Going to be so much latency added with those work around they are not going to provide a nice experience
I'd say it's definitely possible to have a bad experience if you do it wrong but the OP already says they're enjoying it. Anyone who claims a bad experience either doesn't have the hardware to back up the setup (perfect wifi plus beefy GPU) and/or didn't try it tethered. A bit of technical know-how also goes a long way. For some people it will just never work.
If set up right, at it's worst it's about as bad as a PS4/PSVR which is acceptable by a lot of people's standards. Most people just don't set it up right or expect it to just work. That's just not the open source way unfortunately. There's always limitations with open source and a requirement to be a little bit more clued up than your average-Joe-tech ... but there's also a lot more freedom to do what you want.
People forget the original Oculus was thrown together with less capable hardware, the face plate and strap were a hacked pair of ski goggles. The entirety of VR is a hardware early access scheme that's been one big work around. I still use a DK2 with Nolo and I have a PSVR/PS4. On paper, the Nolo tracks at about 20ms whilst the only documented number for the Vive is higher. Having used the Vive and the CV1, can't say I'm that impressed that it warrants an upgrade. Vive's room scale is impressive but I'd never be able to make use of it.
If you do get the set up right, you can mix and match at will. Get sick of the Oculus Go but find somebody offloading a bare HMD on eBay (Vive, Oculus, Pimax, whatever), you can just drop it in. It is true that a dedicated tethered HMD will always perform better than an emulated one, untethered or tethered, or more accurately, it will perform to spec. The Oculus Go is closer to a mobile phone than a dedicated HMD.