Oculus pre order information

Zac Antonaci

Head of Communications
Frontier
Hey everyone,

With the news that Oculus are starting pre order of their consumer version tomorrow, I wanted to just make a quick post to confirm that we are still actively working with Oculus but currently the only SDK we are able to officially support is 0.6.

We wanted to make sure you had as much up to date information as possible and will let you know as soon as we have any more information.

Fly safe, Commanders!
 
Hey everyone,

With the news that Oculus are starting pre order of their consumer version tomorrow, I wanted to just make a quick post to confirm that we are still actively working with Oculus but currently the only SDK we are able to officially support is 0.6.

We wanted to make sure you had as much up to date information as possible and will let you know as soon as we have any more information.

Fly safe, Commanders!

Just to confirm, I am right is saying that the CV1 will not work with SDK 0.6?
 
We aren't able to say at this stage, although as Dr Kaii mentions it's likely.
I guess that confirms that Oculus didn't send you the new developer kit then... which in turn means it's more than likely that Elite won't be Oculus ready for release (and probably not before the Vive hits retail). Shame really, as everyone loses.
 
Not the info I was hoping for. How is it working in steam vr? Assuming limited numbers on release I do not want to miss out on the 1st batch but on the other hand without ED support I am not interested :(.

Given dk2 works in a manner of speaking with 0.8 in steam vr it would be cool if FD could help a bit more

Thanks
 
Pretty sure SteamVR will update their support from 0.8 to 1.0, so it shouldn't be an issue, but I'd love to see full official support.
 
I can't shake the suspicion that the EVE Valkyrie bundled deal is responsible for whacking OR developer support for other space games.
 
I'm really disappointed you can't make any more of a concrete announcement. Either the feature is important to you, and you'll throw engineering resource at it, or its not.

From the FAQ: "Frontier Developments has been a long-time supporter of VR and Oculus Rift. Elite Dangerous remains compatible with Oculus Rift SDK 0.5, and Frontier Developments will discuss support for future SDK revisions when the Rift approaches its consumer release."

Well I'd argue that we're now "approaching" the consumer release of the Oculus Rift. Please don't tell us you've signed into some sort of exclusivity deal with Valve.
 
This is hugely disappointing. We need to come together as a community and make it clear that Oculus support (and VR support in general) should be a high priority.

For those that don't know the history on this, Frontier has failed to make the necessary changes to make Elite work in "Direct Mode" (vs. "extended mode"), which is how all VR headsets will work in the future. Oculus was the first to enforce this, but HTC's Vive will require the same thing with its consumer release.

I can't shake the suspicion that the EVE Valkyrie bundled deal is responsible for whacking OR developer support for other space games.

I wouldn't be surprised if it was the other way around. Oculus sought out another space flight game because of lack of cooperation from Frontier.
 
Pretty sure SteamVR will update their support from 0.8 to 1.0, so it shouldn't be an issue, but I'd love to see full official support.

The problem is that FD does not have support for direct mode to the drivers, hence why .6 was the last that worked as the newer kits since then removed access to extended.

Currently the latest SteamVr wrapper still supports extended access internally, hence why this is working but I strongly suspect that extended access will eventually be removed there also.

The only long term option for FD at this time is really to get on the work required to adapt the Engine to access direct mode, else VR will simply cease working (in the not to far future), probably closer than many think.

Mr Braben has stated many times that this game will support VR devices so I fully expect his company to get on with it.
 
Hugely disappointing. Not supporting Oculus at launch, means not supporting VR. We need to come together as a community and make it clear that this is important to us.
 
For those who are disappointed, unless I missed it, we have no reason to believe the actual CV1 release date is near.


This is CV1 pre-order, which is basically them collecting info that will help them determine how many to produce.


In this day and age, pre-order doesn't even mean the product ships in 12 months necessarily. I have yet to personally see anything about when the product will actually ship, or even a hint, maybe tomorrow will have something. Even a statement that says when the product is estimated to ship means nothing. The only solid thing is when people start getting product shipping notifications.


I am just as excited as the next guy or girl about the CV1, but I suspect we're still months away from CV1.


The announcement of CV1 preorders came unexpectedly, otherwise Frontier really had no reason to start hammering out later support to handle for the CV1. This is them kindly reminding us of that reality.
 
They haven't announced the launch date for the cv1, calm down. It's just the pre-order date. Launch could be like 4 months from now for all we know.

*edit* beat me to it
 
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Personally I will only support games that cater to all HMDs. Obviously this doesn't relate to the free ones (Lucky's Tale and Valkyrie) but I simply won't buy anything that is otherwise an exclusive - HMDs should be peripherals, not platforms, and all exclusives will be boycotted by me. Seeing as I'm getting a CV1 for free I'll probably buy the Vive now but the same goes for that - exclusives can sod off!

FD have the final Oculus SDK - if they don't put the effort in to support CV1 then ED can sod off too. :p
 
For those who are disappointed, unless I missed it, we have no reason to believe the actual CV1 release date is near.


This is CV1 pre-order, which is basically them collecting info that will help them determine how many to produce.


In this day and age, pre-order doesn't even mean the product ships in 12 months necessarily. I have yet to personally see anything about when the product will actually ship, or even a hint, maybe tomorrow will have something. Even a statement that says when the product is estimated to ship means nothing. The only solid thing is when people start getting product shipping notifications.


I am just as excited as the next guy or girl about the CV1, but I suspect we're still months away from CV1.


The announcement of CV1 preorders came unexpectedly, otherwise Frontier really had no reason to start hammering out later support to handle for the CV1. This is them kindly reminding us of that reality.

*Mod hat off

+1 for reason in a sea of nonsense
 
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