Does this make any sense to any tech wizzards out there ?( I am not one!)
-remove dodgy looking link-
Guys why was the link removed? This is a valid document and not "dodgy" in any way? It actually explains a workaround using some level of coding , for the grey flashes for the rift
I tested the 1.15 beta but it was certainly not 15 gig. Was around a minute download. Around a couple of 100's MB with my connection.
Anyway, I use windows 8.1.
Sometimes I can play an hour without any greyouts and camera sticking. Then suddenly it happens.
I have never had it happen in other VR games so I honestly think its Elite related
It's MBO's fault, not PSU's.
I bought that Inateck expansion pcie card, and when I plug in all three sensors+rift, I start getting notification in Win10 that there's no enough usb bandwidth, or something like that.
I don't understand how, it's plugged into the first (small) pcie port, just above the graphics card.
Are they all plugged into the same card?
Even these expansion cards are limited to the 5gpbs, that's for all devices on that controller and oculus warn that two are about enough to hit that limit.
And even suggest the third sensor to be installed in a usb 2 port to alleviate bandwidth requirement.
It happens in other games too, whether the Devs of these games are missing a trick with the coding I don't know, but I'm convinced the problem specific to me regarding the grey outs is with SteamVR - as I only get them when I run that.
Just played a 3 hour session with no flash or sticking what so ever. All I did change compared to yesterday that was flashy was put the HMD in Another USB 3 port and ran the Oculus reset default view in VR available in settings. Put height to 183 and let the sensor scan me in the setup that followed.
Must have been something about these two things because I have never had a flash free evening before