I just see this entire discussion as symptomatic of the victim mentality that pervades some players.
Oddly enough, I see this sort of comment as symptomatic of the defensiveness and paranoia that pervades the PvP community.
Cast your mind back to playing Elite, back in 1984 (if you can).
You were docked at Lave and there were a variety of opportunities to make credits.
One tempting way to earn credits was to buy Computers and deliver them to Riedquat.
The only problem was, Riedquat was an anarchy and anarchies were scary and dangerous and players didn't go to anarchies unless they had a tough ship and knew how to fly it.
Most players were properly
frightened of anarchies and went out of their way to avoid them.
This (or, a more complex, nuanced interpretation of it) is something that's always been lacking in ED.
Anarchies, in ED, are... nothing.
If a system could be devised which not only punished players for their offences but also offered new and attractive opportunities as a criminal, with anarchies being the "safe zone" for outlaws in the same way that high-sec systems would be for lawful players and both having things in them which might tempt the "opposition" into venturing into "enemy territory" then I think that'd go a long way toward adding more depth and strategy to the game.