Oculus vs. Vive 'head 2 head' in elite

Since playing on elite using the oculus at the launch party I have been adamant that I will be buying a vr setup when it comes out. But, increasingly, I found myself disillusioned with the oculus itself. The Facebook buyout, the total secrecy on final specs and the increasing amount of competition from things like the vive, but also star breeze.

What I really want to see now is a decent side by side comparison of the vive with the oculus to determine which is better for elite (which is, after all, the only reason I want to get one)

I'm hoping that some lucky person has the good fortune to have both and the charitable nature to perform the comparison.


Puuuuuleeeease
 
From what I can find vive is coming out ahead, though yeah it is pretty tricky to compare before both actually are released.
 
On paper, the vive seems better, but that is mainly because the final spec on the consumer oculus still have not been released (unless I missed it, I do try and keep up)
 
What I really want to see now is a decent side by side comparison of the vive with the oculus to determine which is better for elite (which is, after all, the only reason I want to get one)

I'm hoping that some lucky person has the good fortune to have both and the charitable nature to perform the comparison.


Puuuuuleeeease

Pretty sure you'll get a few comments on this.

I was at EGX today, had a go of the Vive, I've not tried the Occulus. I talked to one Ambassador who'd tried both and the guy in the queue in front of me owned an Occulus and was about to try the Vive.

I'm sure there'll be a whole bunch of DK2 owning EDers who'll have tried the Vive by the end of the weekend.

Only comment I can add is the Vive was cool, you can see all the pixels though, it doesn't quite feel high enough dpi, though I understand it's better than the Occulus.

VR is weird. :p

ust to throw in, I understand Frontier have said they intend to fully support the Vive going forward so it sounds like if it's for ED then the Vive is likely gonna be the one to go for.
 
Last edited:
See all the pixels? That's what I was afraid of :( apparently there is no screen door effect like you have in the DK2, so that's an improvement at least.

I wish they would come up with some way of making tiny screens with such a high resolution that the individual pixel elements are beyond human resolution - I don't know, stack them in layers or something lol
 
Pretty sure you'll get a few comments on this.

I was at EGX today, had a go of the Vive, I've not tried the Occulus. I talked to one Ambassador who'd tried both and the guy in the queue in front of me owned an Occulus and was about to try the Vive.

I'm sure there'll be a whole bunch of DK2 owning EDers who'll have tried the Vive by the end of the weekend.

Only comment I can add is the Vive was cool, you can see all the pixels though, it doesn't quite feel high enough dpi, though I understand it's better than the Occulus.

VR is weird. :p

ust to throw in, I understand Frontier have said they intend to fully support the Vive going forward so it sounds like if it's for ED then the Vive is likely gonna be the one to go for.

Ok, so that is the 'screen door' effect, as you said, when the pixel density is low enough that you can see between them. I honestly didn't think the vive would suffer from that given the screen specs. Thanks for the feedback.

Any comment on peripheral vision? Could you see the edge of the screen at all?
 
Last edited:
I am a terrible person , but for me its simple
Vive is by valve , and the rift is not... therefor the vive is better ; all hail GabeN
 
I am a terrible person , but for me its simple
Vive is by valve , and the rift is not... therefor the vive is better ; all hail GabeN
Backing by valve will certainly help the system to stay in support. Just look at the Kinect, that is still an awesome piece of equipment, but no one is bothering to write stuff for it...... Well at least not games ��
Valve, via steam, green light, etc. Should hopefully keep things rolling for a good long while

- - - Updated - - -

I can see individual pixels on my monitor when playing at 1080p.

Is your screen 60" or something?
 
The final required specs for the Rift were announced four months ago, GTX970/RX 290, i5-4590 8g ram. Final release specs seem pretty nice(2160x1200 @90Hz), better than the DK2, and all the reviews I've seen lately(E3 in July and since) seems to indicate the actual release mode of the Rift is pretty amazing. I'm actually looking at getting one myself next year, just need to upgrade my vidcard for it.

The Vive, haven't seen any reviews on it, but to be honest, I haven't actually looked. I'm not a fan of Valve or their products, they are FAR too LowestCommonDenominator driven for my tastes, and that is never a good thing for hardware, much less VR hardware.
 
Isn't vive supposed to be quite a lot more expensive than the Rift?
Rift if for sitting down (good enough for Elite). Vive, with it's motion tracking camera things is for bigger gaming spaces where you can stand and move around a bit.

I cannot see how Rift would not win the consumer markets.
 
See all the pixels? That's what I was afraid of :( apparently there is no screen door effect like you have in the DK2, so that's an improvement at least.

I wish they would come up with some way of making tiny screens with such a high resolution that the individual pixel elements are beyond human resolution - I don't know, stack them in layers or something lol

Well I've never tried one before.

But as soon as I put it on I noticed the delimiter lines between pixels, not sure what they're called. I presume screen manufacturing just isn't quite high dpi enough yet.

From the brief go I had (1.5 hour queue and you only get enough time to try a single combat training mission).... The image quality just doesn't match up to a half decent monitor, as I say I only briefly tried it but I think I'd describe it as being because you're much closer to the pixels, and well screens have generally evolved not to be placed a few inches from your eye.

When I say you can see all the pixels, you quickly switch to concentrating on what's going on in the game, but I think the pixels being so close they almost have a perceptable "glow" to them that you wouldn't normally notice. The resulting image just doesn't look quite right, almost slightly cartoony in a way (I'm finding it hard to describe exactly what I mean, you wouldn't do graphic asset design using one let's put it that way).

No doubt VR is very cool and I'll likely have one depending on the price.

The most amazing thing about the VR for me though was not looking round the ship or seeing an asteroid or anything like that, it was looking down and seeing your own body and arms. You look down and see an arm where yours is but this one's clad in a black pilot's suit, something clicks in your brain and it *is* you, something very weird going on there, but very cool at the same time. (I think I had a pair of <female anatomy> too!)

The rest, the looking round and seeing things I think for me is nice but no different to say going to see a 3d film at the cinema, in that it's novel but you soon get used to it.

As I say what I found to be most amazing about it was the bizarre disjointed sense of self that happens when you see your own body, the weird sense of becoming the avatar sort of effect. It's that where it feels the real immersion is.

- - - Updated - - -

I am a terrible person , but for me its simple
Vive is by valve , and the rift is not... therefor the vive is better ; all hail GabeN

Alternatively, Occulus is by Facebook. Nuff said, get a Vive.
 
Last edited:
Whatever you buy when they come out you will be selling or boxing for a much better unit in the following year.

Wait for the "This is what the units should have been " reviews a year after the initial release when the 2nd gen come out. Cover me in custard and call me Suzan if I'm wrong.
 
I've kept off buying OR because of the quality issue. If the Vive is better, then I will have a look. Its just a shame we can't get a real comparison yet. Most sites are backed by 'ad money', so unbiased views are getting even harder to find nowadays, even YT is money led in many cases.
 
Personally, I'll stick with OR.

I don't see the benefits of this 'walking around' idea, as I
a) don't have a room to spare just for my VR experience and
b) don't think, this cables will be very compfortable while walking blindly.
c) Additionally, I don't want to install those two sensors at my walls (are they wired by further cables, by the way?).

The OR is perfect for sitting (ED!) and just needs this desktop sensor to put somewhere in front of me or at one side.
And I prefer its look.
 
Whatever you buy when they come out you will be selling or boxing for a much better unit in the following year.

Wait for the "This is what the units should have been " reviews a year after the initial release when the 2nd gen come out. Cover me in custard and call me Suzan if I'm wrong.

Aye this is how I feel.

I think there are definite improvements to be made, and I also think companies are rushing to get thiers out the door asap. These two combined for me says there'll be revisions not far down the line.

Right now I think depends on the cost, if it's reasonable I may just grab one anyway, ED is indeed awesome in one :) (although I feel at least part of the awesomeness is the headtracking).
 
Last edited:
Isn't vive supposed to be quite a lot more expensive than the Rift?
Rift if for sitting down (good enough for Elite). Vive, with it's motion tracking camera things is for bigger gaming spaces where you can stand and move around a bit.

I cannot see how Rift would not win the consumer markets.

This quote above is right, iirc the early vives needed pictures stuck on the walls around the room as it encourages you to get up and walk about, those little indents on the pictures of it are cameras scanning the area, they got the tech now to the level where it doesent need the pictures onwalls just a well lit room and a couple of sensors in the corners, so walky walky or more...seen those vids where a guys holding a gun with gloves and such running around going pew pew. The vive looks like its directed more to that kind of game.

The oculus is intended for the person sitting down infront of a screen with the dk 2 tracking thingy pointed at you. I would say build more for elite but....im leaning to vive more myself tbh as i can see the vive doing almost everything a rift can but more.

Theyre 2 different things in a sense in the direction theyyre going. It is kind of similair to microsoft kinect and playstation move. Alot of the same games on one could easily work on the other with little adjustment but then some go out their way and make something the other cant do...
 
Last edited:
Back
Top Bottom