Does ED have ANY gameplay that's like this right now?
If you have to ask that here, no.
If you play the game, definitely.
Does ED have ANY gameplay that's like this right now?
So is the C&P system.
It hands out the death sentence not only for first degree murder, but also for parking infringements, trespassing, data theft and involuntary manslaughter.
If you have to ask that here, no.
If you play the game, definitely.
Having a ship with under 7 LY jump range that can't leave an IF is "doing a stupid thing".
Accidentally shooting a cop or civilian is "doing a stupid thing".
This video is saying the consequences for these actions are too much, even though they are worst a minor annoyance. So yes, Obsidian's video and the OP are (maybe without realizing it?) asking for a game with reduced consequences. Since the consequences are already almost zero, then reducing them further will bring them to effectively zero.
Well the very video which is the topic of this thread is, mentioning about undersized FSDs.
Which is the result of min-maxing a ship loadout for combat, and then getting all upset when one realises after doing criminal stuff that one can't now just magically clear one's criminality in the same system one did the crime in, and that oh dear one's min-maxed combat ship now can't mosey on over to a place where you can clear that criminality.
That right there is now a very valid consequence of deciding to undersize an FSD - and quite rightly so. The onus is now on the player to consider something like this when deciding what criminal act to commit and a suitable ship loadout to commit it in.
So is the C&P system.
It hands out the death sentence not only for first degree murder, but also for parking infringements, trespassing, data theft and involuntary manslaughter.
Having a ship with under 7 LY jump range that can't leave an IF is "doing a stupid thing".
Accidentally shooting a cop or civilian is "doing a stupid thing".
This video is saying the consequences for these actions are too much, even though they are worst a minor annoyance. So yes, Obsidian's video and the OP are (maybe without realizing it?) asking for a game with reduced consequences. Since the consequences are already almost zero, then reducing them further will bring them to effectively zero.
To be honest, I just really can't be bothered to watch his videos anymore.
Agree 100%. The new system has taken the annoyance of stray friendly fire and turned it into a ridiculous drudge.
The inability to pay off low level fines and bounties in the system is just pathetic. Having to find an interstellar factor to pay off a 200 credit fine is ridiculous.
Clearly, there should be a threshold - below a couple of K, you should be able to pay off the fines in system at the regular contact. Above the threshold - fine, now kick in the blocked services, having to go somewhere to pay them off..
Right now we have the situation where the sanction for murder is the same as that for parking in the wrong bay. come on.
Dude, you will never be able to convince some of these folks. The fact is that when their own actions lead them to a situation for which there is little to no escape, they will devise any excuse they possibly can to explain why being in the situation isn't their own fault.
Clearly not, with your collective heads in the sand.
Stating that "things are fine the way they are" and overgeneralizing the issues to the point that you think people want no consequences is not a sufficient way to convince someone.
Well the very video which is the topic of this thread is, mentioning about undersized FSDs.
Which is the result of min-maxing a ship loadout for combat, and then getting all upset when one realises after doing criminal stuff that one can't now just magically clear one's criminality in the same system one did the crime in, and that oh dear one's min-maxed combat ship now can't mosey on over to a place where you can clear that criminality.
That right there is now a very valid consequence of deciding to undersize an FSD - and quite rightly so. The onus is now on the player to consider something like this when deciding what criminal act to commit and a suitable ship loadout to commit it in.
Yeah, but, things are fine the way they are. I just don't understand why you people want a game with no consequences.
Pointing out an issue where the only solution is to suicide, and wanting to discuss other ways that this can be avoided (such as OA pointing out that an 'impound' would be a workable solution), isn't asking for ZERO consequences.
Again, you're generalizing and assuming that people want zero consequences, rather than changing how C&P works so that the consequences are still there, but also don't require you to blow your self up, let the cops kill you, or take time jumping to an IF "because".
It's a crazy idea to think that there are people who think that the C&P system can make some slight changes to how it functions now to make it more engaging and not so limiting....
Let me tell you a story.
One time, there was this guy who had made enough creds to get himself a 'Conda. He spent months fitting it out, Engineering and "A" rating as much of it as he could. He'd spent some time in many of the backwoods places in the Galaxy, trading stuff, hauling cr*p from one place to another; but he'd never really got any rep with either the Imperium or the Federation.
So, this guy, with one ship to his name remembers that there's a place he's been to in the Universe that's just perfect to ranking in the Federation. So he heads there. You may have been there yourselves - it's Ceos, and it's partner system Sothis.
When he gets there, he realises that his 'Conda can't land at Sothis Mining - it's too big. So he thinks "Hey, that's not a problem, I don't need masses of cargo - as I'm just running data missions, I'll buy a Sidewinder" So he does. He uprates the weapons a bit from stock he's held over from outfitting other ships and has them transported out to Ceos. So he's got a nice, fast Sidewinder that can at least try to fight back, if needed.
He flies data missions for days. All the while his rep is slowly increasing, until one day, he's interdicted. By this time, he's Allied with every faction and his Federation state is 100%, too.
He's set upon by some dude in a bigger ship, which is fine because our man can fly rings around it in his Sidewinder. As long as he stays out the way, he'll be OK. This dogfight continues for maybe five or ten minutes and them so System Authority vessels show up, much to our man's relief, and they start to take apart the ruffian.
Our chap continues to fight, helping the Police take down the miscreant, when, Shock - Horror! One of the Police vessels flies between him and the target. His pair of lasers strafe across the shields of the System ship, but don't go through - but wait - what's this? Our man now has a 200Cr Bounty for attempted murder, and the two System Authority vessels are turning on him, guns blazing. His shields are boiling away quickly.
Swiftly, our chap points his ship away and boosts like there's no tomorrow - praying that his FSD can carry him out of the system before he's turned to space junk.
Luckily, he makes it. His hull is down to 8%, but he's survived. He waits for his shields to rebuild and jumps back into the system, to dock, repair and re-arm.
He docks, but he's only given anonymous access. The shipyards are closed to him, the repair yards are shut and he's not able to buy anything.
The only way he can get out of this is by paying off his bounty at Robigo - 60LY away. Too far for him to make. He didn't think he would need a fuel scoop, or a bigger jump drive capability. He thought ahead, and made his ship capable of defending itself, but that's it.
The only way out of this is to suicide or to get a player to shoot him, ah but he plays PvE, not PvP. he could switch, but what's the point?
When the player logged out, he checked the journal logs. From Reckless Weapons fire to Attempted murder happened in under a second. The timestamps are the same. There was no opportunity to cease fire, there was no opportunity to apologise.
So, Ziljan, it's not always a "stupid thing". Sometimes it's done for a very good reason - but what C&P has done has ensured that every ship you have now MUST be capable of jumping potentially long distances to an IF.
If you get the same penalty (i.e. death) for murder, as you do for grazing a shield (let's call it criminal damage), then all you'll encourage is more murder. It's excessive, unbalanced and, above all else, that's what's stupid.
This seems like a pretty reasonable idea: https://forums.frontier.co.uk/showt...and-Bounties?p=6577782&viewfull=1#post6577782
It's amazing how we can still have a C&P system that works but doesn't require illogical steps....
Yeah, but, things are fine the way they are. I just don't understand why you people want a game with no consequences.