, would be fantastic. Improve bounty hunting missions too, give them more random variety.
  • Trading – The new 3.0 tools were very nice, but trading could use some more interesting mechanics too. The shareable mission revamp I described above could greatly improve trading. Also implement hireable NPC wingmen so traders can hire combat escorts to protect them.
  • CQC – This was honestly not a terrible idea, it was just poorly implemented as a completely separate feature. Bring CQC into the game itself as a “Galactic VR Sport”, the most popular esport of the galaxy. Pilots can easily queue up from their ships UI panel and telepresence into the VR CQC game, where they could compete in seasonal arena combat, complete with competitive ladders, ranks, and quarterly reward tiers to strive for.
  • Exploration – Players have an entire galaxy to explore with billions of systems, yet nothing to actually find out there. See my signature for a lot of ideas on how to solve that, but suffice it to say that the procedural galaxy needs to have procedural content coupled with improved exploration mechanics in order to provide some honest to God Gameplay to exploration.


Elite has “content”, it just needs better mechanics to interact with said content. This is what a lot of people had hoped Beyond would be doing, instead we got the Tech Brokers of 3.0 with some of the best content yet worst mechanics of the past four years. This is why a lot of people have become vocally negative since 3.0, even more so than usual, even some of the normal white knights. It’s the realization that Frontier is still making the same mistakes, and that they just might not truly understand what the core problem really is. Because if they did understand then how could they go live with the mess which were the Tech Brokers?

Frontier is great at making “content”, they are just terrible at giving it purpose or meaning or including satisfying mechanics along with that content. It often feels like they look at their own game but don’t actually play it.
 

verminstar

Banned
There are four major mind-sets (amongst the complainers) I have noted:-
  1. The Builders - those that effectively are looking for constructive gameplay mechanics
  2. The Emperors - those that hope to rule a corner of the galaxy (this includes those looking for guild gameplay)
  3. The Lost - those looking for incentives to explore
  4. The Rudderless - those looking for reasons to play at all (directed RPG focused gameplay essentially - whether bespoke or procedurally generated)

While I can understand their viewpoints I do not agree with their stances. In some of the discussions some valid points have been raised but I think NONE of these groups should be pandered to too much.

Personally speaking, Im seriously hoping they dont listen to players who give those complaining labels. Yes there is salt and there are tears...tears which currently you are expressing against players who feel they make a vaid point. Whether you agree with them or not still doesnt qualify ye to discount them entirely...that demonstrates a certain level of arrogance and contempt and most importantly, bias.

The very qualities we could do with seeing less off around here ^
 
As i said in another post. Its not that the game doesnt have content..its that what IS there is extremely repetetive and non enganging. What i log in and do today is what i logged in and did 3 years ago with very little variation - if any at all.
 
Without doubt the content issue in Elite Dangerous is quite obvious.
I think the entire design philosophy of the game just aggravates a large part of the community.
Unfortunately the dev team have little interest in providing much deeper content which is just allienating a lot of players.
 
Personally speaking, Im seriously hoping they dont listen to players who give those complaining labels. Yes there is salt and there are tears...tears which currently you are expressing against players who feel they make a vaid point. Whether you agree with them or not still doesnt qualify ye to discount them entirely...that demonstrates a certain level of arrogance and contempt and most importantly, bias.

The very qualities we could do with seeing less off around here ^
The labels are applicable (and not necessarily derogatory in nature) - and as far as demonstrating arrogance/contempt - calling a spade a spade is not demonstrating that, it is called expressing a truism.

There is of course some overlap between these groups but EVERYONE's voice is valid, including those that think like I do.
 
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E-D suffers from a lack of context...not really a lack of content.

Adding content is all well and good but it needs a context to make it work, otherwise the content becomes merely a series of Post Scripts added to an essay.
 
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Jex =TE=

Banned
OA's opening question was not related to the serial complainers - they exist in pretty much every gaming forum - but rather the apparent growth in complaints.

Personally, I think it is less a growth in complaints and more a resurgence of the serial complainers. Some of the more vocal players may be burning out and adding to the cacophony of serial complainer noise but that is nothing new - it tends to happen in all gaming forums after a point.

I suggest you rewatch the video and address my question, not the one you just made up please.
 

verminstar

Banned
The labels are applicable - and as far as demonstrating arrogance/contempt - calling a spade a spade is not demonstrating that, it is called expressing a truism.

There is of course some overlap between these groups but EVERYONE's voice is valid, including those that think like I do.

I know what its called thanks fer pointing that out though. Just sayin theres names fer those who apply labels to others...which stereotype do you adhere to? I mean if we gonna hand out labels, then whats yours?
 
I see the usual people have turned up to continue their tirade against FDev and add nothing constructive what so ever. I can just imagine them frothing at the mouth with the injustice of it all as they write their spiel.
 
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I know what its called thanks fer pointing that out though. Just sayin theres names fer those who apply labels to others...which stereotype do you adhere to? I mean if we gonna hand out labels, then whats yours?

I'd just give up mucker, the infractions handed out for disagreeing with this one aren't worth the time it takes to read the bile... [yesnod]
 
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I see the usual people have turned up to continue their tirade against FDev and add nothing constructive what so ever. I can just imagine them frothing at the mouth with the injustice of it all as the write their spiel.

I posted a lot of constructive solutions on the last page. Care to actually comment on that instead of complaining about the people feeling down? ;)
 
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