Oculus Touch and Oculus Rift positioinal tracking SDK update

Just tested for a quick 15 mins and wow!

Was running VR high with debug tool at ss=1.25. Just turned this on via registry and upped ss=1.5 via debug. Frame rate drops to 45fps in stations and planets but it still feels like 90fps. Previously anything less than about 80fps gave me instant motion sickness.

6600k and 980ti. I bet I could 'stomach' ss=2.0 on a 1080!

Wow!
 
I tried a quick out/in station test earlier.

Original settings, 90fps in and out of station with occasional dip 60% GPU out and 95-99% in.
With ASW, 90fs out 45fps in, 60% GPU out and 50-55% in.
New Nvidia drivers with ASW, 90fs out 45fps in, 60% GPU out and 50-55% in.

I still got some micro stuttering with ASW, all seemed a little better when new drivers were installed. Further testing is needed but I can see some wierd things happening with very fast moving objects like the bars on station hatch exit. They bend.. I definitely need to test this more because I could prob crank the quality way higher!

Usually 1SS 1.4Debug

6700k @ 4.5, GTX 1080 G1, 32GB DDR4
 
not sure i see much difference with DK2
couple of questions if I may
1) How do i see my FPS to check?
2) Do you have to use the number keys each time you boot up the game to turn it on, ie CNTRL 4 for auto or CNTRL 3 for force 45 fps ASW, or does it just default to on?

thanks
 
not sure i see much difference with DK2
couple of questions if I may
1) How do i see my FPS to check?
2) Do you have to use the number keys each time you boot up the game to turn it on, ie CNTRL 4 for auto or CNTRL 3 for force 45 fps ASW, or does it just default to on?

thanks

defaults to on
 
I see no difference with ASW( if it is working). I created the appropriate HKLM\Software\Oculus VR, LLC\LibOVR\AswEnabled entry set to 1. I tried the CTRL+Numpad controls. I get the same amount of judder or lack thereof (depending on the PD I set) as before. I have Oculus 1.8. I did not have the about mentioned string in my registry (Windows 7). I did note in the post http://imgur.com/a/iApLp that he had both the above path and the Oculus key in HKLM. These 2 keys appear in my HKCU\Software path.
What am I missing guys?
 
Ok I've tried it but I don't like it. It makes some weird effects that I'm not fond of.

The new drivers are pretty good and with my settings I'm now getting 90fps everywhere (occasionally dips to 86/87 in stations but then back to 90 and goes to about 82 in outfitting). I haven't seen any stuttering.

Settings;
Debug Tool: 1.4
Model Draw: 4/5
Texture Qual: High
Shadows: Low
Bloom/Blue/Dof: Off
AA: FXAA
SS: 1.0
AmbOcc: Low
Env Qual: Ultra
FX Qual: High
Reflections: Low
Material Qual: Ultra
Galaxy Map: Custom(4k)
Terrain Qual: Ultra
Terrain Mat Qual: High
Terrain Samp: High

6700k, GTX1080, 32GB DDR4
 
I see no difference with ASW( if it is working). I created the appropriate HKLM\Software\Oculus VR, LLC\LibOVR\AswEnabled entry set to 1. I tried the CTRL+Numpad controls. I get the same amount of judder or lack thereof (depending on the PD I set) as before. I have Oculus 1.8. I did not have the about mentioned string in my registry (Windows 7). I did note in the post http://imgur.com/a/iApLp that he had both the above path and the Oculus key in HKLM. These 2 keys appear in my HKCU\Software path.
What am I missing guys?

You need at least Windows 8. http://i.imgur.com/p5Xkt9X.jpg
 
Okay, after messing with it a bit more I still feel that this doesn't help in Elite at all. I will give you that headtracking and positional tracking remains solid but the game (outside of the cockpit) still stutters and splutters and there is nothing that fixes that. All you folk saying "smooth as butter" or "Constant 90FPS" are talking rubbish or only focusing on head / positional tracking. I have tried a multitude of settings all result in the same rubbish performance seen in this game on a regular basis. I think you guys need to do some proper testing before making such claims here on the forum.

Specs: GTX1080 Strix, i7 6700k @4.5GHz, 16GB of DDR4. Latest NVidia Drivers.

Testing scenarios.

Rolling like crazy outside of a station with it fully in view = Stutter and splutter seen outside of the cockpit. Some horrid jumps and jerks as the ship rolls or pitches.
Fighting in a RES = Unplayable in my opinion. The game jumps, splutters and jerks while tracking ships or asteriods.
Supercruise = Occassional jerks and splutters as textures load. Noticable when you jump into a system with the sun in view. Again any fast rolling show this almost instantly.

Some of the settings I have tried:

Ultra
High
VR High
VR Low

Custom1:

Debug Tool: 0
Model Draw: half way
Texture Qual: High
Shadows: med
Bloom/Blue/Dof: Off
AA: FXAA
SS: 1.5
AmbOcc: off
Env Qual: high
FX Qual: High
Reflections: Low
Material Qual: high
Galaxy Map: low
Terrain Qual: high
Terrain Mat Qual: High
Terrain Samp: low

Custom2:

Debug Tool: 0
Model Draw: half way
Texture Qual: High
Shadows: med
Bloom/Blue/Dof: Off
AA: FXAA
SS: 1.0
AmbOcc: off
Env Qual: high
FX Qual: High
Reflections: Low
Material Qual: high
Galaxy Map: low
Terrain Qual: high
Terrain Mat Qual: High
Terrain Samp: low

Custom3:

Debug Tool: 0
Model Draw: half way
Texture Qual: med
Shadows: med
Bloom/Blue/Dof: Off
AA: FXAA
SS: 1.5
AmbOcc: off
Env Qual: med
FX Qual: med
Reflections: Low
Material Qual: med
Galaxy Map: low
Terrain Qual: med
Terrain Mat Qual: med
Terrain Samp: low


Custom4:

Debug Tool: 0
Model Draw: half way
Texture Qual: med
Shadows: med
Bloom/Blue/Dof: Off
AA: FXAA
SS: 1.0
AmbOcc: off
Env Qual: med
FX Qual: med
Reflections: Low
Material Qual: med
Galaxy Map: low
Terrain Qual: med
Terrain Mat Qual: med
Terrain Samp: low

This game (anything outside of the cockpit) under any scenario with or without SS and with or without the new space warp, falls to bits as soon as you perform any fast movement or constantly roll with other objects in view. Period.

All space warp does is make the UI and menus look like rubbish and buggy.
 
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That's a total different experience with mine CylonSurfer. I spent 3 hours yesterday after my last post here making tests in ED and playing in RES and now the game is smooth 95% of the time with higher graphical settings than before. It's a real game changer for me. RES was stuttering nearly all time during dogfight and now it's smooth like never it was. I first set my games to get exactly 90 fps in the station I was, without more headroom (using the debug tools Performance display) and now I cannot feel when the ASW automatically switch ON or OFF (using CTRL+4). I still had heavy stuttering occasionally (around once per minute) and I first thought it was the switch between 90fps to 45fps or 45 fps to 90fps but in fact it was when the game cannot handle even 45fps and go lower than that. So I lowered a little bit some graphical settings (but they still far upper than before ASW) and now I keep 45fps ASW ON or 90fps ASW off and never go lower than 45fps, and all is smooth. landing or taking of from station is smooth, RES dog-fighting are smooth, all is smooth. That's even triggered a new feeling : I'm more sensitive to ship movement (mainly roll) as previous judder was constantly remember me I was in a game, and now smoother gameplay make me feel I'm in the ship ! ;)

I' am really happy with this new feature ! :)

GTX 1080 OC 2Ghz last driver 373.06
I7 3770K OC 4,4Ghz
16GB RAM
Settings "Personal" (no presetting like VR low etc.) all at max but Shadow Medium, and turned off due to personal taste : Occlusion, bloom, blur and AA.
SS in game 1.0 and in Debug Tools 1.5.
ASW on Auto (CTRL+4 as soon as I enter the game.)
 
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Sorry, but I don't believe you. I spent hours with a friend last night changing settings and testing different scenarios. Both of us see the stutter with or without ASW enabled over a range of settings.
 
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I too spent hours with this yesterday and whether you believe it or not, i am getting far higher performance than i was a day previous to using the ASW hack. i've been able to up the graphical settings and maintain a smooth performance. It's a huge performance boost for me, no question.
 
Sorry, but I don't believe you. I spent hours with a friend last night changing settings and testing different scenarios. Both of us see the stutter with or without ASW enabled over a range of settings.

I believe both of you. Everyone's experience varies, in some cases quite dramatically.

I'm fairly happy with my current settings. if they haven't exposed it in the Oculus SDK, there's probably still some work being done on it at Oculus and nVidia/AMD.
Will monitor this and other related threads and see what happens in a few days.

Good arguments from both sides at this point. Try to quantify the differences as much as you can and accept that others can have good/bad (and ugly) experiences that differ from your own. Your mileage may vary in all its glory! :D
 
@CylonSurfer : I guess something don't work as expected on your configuration, all posts I saw in all forums are positives ones...

Do you see some differences whatever they are when pressing CTRL+1 to +4? Sorry in advance it's it sound also basic : did you display the Performance window of the Debug tools to be 100% sure something happen when pressing CTRL+1 to +4 (fps change, etc.)? Also, in one of my PC the Numpad is not locked by default so keys on Numpad are set to PageUp, End, etc by default, instead of number, worst to check?

Just trying to help friendly, don't shoot me please ;) I can understand something don't work for you, or you're too sensitive to the fps change, but don't say we are all lying ;) that's sad you don't see the improvement lot of people saw, possibly ASW work fine but you're more sensitive to the FPS change? but you said massive stutter so I'm pretty sure something don't work as expected. 45fps bring light blur, nearly invisible for me, I can even play using CTRL+3, always ASW on and 45 fps and game is more than playable for me.
 
I have i7 5930K, MSI X99S SLI Plus motherboard, 2x GTX980 (373.06 drivers, overclocked), Windows 10, 16GB DDR4. Elite works really well, using 1.4X SS. It is smooth as butter, but sometimes I see some hiccups. Overall very pleasant experience.
No problems in RES sites.
 
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It looks like it is working as a flat 90 when flying around in space when I go in station a flat 45. However, If I look left or right at a panel though there is a millisecond drop to 42 then right back to 45. Normal?
 
It looks like it is working as a flat 90 when flying around in space when I go in station a flat 45. However, If I look left or right at a panel though there is a millisecond drop to 42 then right back to 45. Normal?

I experience the same. I use a GTX 970 and started in VR Ultra, working my way down with Anti Aliasing and Ambient Occlusion... But this judder only appears inside stations, the rest of the experience is just incredible.
 
OK, I'm pretty confused about this ASW stuff ... I've done the registry hacks but how can I tell if it's now working? Is there some kind of clue? And what's this stuff about pressing Ctrl and the number keys? Is this documented officially somewhere? (and surely some registry hack can't be the official way to turn this feature on).
 
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