The actual problem here is twofold:
1. ED Odyssey looks at the hardware and then suggests a set of graphics settings that makes the game unplayable on that hardware
2. ED:O and ED:H seem to use the same configurations file: after 1. happens, ED:H is configured with the same settings, even though ED:H can actually deliver amazing quality at amazing performance on the hardware.
Am I expecting too much when I expect a game to come up with some "autodetected" configuration that is actually usable?
1. ED Odyssey looks at the hardware and then suggests a set of graphics settings that makes the game unplayable on that hardware
2. ED:O and ED:H seem to use the same configurations file: after 1. happens, ED:H is configured with the same settings, even though ED:H can actually deliver amazing quality at amazing performance on the hardware.
Am I expecting too much when I expect a game to come up with some "autodetected" configuration that is actually usable?