That is what occlusion culling should be doing. Looking at your viewport, check what's visible, and only draw that.With stuff like that I'd have thought (again, no expert) it would be quicker to just not draw small things that are X distance away than do lots of ray-casting to determine which shot glass is visible. So LODs rather than occlusion culling. It used to be that rendering was always the most expensive thing (in my ancient days coding this sort of thing) but I'm not sure that's the case any more.
Hi, i don't know anything about graphic rendering, so i might be totally wrong about this, but i'm a bit confused about their hardware survey when a lot are pointing out the alleged lack of optimizations and rendering issues with odyssey:
- no occlusion culling in the rendering
- excessively dark areas due to something happening with colors in the rendering process
So, i'm wondering what's the point of an hardware survey in those conditions, and my question is, since as i said i'm clueless about it, am i wrong and the lack of this occlusion culling might be not such a problem as it sounds it is?
Well, yeah, we all knew they should have done a proper beta, i'm pretty sure they knew too (they began to do public beta at some point for a reason), they just couldn't because they had to throw this out of the window in time for their financial year... and i'm pretty sure they were already bracing for impact for the storm they knew would come with that.Frontier is clever, I'll give them that. Instead of hiring more QA to troubleshoot problems in EDO, they get the players to pay Frontier to do their jobs for them.
I'd be happy to help troubleshoot EDO for free (I have some experience in this), but there's no way I'm paying $40 for this "privilege". There really should have been a free public beta for everyone who owns EDH to deal with these issues before unleashing the final game onto the public. Frontier deserves all the negative press it's getting.
Sorry, I'm feeling a little extra salty and disappointed today.. It's time to break out my old meme from the last time Frontier disappointed me (you know the song):
View attachment 231898
Nah. QA will have found and reported the bugs. Fontier simply decided it was ok to ship with those bugs.Frontier is clever, I'll give them that. Instead of hiring more QA to troubleshoot problems in EDO, they get the players to pay Frontier to do their jobs for them.
Could you please elaborate on this?I have disabled spectre/melt protection explicit
Could you please elaborate on this?
What are the settings?
Thanks!
Playing on Linux with steam play.
Great example! Not only is this brokenness new (I don't recall seeing them take this long in alpha), it's as obvious and easy to replicate as could be. This isn't textures loading slowly; this is the game getting in the way of the operation to load the textures.Also I have no idea what uncompressed monsters those textures have to be, that you see them load on GDDR5. I watched an advert load for almost a minute after loading into a concourse from main menu.
Current and past gen performance should be enough to deal with rendering
That makes no sense, i have a far older laptop with an i7-6700HQ, 16GB RAM, GTX 980M, and playing at 1080p with supersampling 0.85x, settings to high, besides shadows and ambient occlusion to low, i get 20-27 fps in foot combat zones.So I installed odyssey on my new laptop to see if that would work any better - it doesn't.
MSI Prestige 14
Intel i7-1185G7 @ 3GHz
16GB Ram
1TB NVME storage
Geforce GTX1650 Ti with 4GB Ram
Windows 10 Pro, 64Bit
...and with that hardware Odyssey wants to run on "high" at 1280x720, but even at that it's pretty much impossible to even get through that combat tutorial:
I'm inside the building looking at that corpse on the ground, the one where the sparks fly out of the wall, and the NVIDIA Performance Overlay shows me 13 to 19 FPS, and as soon as I'm actually in the firefight the FPS drops to single digits.
This has been a clean install, until just now there has never been any version of Eliteangerous on that laptop.
In comparison:
- the good old single player combat demo / training also suggests high, and runs at stable 40FPS with the same settings.
- horizons also suggests "high" at 1366x768, and I have 30 to 40 FPS in a 'conda autolaunching from inside a coriolis starport.
Let it be noted: the NVIDIA stats thing shows less than 40% CPU and GPU use for horizons, so I'm sure I could crank the settings up some more and still have fun with the results.
That's probably the reason they didn't want to support VR on launch (besides foot VR which is another story)Don’t forget the VR community ... For us optimization is mandatory.
I hope at least that EDH 2.0 will perform as well as EDH 1.0 this fall..
If windows users have it enabled on w10 and not present on w7/8, then that could be a reason. Difference there is huge, especially for gaming as it invalidates all last 20 years inventions.
I did notice one thing:
When I am flying in space in Horizons my GPU fans are quiet, there is not much GPU load.
When I touch down on a planet their RPM increases a lot.
But when I leave the planet and fly to space again the GPU load decreases again, the fans go quiet.
(and that's in 1440p with SS x1,25)
In Odyssey my GPU fans are only quiet when I start in space. When I land on a planet or at a station and the GPU load increases it never goes down even if I go back to space - or the main menu for that matter.
It seems to me that Odyssey is indeed rendering unnecessary things even in space.
While the culling is incomplete, it's simply not enough to explain the degree of slowdowns.
That makes no sense, i have a far older laptop with an i7-6700HQ, 16GB RAM, GTX 980M, and playing at 1080p with supersampling 0.85x, settings to high, besides shadows and ambient occlusion to low, i get 20-27 fps in foot combat zones.
Guess they do need to figure out what's going on on different hardware
4GB (and i add that settings on ultra, besides shadows ambient occlusion and supersampling, don't change things much)How much memory on that 980M?
I recall there being an 8GiB version, and that one will definitely perform better than a 4GiB 1650 Ti in the current state of the game.
Anyway Lance Corrimal's laptop is performing well below where I'd expect it to be, even in Horizons.
So I installed odyssey on my new laptop to see if that would work any better - it doesn't.
MSI Prestige 14
Intel i7-1185G7 @ 3GHz
16GB Ram
1TB NVME storage
Geforce GTX1650 Ti with 4GB Ram
Windows 10 Pro, 64Bit
...and with that hardware Odyssey wants to run on "high" at 1280x720, but even at that it's pretty much impossible to even get through that combat tutorial:
I'm inside the building looking at that corpse on the ground, the one where the sparks fly out of the wall, and the NVIDIA Performance Overlay shows me 13 to 19 FPS, and as soon as I'm actually in the firefight the FPS drops to single digits.
This has been a clean install, until just now there has never been any version of Eliteangerous on that laptop.
In comparison:
- the good old single player combat demo / training also suggests high, and runs at stable 40FPS with the same settings.
- horizons also suggests "high" at 1366x768, and I have 30 to 40 FPS in a 'conda autolaunching from inside a coriolis starport.
Let it be noted: the NVIDIA stats thing shows less than 40% CPU and GPU use for horizons, so I'm sure I could crank the settings up some more and still have fun with the results.
I've just realized one thing: my results are in solo mode, i remember in alpha that playing in open hit the framerate quite a lot, so, there's also that to addo to the mix, and i often omit it.Well then, it's definitely something wrong with Lance's configuration.