Oculus vs. Vive 'head 2 head' in elite

Personally, I'll stick with OR.

I don't see the benefits of this 'walking around' idea, as I
a) don't have a room to spare just for my VR experience and
b) don't think, this cables will be very compfortable while walking blindly.
c) Additionally, I don't want to install those two sensors at my walls (are they wired by further cables, by the way?).

The OR is perfect for sitting (ED!) and just needs this desktop sensor to put somewhere in front of me or at one side.
And I prefer its look.
Just FYI, Oculus has exact same kind of walking around thing, it isn't a thing you 'need' to use.
 
Whatever you buy when they come out you will be selling or boxing for a much better unit in the following year.

Wait for the "This is what the units should have been " reviews a year after the initial release when the 2nd gen come out. Cover me in custard and call me Suzan if I'm wrong.

You're right, 'wait for the shake out' and updates; that's what I'll do.
 
Just FYI, Oculus has exact same kind of walking around thing, it isn't a thing you 'need' to use.

Can't believe standing up and walking around isn't the first thing anyone owning a DK2 tried right after first putting it on.

My main reasons for getting a Vive first are:

1. It comes out first (duh).
2. It doesn't come packed with an Xbox controller (I already have three I don't use).
3. I'd rather let the NSA mount a camera on my crown jewels with a selfie-stick rather than ever registering with facebook or using software linked to them I'd have to connect with any RL account information.
 
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I was planning to buy both but I'm starting to get annoyed about Palmer Luckey's offhand dismissal of the Vive and refusal to support interoperability.
 
Personally, I'll stick with OR.

I don't see the benefits of this 'walking around' idea, as I
a) don't have a room to spare just for my VR experience and
b) don't think, this cables will be very compfortable while walking blindly.
c) Additionally, I don't want to install those two sensors at my walls (are they wired by further cables, by the way?).

The OR is perfect for sitting (ED!) and just needs this desktop sensor to put somewhere in front of me or at one side.
And I prefer its look.

Agree completely. To me I simply dont have the space for a dedicated room, and besides, what is the killer Vive App? Maybe, just maybe when a killer standup and walk around APP comes along ( a flawless old school dungeon crawler perhaps )....but I am also a bit worried about disorientation. Really I have so little free time as it is, I can only afford to focus on a single thing. OR and ED is more than good enough for now.

I could sort of see "social VR". Like the Vive in a room with friends on a couch in the back of the room, and you take turns in a 10 minute scary VR adventure, watching each other and laughing. Kind of like making a fool out of yourself with dancing on the Kinnect - that would be cool for a short period of time....but long term I am still with the OR.
 
Whatever you buy when they come out you will be selling or boxing for a much better unit in the following year.

Wait for the "This is what the units should have been " reviews a year after the initial release when the 2nd gen come out. Cover me in custard and call me Suzan if I'm wrong.

You are undoubtedly correct, however I've come to realize several things in all my years of using various pieces of technology:

A) There will always be a better version "next year" so if you wait until the absolute best version is available you will never get one

and

B) By the time you get yours, I'll have been playing Elite Dangerous in sweet, sweet VR for a whole year! (More counting DK2 time.) ;)

Basically, being an early adopter of any tech is a consideration of how much the experience is worth to you now versus having a slightly better experience later.

Desert63 said:
and besides, what is the killer Vive App?

Elite Dangerous :D
 
The final required specs for the Rift were announced four months ago, GTX970/RX 290, i5-4590 8g ram. Final release specs seem pretty nice(2160x1200 @90Hz), better than the DK2, and all the reviews I've seen lately(E3 in July and since) seems to indicate the actual release mode of the Rift is pretty amazing. I'm actually looking at getting one myself next year, just need to upgrade my vidcard for it.

The Vive, haven't seen any reviews on it, but to be honest, I haven't actually looked. I'm not a fan of Valve or their products, they are FAR too LowestCommonDenominator driven for my tastes, and that is never a good thing for hardware, much less VR hardware.

can you post a link to those cv1 specs please. I was aware of the PC specs, that announcement was part of the reason i switched off. I wasn't bothered about the pc end. I wanted to know what the headset had in it.

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SlackR did a review of his experience of both on Gamescom (although not in ED for obvious reasons).

Personally I'll get a Vive, wont pre-order the rift but don't rule out buying both.

awesome, thanks

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Isn't vive supposed to be quite a lot more expensive than the Rift?
Rift if for sitting down (good enough for Elite). Vive, with it's motion tracking camera things is for bigger gaming spaces where you can stand and move around a bit.

I cannot see how Rift would not win the consumer markets.

the most recent story for oculus I saw simply stated 'more than $300' for the rift so its anyone's guess really

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I wish. :( Just 23.5", so fairly small. Yet you can still see pixels, both in-game and for example in many signatures on the forum. Lean-in a bit closer and there everywhere.

ahh ok, leaning in a bit I can also start to see the grid of individual pixels. imaging that x10 larger and you get a feeling for what the effect was like in the DK2
 
Whatever you buy when they come out you will be selling or boxing for a much better unit in the following year.

Wait for the "This is what the units should have been " reviews a year after the initial release when the 2nd gen come out. Cover me in custard and call me Suzan if I'm wrong.

yup, this is bound to happen to some extent. It could go any which way though. I think oculus lost its way slightly in its own hype. but I also think that the vive could suffer if it was rapidly developed as response to oculus popularity. Although this just reinforces the need to actually try them both before purchase.
 
Personally, I'll stick with OR.

I don't see the benefits of this 'walking around' idea, as I
a) don't have a room to spare just for my VR experience and
b) don't think, this cables will be very compfortable while walking blindly.
c) Additionally, I don't want to install those two sensors at my walls (are they wired by further cables, by the way?).

The OR is perfect for sitting (ED!) and just needs this desktop sensor to put somewhere in front of me or at one side.
And I prefer its look.

Regarding points a/b: There's no reason why the Vive wouldn't be just as appropriate and just as good at seated games. It just has a greater range for when it is required. I'm sure Elite is not planning on using more than a chair scale for now.

Regarding point c: You don't need to install the sensors on the walls. One on the desktop would work just as well as the OR camera. Again, the Vive sensors just gives more freedom IF YOU WANT IT.

There might be a price gap and there might not be.

The look of the Vive development edition seen so far will NOT reflect the look of the final consumer version of the Vive that will come out later. They have said it will look very different.

For use with Elite, at this point, I see absolutely no advantage to the OR (except a possible lower price).

Frontier seems to think that the Vive is a really good match for Elite.
 
Whatever you buy when they come out you will be selling or boxing for a much better unit in the following year.

Wait for the "This is what the units should have been " reviews a year after the initial release when the 2nd gen come out. Cover me in custard and call me Suzan if I'm wrong.

I have already held off getting the DK2 waiting for a consumer version (Although, I only started looking into VR a couple of months ago). This was already a tough choice.

The main problem with your statement is - There will always be a newer, better, lighter, quicker, etc, version in research and development. So if you use that logic to wait for the better unit, you will always be waiting.

I plan to get either a consumer Vive or OR when they come out (havn't decided which one yet). Then, when the newer better unit is released, if it is substantially better, then buy that one and sell the old one, as you said. However, I think the big leap forward in gaming experience will justify this.

I actually see the biggest issue is computing power. I will need to get a new graphics card (i will probably get the 980 Ti) first. These newer better units will most likely contain even higher resolution screens - and as a result even powerful computer. Remember that increases in screen resolution is not a linear scaling in the number of pixels, its quadratic scaling.
 
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Guys, HTC Vive and oculus CV1 have the same hardware screens. Same resolution and refreshrate. Meaning the consumer experience will be quite similar visually for ED.

And some other facts: Both Vive and Oculus CV1 can be played sitting down, standing up or walking around. Both Vive and CV1 will do their main consumer launch in Q1-16. So
neither really comes first, in any real sense.
 
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If your going for a new GPU then I would actually go for an AMD Fury X instead of the 980Ti, reason being DX12, the Fury X has better DX12 support and more importantly the AMD cards have much lower latency when it comes to rendering VR content thanks to Liquid VR.

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Guys, HTC Vive and oculus CV1 have the same hardware screens. Same resolution and refreshrate. Meaning the consumer experience will be quite similar visually for ED.

And some other facts: Both Vive and Oculus CV1 can be played sitting down, standing up or walking around. Both Vive and CV1 will do their main consumer launch in Q1-16. So
neither really comes first, in any real sense.

You are correct on several points, Vive will have a limited launch this year, followed by a mass lauch Q1 next year, Vive will also come as a complete package, the Rift will not, you will have to wait 3-6 months before you can get proper VR controllers, while not important for ED, they are essential to the VR experience as a whole and I personally am totally baffled by why Oculus have chosen to launch without it even though they them self's have said just how important getting input right is.
 
I've posted this elsewhere, but might be worth a read if anyone's interested:

I already own a DK2, and tried the Vive at EGX on Thursday in the HTC booth rooms (so not the Frontier ones)- I was hoping to see a different demo for the HTC one and then try the Frontier one later, but ED was really being pushed as the premier experience (no bad thing of course), but I was hoping to see something like the Portal 2 Vive demo for this to see something brighter for comparison, but hay-ho.

So, I met a chap called Aaron (I think) from Frontier, but time was really limited so I only got five minutes to try things. There was actually a small technical issue at the time- the headset needed calibrating "again" (so he said) as I noticed a blue box sitting above me whilst I was flying around- apparently this is the grid you'd see when you reach the limits of room you're in. I had to therefore ignore this floating blue box (think Star Trek holodeck) as time was pressing for others outside (it was busy!). I found it odd that this had happened at all- this was obviously a sitting experience, as I got to see in the blacked out room the two units that are set up to map the room out, and I had to sit down on a seat with an X52 Pro in front (so no moving around for this sadly!).

The text is much clearer than the DK2, although it still is pixelated a little. The headset felt a little lighter and certainly fitted to the face was more comfortable than the Rift, although obviously nobody has tried any release products to make a fair comparison!

So, certainly no real screen door, and no stutter although as I suspected it would be, this was just the Training Scenarios we've all got already. My personal opinion on the stuttering is network latency to the Amazon servers, so the fact I experienced none was to be expected, but I reckon that probably hadn't gone away for us completely.

I asked about the hardware specs and he wasn't sure (some equipment is loaned by EGX so I'd been told later), and I asked about whether SteamVR required the game to be running under Steam at the time and he'd already left the room whilst I was playing, and I wished I could have had more time to probe further! The thing is, both my friend and myself got separate booths to try things out, and time meant we couldn't have a good look around the menus or change any options- the demo person also had a screen and were controlling the menus to get us in and out of those scenarios.

Personally, I prefer the Vive, but who knows how the Oculus CV1 will compare. However, I will buy one of these anyway, as I can't see SteamVR integration from failing to produce some great titles. Oculus seem to be standing still- HTC Vive was all over the place at EGX!
 
Vive will also come as a complete package, the Rift will not, you will have to wait 3-6 months before you can get proper VR controllers, while not important for ED, they are essential to the VR experience as a whole and I personally am totally baffled by why Oculus have chosen to launch without it even though they them self's have said just how important getting input right is.

Im actually not totally sure about this any more Madmossy. Sure roomscale and the tracked wands will be great in VR, no question. But will this be the main way to play VR in 2016?
Im an early adopter and was with the first 100 DK1s and DK2s shipped out. Also been in ED since beta 2 with about 50-60 hours logged in ED in VR and DK2.
And I think Oculus way of shipping a standard controller like the xbox is a brilliant move right now. Its very easy and familiar to develop for for 1000s of developers out there. And its a proven concept
that works well. Its however NOT a VR controller by any means, and not even a substitute for a 3d controller. Oculus fully knows this. But its a great way for them to ship fast, keep the cost low and add a
familiar controllscheme from the start, one that EVERYONE knows well.

Doing great VR input the right way is hard, really hard. And its also not a great way to controll stuff in most regular games out there. And there will be alor of regular VR games in 2016.

VR input is still more or less up in the air, and is a very much an unproven and untested concept for the majorty of games out there. There will be great motionscontrollable games in VR. The whole oculus connect show was
giant Oculus Touch success. But from the start in Q1-2016? Im not so sure. And for ED absolutely not. Who drives their ship with motion controllers?
 
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Steam is more important than a controller for PC gamers, and PC gamers are the ones with the money for VR headsets and expensive AAA VR games.
 
I've kept off buying OR because of the quality issue. If the Vive is better, then I will have a look. Its just a shame we can't get a real comparison yet. Most sites are backed by 'ad money', so unbiased views are getting even harder to find nowadays, even YT is money led in many cases.

https://medium.com/@Heffle/5-days-of-vr-at-siggraph-2015-f503658e26d3

This guy heffle has written some nice stuff, good (but long) article there. He talks about preferring the CB headset to Vive.
 
3. I'd rather let the NSA mount a camera on my crown jewels with a selfie-stick
It takes all types. :p

rather than ever registering with facebook or using software linked to them I'd have to connect with any RL account information.

I never thought of that. Are you saying that you will need a Facebook account to use the Rift?
 
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