ObsidianAnt: "PVP and Combat Logging Issue" (video)

Except........people are forgetting PvE piracy entirely, and acting like PvP piracy is the only piracy, which it is not, PvE piracy is a lot more challenging and demanding, and of course doesn't let you get abandoned goods you can sell everywhere, you know, actual piracy at least in my mind yet.......yeah..

Interdict->Demand->get cargo abandoned cargo and sell as if you owned it = piracy.
Interdict->Disable ship->Steal cargo while working to avoid the consequences->Sell at black market = not piracy?

Or so it seems of late

not saying the piracy mechanics or those post 1.4 exploits didnt contribute to the death of piracy. what i am saying is that PvE piracy isnt fun because 0 player interaction, and i use to get pirated all the time back when rare routs where the only thing for noobs. never ed about it and never combatlogged. this whole PVP and combatlogging problem is not about cancelling privet mods, and not about infinite murder. but the PvEers keep fasiling to understand a couple of thing:
players get murdered without a seemingly reason because of many thing, some obsidian talked about. it's the PP, it's belonging to an enemy faction, its belogign to enemy power. and i myself use to send messages all the time. BUT it just gets you absolutly nowhere because this game is now 70% without exaggerations combatloggers.
so this situation feeds it self, you Clogg cause you dont want to die - we kill faster cause we dont want you to Clog. it's annoying me, but i wont stop my playstyle because people are crying about it. the fact is that they have 3 options, learn how to fit theyr ships better (and pvpers will be happy to give pointers), adress an opposite PVP group to kill the other (happens all the time), or if you truely wish to play ONLY your way. well sorry you gonna have to go to a privet group. "griefing" is only a factor in this game, and the clogeers are contributing to it as much as PVPers.
as for the seemingly psychopaths that obsidian and others keep pointing at - as one of them i prommis you there is alot more in to our group than people think, there is lore and very wide RP, no bodey bother to ask so the only info is what casualy find, just pieces of information. trust me when i tell you that if we (NaCl) are blockading a system and killing everybodey every where it's because of our RP and also to attracked another PVPgroup there, or to kill their members regardless if they are combat or trade, AKA disrupt their logistic lines.

but people are much more comfortable just ssaying griefers or psychopaths like they know us. and that includs obsidian. our purpuse is not to surgicaly F your game, it is to spice it up in to epic proportions. i cannot see anything more gloriouse than a huge wing fight over resources (also much like in real life).. but the people on the opposit side always chose the quick answer - "you Fing whatever".
if it bothered me that much like it is with them i'd go to mobius no questions asked, we are not trying to push people out - we relay on them realy. but if Fdev wont punish Cloggers it hurts my abuility to deliver you the reason you are going to die, or even the option to stay alive like i usualy do if some one is polite. and you will be surprised but most of the people in my group used to be traders that i met exactly like that, and through a polite conversation they are now PVPers them selfs, trust me non of them are psychos.
 
This combat logging problem exists for more than a decade on private servers hosting a particular different modded game and has been solve by a reporting and punishment system.
Why is such a thing not possible on a commercial server?
 

Achilles7

Banned
or if you truely wish to play ONLY your way. well sorry you gonna have to go to a privet group.

Holy shh...that took some wading through! You are obviously from the Crimson Kaim PvP school of communication, rather than Truesliver's!

One question with reference to the above passage in your text..what if I don't like topiary? :D
 
not saying the piracy mechanics or those post 1.4 exploits didnt contribute to the death of piracy. what i am saying is that PvE piracy isnt fun because 0 player interaction, and i use to get pirated all the time back when rare routs where the only thing for noobs. never ed about it and never combatlogged. this whole PVP and combatlogging problem is not about cancelling privet mods, and not about infinite murder. but the PvEers keep fasiling to understand a couple of thing:.
Please stop right there you are broadly painting everyone that enjoys PvE with a label that not at all holds true from my experience. Just like some accusing all PvP'ers as griefers is most definitely not true.

In terms of 'fun', well that depends on who you are, but it is equally fun to all other professions that are aimed towards npc interaction? at least in terms of the 0 player interaction part?
I play in open almost always, I've had very little issues with getting attacked randomly, never really experienced griefing.

As for what you are saying about playstyle, you do not want to stop your playstyle because people are "crying" about it, and personally I think the term 'crying' simply isn't true.
Yet what about when your playstyle affects others? it is 'ok' because you 'can' do it? how exactly does that work? its ok you do what you want to do, but others cannot? that is the essential problem of it all, some people do not want to deal with some random person attacking them out of the blue and blowing them up, and I can understand, despite not having experienced it much myself, that sure first few times it might be fine, more then that though? yeah then it isn't fun.

Here's the thing though, you say you kill fast so people do not combat log, if you are a pirate, then killing gives you nothing, if people combat log you get nothing, why are you not trying an alternative, instead of just attacking, begin stating demand, trying to interact with people? if they are going to combat log they will do so anyway, but maybe, just maybe, you attacking instantly gives people an extra reason to combat log? because they think you might be a griefer?
And again if you only want to play it your way, go private group? doesn't that go for you as well? if you want to attack random people, make a private group where its all out war? everywhere?

I hate to say it, but Combat logging is a reaction to griefing and not the other way around, there is simply no way that if griefing didn't happen combat logging would be as big a problem as it is right now, sure there will always be a minor group that wants nothing bad to happen at all, but those are a very few number.

You say there is a lot more to your group, but if all people see is your weapons firing at them, then how will they ever experience that? people cannot know anything if they do not see or experience it in one way or another, and that is your task to show them, no one else, you continue to say "blockading a system" yet why is it funny enough always CG systems this happen in, granted I can say if its your group or not, but I would LOVE to see a pirate group actually picking a system and sticking with it, blocking it for a longer time then what 1-2 days before they get bored? I would love that, but don't get me wrong here, you aren't able to disrupt anything unless you can catch every single one, which even in a perfect instanced game, would be impossible, so yeah, maybe find a reason that makes more sense? More long term, establish yourself in a system so people grow to know the risks of said system e.t.c.?

You say "people are much more comfortable" but have you read what you wrote? you seem very comfortable with labelling PvE people, right of the bat, and claiming your style is valid and those that don't want it should go private group? that does not make sense in my book, if you want to be part of the open environment, try to find a way that doesn't push away people, yet the normal reply to a sentence like that is saying that you aren't and they are the one's that are 'wrong' in some way, that you don't need to change, someone else does.

Personally I've been good, I've been bad, I've done most roles that can be done in online games, and enjoy PvP and PvE both each has their place, but I continue to see a very hard separation of Us vs Them, when it comes to PvP vs PvE people, and people seem to thrive on keeping that conflict going, solving absolutely nothing. I know there are plenty of actual PvP people that aren't out to ruin people's day, but it seems at least at this point that people have gotten so heated in the topic that taking a step back and going "how the heck do we solve this" rather then "its their fault!" seems near impossible, and that is just sad.

In my eyes:
the "PvP" People, need to step back and realise there's more to it then PvP, that PvP is not the end all be all 'best' way to play the game and such, and realise that being super aggressive about it only hurts themselves in the long run. And importantly, also remember PvP'ers need other players to interact with to get PvP and other stuff, PvE'ers don't 'need' other people at least not in a combat way, so PvP'ers, yes you can harm yourself with what you do.
the "PvE" People, need to realise the same thing, but also need to accept that PvP can and does happen in a game open like Elite, it is entirely understandable it can get frustrating and wanting to combat log if it happens very often, but maybe instead of combat logging (assuming they aren't attacked instantly), try talking to the pirate, maybe explaining that you've just been interdicted by someone else and your cargo is already low or such?

To both 'dedicated' groups, and I say it that way because personally I'm not 'in' either of them, I enjoy both aspects near equally, but to those groups.

Try to interact with someone before you chose your weapons, or try to combat log, try to see what kind of experience that there may be to get from that instead of just pew pew or vanishing, you are more then anything hurting yourselves and only robbing yourselves of potentially great experiences.
 
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In what part of real life does that happen?

And why cant PVPers understand that some players just dont like to PVP? Why do they need to constantly force others into their playstyle? Maybe wolves need their lambs? Dont know...

i mean its great i nthe game, but wars are about resources in both.
and we do, and we dont force no one. you are in open. forcing them will be infiltrating mobius and killing every one there - which i do find realy funny but wouldnt do it myself.
this game is about the risk as much as about the profit, today for example i hade 2V4 against the same group 4 times in which i died twice and killed 2. could i have jumped out? yes. so why did i wait till the last moment, because challange and risk.
if you fly a trade ship you are in a disatvantage, but you can survive if you bothered equipping your ship properly or bothered to learn how to fly the ship slightly better than boosting in a straight line regardles of the "why am i being attacked". when explorrers go for a long range dont they take the extra fuel, the AFM and the SRV for sinthasys? you see my point, Cloggers are often saving cargo space by removing the shield, the have no intention to pay the price for their factions actions against other factions, and they are not taking the risk and honestly i dont know why they dont just play farm simulator. dont play open if you have no intention taking part of the interactions that open offer you. what you are asking is literaly to sit in the smoker section in the bar because all the people are there, and than make them to put off their cigarettes. it's illogical and annoying. i honeslt can live with it, it bothers me but i dont realy care about one's moral standards about cheating in a game, and people in mobius is fine in my pov. but clogging? and even more those who attack you and than clogg.

i honestly dont usualy bother with this posts, but the crackdown of the non PVEesr on PVPers demending a punishment for Clogging is too much even for me. the game was marketed as play your own way, which we all do, and Clogging is listed as cheating and was marketed as somthing they wont tollarate. this is the big problem. on the same idea how would mobius feel if i was able to goi in there and kill everyone without them having the ability to ban me? bad... very bad.....
 
i mean its great i nthe game, but wars are about resources in both.
and we do, and we dont force no one. you are in open. forcing them will be infiltrating mobius and killing every one there - which i do find realy funny but wouldnt do it myself.
this game is about the risk as much as about the profit, today for example i hade 2V4 against the same group 4 times in which i died twice and killed 2. could i have jumped out? yes. so why did i wait till the last moment, because challange and risk.
if you fly a trade ship you are in a disatvantage, but you can survive if you bothered equipping your ship properly or bothered to learn how to fly the ship slightly better than boosting in a straight line regardles of the "why am i being attacked". when explorrers go for a long range dont they take the extra fuel, the AFM and the SRV for sinthasys? you see my point, Cloggers are often saving cargo space by removing the shield, the have no intention to pay the price for their factions actions against other factions, and they are not taking the risk and honestly i dont know why they dont just play farm simulator. dont play open if you have no intention taking part of the interactions that open offer you. what you are asking is literaly to sit in the smoker section in the bar because all the people are there, and than make them to put off their cigarettes. it's illogical and annoying. i honeslt can live with it, it bothers me but i dont realy care about one's moral standards about cheating in a game, and people in mobius is fine in my pov. but clogging? and even more those who attack you and than clogg.

i honestly dont usualy bother with this posts, but the crackdown of the non PVEesr on PVPers demending a punishment for Clogging is too much even for me. the game was marketed as play your own way, which we all do, and Clogging is listed as cheating and was marketed as somthing they wont tollarate. this is the big problem. on the same idea how would mobius feel if i was able to goi in there and kill everyone without them having the ability to ban me? bad... very bad.....

I understand your view. You like to PVP and thats fine, and no one forces no one to play in open. And those who play in open must accept that PVP happens and need to adapt.
Although i dont like the constant ganking in CGs and the awfull C&P system the game has. In real life crime has consequences!

Also, how about those who like to meet others ingame, but dont like PVP, but enjoy a coop style gameplay. Are they forced to solo or a Private Group with little to none administration tools run by the same guy, who might one day get fed up with Elite? How about an Open PVE mode for those who only enjoy PVE activities. Or have they no right, and should be forced to play a style they dont like or just abandon the game?
 
It is a good video, though personally I don't think frontier is in a bind about the whole thing, Elite was clearly marketed as not being a PvP game and has been stated repeatedly, yes you can PvP in it, but mechanics do not revolve around PvP.
That said PvP still has a place in it definitely, but right now, combat logging is a reaction as I see it, to griefers and such, and for some reason PvP'ers are not the first one to jump to strangle griefers, or so it seems, personally if I was a dedicated PvP'er, instead of PvP/PvE/Whatever have fun, type, I would be first in line to strangle those that grief and attack people without reason, because you know that is just going to hurt PvP in general.

Exactly!

Last night I was online with a buddy (we weren't in a wing since I was doing something else elsewhere). He was in his Keelback (newly installed hangar bay etc. since he had been away for a while). He was simply flying towards a planetary base to drop some cargo (yes in open play). Almost to the base a python pops onto his sensors and IMMEDIATELY opens fire killing him. No words from the other CMDR, no warning, no reason, just hey some hapless sap.......dead!

People want to know why others 'combat-log' (just started reading about this on the forums yesterday)? That is why. My friend did not do that (although in retrospect he probably should have to deny that POS the senseless kill). Fix the REASONS people even think of 'combat-logging' and the issue will be less so.
 
but I know griefers who combat log and i know griefers who are always in solo or PG when farming engineers , the pve guys want to be in open and let alone than my question is : why come in open at all? play with friends? Mobius , Meet new people ? forum or elite's discord .

I like to be pirated. I'm happy to either give over cargo or die if I run....
But if I surrender, give cargo and they start shooting? I'd have no issue with logging.
If anyone attacked me without scanning me or talking to me, I'd have no issue with logging.

I WANT to be pirated. I'm HAPPY to give cargo.
I'm not okay about being exploded because someone else is socially maladjusted.

You just described Mobius PvE

Accept it would have an unlimited number of players, would be easier to join and wouldn't rely on one unpaid person to run it all.
 
Is this anything new, or is it just a slow news day?

- - - Updated - - -

You answered your last question with your first statement. You can't have an unplanned PVP encounter in a PVP private group. The odds against it are astronomical.

Literally. ;)
 
Yeah... Open play should have two subgroups; PvP and PvE.
PvP = Attack another player; do whatever you like; gank, greif etc, etc.
PvE = Kill another player and get baned from that group.
How should this work?
I am PvE. Now a PvP Player attacks me. Do you believe I hold still and let me kill? If so you have a wrong Idea. I fly combat ships and I am very capable to kill anyone in a balanced PvP Encounter and will in such circumstances. The reason I choose to stay away of PvP is because the Play fields are not leveld anymore.
What many declare as PvP in ED now is simple an uneven ganking of a fully engineered wing with cascade Torpedos blowing away an anacondas hyper shield with one click and such fun.. has nothing do do with real PvP Play anymore.
 
Generally I like OA's balanced approach. In this vid, I feel he misses the mark. Close, but no cookie. I suppose part of the issue is the mistake to call it pvp vs pve where the issue is more to do with ganking groups (IMO Cravens who are not true PVP players) and how they've benefited from FDs rather careless changes from engineers on up and everyone else.
 
Generally I like OA's balanced approach. In this vid, I feel he misses the mark. Close, but no cookie. I suppose part of the issue is the mistake to call it pvp vs pve where the issue is more to do with ganking groups (IMO Cravens who are not true PVP players) and how they've benefited from FDs rather careless changes from engineers on up and everyone else.

Clearly the ball is in FDEV's court on this subject. They need to take a hard look at the whole game, not just (PvP) combat, and ask themselves whether they are happy with it (and share their findings with the players) . Unfortunately I have the impression they are too busy right now with another round of tinkering with The Engineers' parameters.
 
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Generally I like OA's balanced approach. In this vid, I feel he misses the mark. Close, but no cookie. I suppose part of the issue is the mistake to call it pvp vs pve where the issue is more to do with ganking groups (IMO Cravens who are not true PVP players) and how they've benefited from FDs rather careless changes from engineers on up and everyone else.

I should have focused more on this in the video - you are completely right. My conclusion would have been the same though - that Frontier have created an environment which has enabled this conflict of interests, and the problem isn't so much with the players (because there are always going to be different types of players, and there are always going to be idiots). Personally I feel it's poor design choices that have led here, and that the fix needed is far bigger than simply band-aiding combat-logging...
 
Im not gonna whine nor attack anyone,I think we need to be more realistic with what can be and cant be done.

1. So what we can get is incentive for open play : increased payouts or non monetary rewards.

2. Protected PVE parts of space,high security,new player spawn zones need to have pvp disabled.Anarchy and low security for pvp.

3. Heavy punishment for players who kill players in high security systems,bans for people who are caught exploiting game mechanincs to kill other players (suicide charges in fighters,weapon bugs,etc...) several times.Insurance changes for outlaws/murderers.

4. Massive diffirence between killing another player and damaging his ship/robbing

5. A pve game mode to pool people from solo and private groups to open pve

I feel changes like these are more realistic then expecting a completley new game from frontier.
 
Is this anything new, or is it just a slow news day?

Wasn't actually a rhetorical question. Getting around to watching the video now and learning of a few new developments. I've been out of the loop a bit recently.

I'm mostly just waiting for ironman mode without mode switching, though maybe allowing for switching away without switching back again, once they get combat logging sorted at least.
 
Obsidian ant missed the point by a mile.

He kind of said that Elite was not designed as PVP game and that should be the end of it, but then he went on and rambled about inconsequential for 12 minutes.


So let me now explain to my best ability why Elite will always fall on its face when it comes to PVP.

1# Servers and clients.
Plain and simple, its unreliable mess of p2p. What sort of reputable combat PVP MMO game is P2P with majority stuff happening client-side and no proper antihack? This guarantees that if the popularity of PVP will go up, it eventually will lead to widespread cheating shenanigans.

2# Objectives.
Why to PVP? Other than getting your rocks off by shooting someone, Combat PVP serves no real purpose. Obsidian referenced the EVE online. While in EVE, random acts of violence serve as suitable stress release function, the big scale PVP usually has organically formulated higher goal that is not dictated by the CCP, but is formed by players themselves. This is impossible to happen in Elite by the virtue of game design.

3# Actual professions that synergies with PVP.
Friendly PVPer is miners best friend in EVE online. You literally cannot have a 0.0 empire without a core of PVPers and core of PVErs coexisting in symbiosis. This, again, is impossible to happen in Elite by the virtue of game design.

If FD hires me as a consultant, i could suggest them a myriad stop-gaps and bridging methods to remedy this, but as it stands now, writing ideas and possible solutions to forums is like throwing pearls in font of a pigs. And if my ideas are going to be ignored regardless of me emailing them directly or engaging in forums, i prefer to get payed in process.
 
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Wasn't actually a rhetorical question. Getting around to watching the video now and learning of a few new developments. I've been out of the loop a bit recently.

Yeah, notice of the incoming balance changes and SDC's "investigation" came right on top of each other. They quickly merged into a huge forum war over PvP versus PvE and various subgroups of each.
 
I should have focused more on this in the video - you are completely right. My conclusion would have been the same though - that Frontier have created an environment which has enabled this conflict of interests, and the problem isn't so much with the players (because there are always going to be different types of players, and there are always going to be idiots). Personally I feel it's poor design choices that have led here, and that the fix needed is far bigger than simply band-aiding combat-logging...

Yeah, I agree with your conclusion.
 
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