While i usually enjoy his videos, on this one i could make a long list on where he is wrong.
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Instead of doing that i would like to ooint out one big misconception: that the whole combat rebalance is based on PvP. There is a huge number of people caring for rebalance, giving feedback and trying to improve things, who never put a foot in open (any more). So why would they care for weapon balancing?
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The answer is quite simple, we like our game to be diverse. What good is the game if there is a number of theoretical options, when most of them are vastly inferior to one specific choice? Not only is such a "one to rule them all" boring, it's also a massive waste of development time. (Why ever to code and model all other things, if one of them is by far superior to the rest? )
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And on the whole open and PvPer discussion, it's what i say since a long time: true PvP players are no problem for either side. They look for a challenge, they know where to meet, they hone their skills fighting each other. They are far better pilots than the average player and also know that going for the average player is no challenge and thus no gain for them. It's the foul apples, those who built PvP ships, but lack either the balls or the ability to compete with the actual PvP players. To compensate for their shortcomings, they go out and interdict people in beginner and non-combat ships, as anything which is combat fitted is too threatening for them to engage. They are a minority, but it is them who give open and the term "PvP" the bad taste it has for many players.
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