[O.A. VIDEO] Does Elite Dangerous Have a Content Problem?

ED was never marketed as an RPG, you want story based RPG gameplay then there are plenty of other games out there for that.
ED supposed to be a pure singleplayer game. Then it was changed to an abomination that neither a singleplayer game and neither an MMO.
Story based gameplay\missions has nothing to do with RPG. Freelancer had a story based gameplay, Star Citizen has (will have) Squadron 42, even Eve Online has story missions of some kind. But if you want Elite to be a screenshot simulator\pure sandbox without anything - then there are plenty of other games out there for that.
 
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ED supposed to be a pure singleplayer game. Then it was changed to an abomination that neither a singleplayer game and neither an MMO.
Story based gameplay\missions has nothing to do with RPG. Freelancer had a story based gameplay, Star Citizen has (will have) Squadron 42, even Eve Online has story missions of some kind. But if you want Elite to be a screenshot simulator\pure sandbox without anything - then there are plenty of other games out there for that.

Freelancer was a simplistic mouse flight game with a really restrictive "galaxy", and was only reasonable after you modded out the story and the terrible cut-scenes. EVE is just a cookie cutter RTS for guild fans with a space backdrop, and Star Citizen looks like it already failed.

ED is an excellent remake of Elite with some extra bells and whistle's, that's exactly what I was expecting.
 
Freelancer was a simplistic mouse flight game with a really restrictive "galaxy", and was only reasonable after you modded out the story and the terrible cut-scenes. EVE is just a cookie cutter RTS for guild fans with a space backdrop, and Star Citizen looks like it already failed.

ED is an excellent remake of Elite with some extra bells and whistle's, that's exactly what I was expecting.
I know that, but it doesn't matter. Many other players want the same, as i am, we discussed that many times in Discord and other forums. And i'm not going to argue here about other games.
If you enjoy Elite so much and you get exactly what you expected - what are you doing here ? Exactly what ? Trying to tell everyone that they are idiots and play the game wrong and only you do it right ?
Just don't stay in front of people, who want a little more, than a screenshot simulator with some sandbox stuff. 99% of suggestions from this thread won't affect your gameplay by even a bit. So i don't get it. Why to attack someone with suggestions to improve gameplay to many people ?
For example - i don't give a damn about BGS. So i've never ever got into the topics about BGS and never said that people are wrong and want a political simulator. Same as PVP crowd, until they try to changle something, that will affect PVE.
 
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This means something different for everybody. What does "fixing the game" entail, to you?

The power plant bug. It's severely impacting pirating, bounty hunting and conflict zones.
Discovery scanner not doing it job of downloading the nav beacon data for mission targets so you have to manually scan the beacon.
 
I know that, but it doesn't matter. Many other players want the same, as i am, we discussed that many times in Discord and other forums. And i'm not going to argue here about other games.
If you enjoy Elite so much and you get exactly what you expected - what are you doing here ? Exactly what ? Trying to tell everyone that they are idiots and play the game wrong and only you do it right ?
Just don't stay in front of people, who want a little more, than a screenshot simulator with some sandbox stuff. 99% of suggestions from this thread won't affect your gameplay by even a bit. So i don't get it. Why to attack someone with suggestions to improve gameplay to many people ?
For example - i don't give a damn about BGS. So i've never ever got into the topics about BGS and never said that people are wrong and want a political simulator. Same as PVP crowd, until they try to changle something, that will affect PVE.

Are you genuinely surprised to meet a fan of ED in the ED section of FDEV forum ?.
 
Actually I am with you and I think like you.

But still, it is not easy to come up with a good idea of new content in the game. Just saying "others will do" is not content at all. It stays speculative.

What I say is, we, the community (I know, not all), don't present good ideas of new content. Thats not true in this strictness, but it is true in a general sense. We complain about lack of content, but there is not much content proposals here. Not much means very little.

Yes, I can easily produce ideas of new content, but I can not easily produce ideas of content which are realistic and possible to implement in a reasonable way of costs and effort and still bring good "content" into the game. And there is more: "content" is a very general word. Try to define what is ment by "content". I fail.

I just want content from this video, nothing more. Content is after words "you will be able" and before words "very, very, really, really exciting":



[video=youtube;EM0Gcl7iUM8]https://www.youtube.com/watch?v=EM0Gcl7iUM8[/video]


PS. He didn't say then "no etas, no guarantees" with stupid smile. He said "it will not be at day one", but now it's six years after this words and four years after game release...
 
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Are you genuinely surprised to meet a fan of ED in the ED section of FDEV forum ?.
I'm not surprised by anything here, but i still don't understand why exactly in this thread ? It's called:
[O.A. VIDEO] Does Elite Dangerous Have a Content Problem?
So you can just put a simple answer: "No, i don't think that Elite have a content problem" or answer to those, whos suggestions would affect your gameplay.
And threads for those, who are happy with everything are generally called "OMG, OMG, This game is so awesome and amazing"
 
There are four major mind-sets (amongst the complainers) I have noted:-
  1. The Builders - those that effectively are looking for constructive gameplay mechanics
  2. The Emperors - those that hope to rule a corner of the galaxy (this includes those looking for guild gameplay)
  3. The Lost - those looking for incentives to explore
  4. The Rudderless - those looking for reasons to play at all (directed RPG focused gameplay essentially - whether bespoke or procedurally generated)

While I can understand their viewpoints I do not agree with their stances. In some of the discussions some valid points have been raised but I think NONE of these groups should be pandered to too much.

Back at the Dawn of Time, when UO was the only MMORPG, the proposed categorization was using playing cards suits:

Diamonds- wealth/status accumulators
Hearts - non aggressive gregarious role-players
Spades- explorers, people interested in defining game mechanics, investigators
Clubs - PvP combat enthusiasts

Of course, real people are generally combinations of the archetypes. Interesting how litle has changed in 25 years.
 
I'm not surprised by anything here, but i still don't understand why exactly in this thread ? It's called:

So you can just put a simple answer: "No, i don't think that Elite have a content problem" or answer to those, whos suggestions would affect your gameplay.
And threads for those, who are happy with everything are generally called "OMG, OMG, This game is so awesome and amazing"

That's not how forums work.
 
It is all subjective and depends on what types of games you like, ultimately those that do not favour true open world games will not like ED.

.

I don't agree, I love open world games.

Skyrim
GTA 5
Fallout
Red dead redemption
X3
Etc etc

I even loved ED at the start when I thought it was going somewhere and that the 1.0 mechanics were just that, initial release ones that were going to be improved.

I don't love ED in its current state.
 
ED supposed to be a pure singleplayer game. Then it was changed to an abomination that neither a singleplayer game and neither an MMO.
Story based gameplay\missions has nothing to do with RPG. Freelancer had a story based gameplay, Star Citizen has (will have) Squadron 42, even Eve Online has story missions of some kind. But if you want Elite to be a screenshot simulator\pure sandbox without anything - then there are plenty of other games out there for that.

I think the story-based thing is a real challenge because people expect to play for hundreds if not thousands of hours and it all takes place in a multiplayer environment where anything you're doing can be effected by any passing commander. It's not just something you can add in a few months. Even if you do some insanely clever procedural story-telling thing. Also, and maybe a bit controversially, there's only so much story-based gameplay you can get out of something where you never leave your spaceship. It's quite a limited way to interact with the world.

And a lot of it boils down to "I've been playing for thousands of hours and I'm finding it a bit repetitive". And Frontier can't really do much about that.

Personally, I think the combat model is pretty great and if they flesh out the mining and exploring to make it similarly interesting then we'll be in a pretty good state.

Also Orrery View, Gas Giants and Atmospheric Worlds please!
 

verminstar

Banned
Freelancer was a simplistic mouse flight game with a really restrictive "galaxy", and was only reasonable after you modded out the story and the terrible cut-scenes. EVE is just a cookie cutter RTS for guild fans with a space backdrop, and Star Citizen looks like it already failed.

ED is an excellent remake of Elite with some extra bells and whistle's, that's exactly what I was expecting.

Freelancer was the muttz nutz especially in pvp...dont suppose ye ever heard of a guy calling himself Sir Warwick? Best modded server in europe fer about 3 years.

Thats where my love of spaceship games started...before that it was a diet of pure deathmatch and instagib with unreal tourny.

Aaaah...memory lane on a gorgeous saturday evening sitting with a cuppa on me new laptop, smokin the best kush ever...takes me back a bit ^
 
ED does not need a personal story aspect, that is supposed to be defined by the player's own actions - aka Blaze Your Own Trail.

As for whether ED was or was not meant to be a single player game - my impression was that was never going to be the case based on discussions in other forums.
 
Freelancer was the muttz nutz especially in pvp...dont suppose ye ever heard of a guy calling himself Sir Warwick? Best modded server in europe fer about 3 years.

Thats where my love of spaceship games started...before that it was a diet of pure deathmatch and instagib with unreal tourny.

Aaaah...memory lane on a gorgeous saturday evening sitting with a cuppa on me new laptop, smokin the best kush ever...takes me back a bit ^

I missed out on multiplayer Freelancer I bought it found out it had no joystick support and got a refund immediately. I picked it up for a couple of quid a few years later when nobody played it anymore.
 

verminstar

Banned
I missed out on multiplayer Freelancer I bought it found out it had no joystick support and got a refund immediately. I picked it up for a couple of quid a few years later when nobody played it anymore.

Apart from the mods, all there was left was role playing pvp in the end. It was a glorious two years of brilliance though...some the modders kept servers up fer well over a decade but...it was a doomed game from the beginning when microsoft released the source code fer free...doomed cos the fans took over and did something special with it totally without their help.

Thats why Ill always put so much faith in players abilities with creating their own mods...when ye see some the raw talent out there, it opens yer eyes. Brilliant game, I still have my old copy but got nothing to run it on.

Game never had any more systems added, but the biggest changes we had were fleet battles with the npc going at it day and night in just one part of one system. Ye could join in and make kills on cap ships and collect loot, but if the targetted you, then ye really needed to run and run fast as it wouldnt matter how good ye were, fighting them was just death.

We had squadrons of outcast and corsair npc all fitted out with nomad weapons and del cids fer the sheilds...really the only way of killing them was by faceplanting them with a sunslayer torpedoe in the face. They were designed to track a player and even anticipate where yer going and ambush ye...very strong, very fast and very different. Ah the good old days ^
 
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Apart from the mods, all there was left was role playing pvp in the end.
Maybe for you, but that is not really close to accurate. The economy system may be fixed but there was still PvE gameplay to be had after completion of the plot line. Not as much as some other games but it is still there.

As for playing Freelancer? If you disable IPv6 then you should be able to run it on most modern Windows. TCP/IPv6 in the OS kills the network for Freelancer. Given the age of the game you should be able to run it in a Virtual Machine on modern hardware.
 
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Apart from the mods, all there was left was role playing pvp in the end. It was a glorious two years of brilliance though...some the modders kept servers up fer well over a decade but...it was a doomed game from the beginning when microsoft released the source code fer free...doomed cos the fans took over and did something special with it totally without their help.

Thats why Ill always put so much faith in players abilities with creating their own mods...when ye see some the raw talent out there, it opens yer eyes. Brilliant game, I still have my old copy but got nothing to run it on.

Game never had any more systems added, but the biggest changes we had were fleet battles with the npc going at it day and night in just one part of one system. Ye could join in and make kills on cap ships and collect loot, but if the targetted you, then ye really needed to run and run fast as it wouldnt matter how good ye were, fighting them was just death.

We had squadrons of tie fighters npc all fitted out with nomad weapons and del cids fer the sheilds...really the only way of killing them was by faceplanting them with a sunslayer torpedoe in the face. They were designed to track a player and even anticipate where yer going and ambush ye...very strong, very fast and very different. Ah the good old days ^

I used to play a freelancer mod called hostile universe where you played as a pirate and everything was much tougher, that was loads of fun made vanilla look rubbish.
 
True :) I've developed my personal favourite act in one of those, specifically when I pick up and a lady tells me her records show I was in a car accident that wasn't my fault.
I reply that I have been indeed.
'Was it serious?' says she.
'Yes, quite so: I died', say I.

It usually takes no more than 10 seconds of awkward silence before they hang up. The rest of my day is bliss.

I used to put junk mail back into the self addressed envelope from other junk mail at random and post it back to them. Now I have an open fire and it performs a much more useful function.
 

Deleted member 38366

D
Since "content" is limited to the procedural Galaxy (which still lacks alot! to be an interesting place), Gameplay mechanics, Assets (i.e. Barnacles, Guardian Ruins, Stations) and Gear of any type you can get (Ships/Equipment/RNGineering), there is more than one problem.

a) no Sandbox

Nothing needs to be said about it. The Game relies on central planning, fixed assets, fixed Scripts, fixed mechanics and fixed outsomes. Unless Frontier approves or moves something, nothing happens with sole exception of the limited BGS effects.

b) Q4 might extend our "more of the same Syndrome" Galaxy that only sports a mere few handfull of Stars & Planets, multiplied Billions of times.
At least a few tiny Details came to be, Cones and the new Planet Shaders. That's not much, but at least something.

c) Mechanics != Gameplay

...at least when you're not programming exclusively for Android/iOS or Consoles (as a casual title).
Still lacking tons of variation and scenarios, things just become predictable. Plus, Mechanics have the ugly nature of being... well.. mechanical. They can be easily gamed and prone to be exploited.

d) Assets have actually come a long way - but still have long ways to go

How about a MegaStation with 200 Pads? Unauthorized Installations that each look and work different? A Pirate Base that's not just an Outpost with a skull illuminated (which remains in place even after a lawful Fed/Alliance/Imperial Faction takes over xD )
Nothing against Standardization, but docking at a certain Station Economy is 100% the same somewhere in the Pleiades, as it is in Colonia. No difference, no character that would suit the location.
Could use more variation, more customization to build character with regard to the region it was built.

Plus : Players can't construct their own assets. No Sandbox, no colonization, no FOBs, no nothing. Just spectators as usual, manual intervention needed or a CG to change anything. Can't even improve or add a Facility at an existing Asset.
There's all that long-term motivation and gameplay potential going out the window; actually it was never inside, not invited.

e) The Gear

Our beloved mobile prison cells.
Actually we got a very nice selection, so on the content part our Ship variety doesn't look bad at all IMHO.

Problem is : you can still only follow the handful of activities that the Scripted Game allows. That's it.
No amount of different Ships can remedy doing the exact same things over and over.
Having to run the same principle hoops (Grind) to outfit or RNGineer/Guardian your Ship clearly doesn't help that.

------------------------------
Either Frontier
- allows Players to create and deliver their own content (= transition the Script Monster into a real Sandbox and provide the Nucleus & Tools for the Players to start building something)
- or they face the prospect of having to add and micromanage a few dozen new professions, create 50-100 new Tourist attractions and add several hundred smaller discoveries somewhere into the Galaxy every year just to keep Explorers busy
.... or continues to toss mechanical Unlock-Grindwork, 1980's gameplay and inject cyclic PowerCreep into the pond in a hope to create "game time"

I guess a fair verdict is due not before the V3 Beyond Season completes.
 
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