Odyssey Ganks

Robert Maynard

Volunteer Moderator
If gankers in Open become so prevalent that they aren't fun to play among when on foot then, I suspect, at least some players won't tend to play among them.

Game features don't care which game mode a player is in - it's up to each player to decide who they want to play among, or not, as the case may be, at the beginning of each game session.
 
If you thinking popping harmless ships gets the ganker salivary glands going, just imagine them being able to strafe players running around the popular land based areas. I'm not saying I would ever visit these places in a T10 with 9 dumbfires that can cover square kilometers in death, but plenty will. Getting camped in fps games generally drives players nuts as-is, and that is with the camper being on foot and technically killable. But being camped by a spaceship of death strafing you from kilometers up flying by while you plink at it uselessly with your rifle? Oof. The salt threads this is going to generate are going to be epic.

I'm really curious to see how this is handled. Will dirt-legs players be immune to ship fire? Sounds ridiculous, but I'm not sure what else they could do to prevent this besides totally barring hardpoint deployment on the 'tenous atmosphere' worlds, which would really suck for CMDRs. Will dirt-leg weapons be magically powerful enough to threaten ships? That would be ridiculous as well, but again, what are the options?
Try hunting SRV on planet surface and tell me if that's easy.

I had one guy trying to kill me amongst guardian ruins once. It was actually fun. He tried really hard, couldn't do it and I managed to eventually slip away, watching later from distance how he was searching for me.

I imagine players in ships might have hard time spotting on-foot players, let alone hit them with anything.
 
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I don't think it will be a big deal. You take cover, you find a ship of your own, or you get immediately mailed back to a respawn.

Won't be any different than getting popped by aircraft or artillery fire in a tactical shooter.



All that stuff around surface outposts, geo/biosites, or alien structures is probably going to be hard cover.

If you are in the middle of nowhere there won't be anyone that's going to find you anyway.

They'll probably massively reduce the damage ship-fired weapons do to players, probably so you can tank 4-5 salvos of dumbfires, and cap the render distance on players at something like less than 100m if you're in a ship.
 
some sheilding near instelations, and for outside, have players equip a range-finder / designator in a free equipment slot (like planetary landing module) Target and 'paint' a ship with this, a massive Surface to air cruise missile is launched from nearest bit of civilisation that does 50K raw damage and does not sucumb to point defence.

The reason these are not used in space, by ships etc. is they are just too massive, and need to be hooked up to a power plant at all times to prevent detonation
 
Unless the dirt-leg players are CMDRs, they are never going to be all that far from POIs. Walking is slow.
No, again, I'm asking how a ganker would find anyone to kill in the middle of nowhere. They will find people at ssettlements potentially, where missions etc are going on, but there is cover there ie buildings. The other locations players will be out and about will be randomly generated poi's or mission related poi's, and the player will be in the middle of nowhere. How would a ganker toodling around a system looking for someone to squish find them, other than by interdicting in space? The likelihood of stumbling on them on a planet is small.
 
That is fine but don't you have to die first?? I can't afford that, it will cost too much in lost data (assuming the same rules will apply as to the ship with unsold exploration data)...
Blocking is easy, every few minutes while playing, go to the comm menu, scroll over to history and block everyone listed. A dozen to day, another dozen tomorrow, repeat every day until eventually you'll be in open but it will seem like solo.
 
Blocking is easy, every few minutes while playing, go to the comm menu, scroll over to history and block everyone listed. A dozen to day, another dozen tomorrow, repeat every day until eventually you'll be in open but it will seem like solo.

I get that but by the time you know who to block you will be more than likely dead... And it sounds like you need to die few times... Wouldn't solo sort out that problem once and for good??
 
I get that but by the time you know who to block you will be more than likely dead... And it sounds like you need to die few times... Wouldn't solo sort out that problem once and for good??
One can block every single person who happens to enter the same instance another is in, and for no other reason but their own. Though it can and would take a significant amount of time to block every single player. Most choose to play in solo and not be bothered with the blocking process. However, one can't play with selected friends in solo, thus one can join or create a private game. there are hundreds to join and creating one of your own is very easily done.
 
My guess is that the next dev diary, titled "The Sphere of Combat" might just answer some questions like this...
 
I'm gonna go out on a limb and say; There will always be the ability to block!

I'm not certain block will work the same way in Odyssey. It's clear they want to increase player numbers by going after some of that lucrative FPS segment, and to be able to block other players in what is essentially a tactical FPS would completely break any direct competitive elements, and risk seriously crapping up co-op play.

If it does work the same way, it will seriously limit the appeal of the first paid expansion in five years.

It may very well work the same way, but that would largely limit the appeal to a modest subset of the current player base.

They'll probably massively reduce the damage ship-fired weapons do to players, probably so you can tank 4-5 salvos of dumbfires, and cap the render distance on players at something like less than 100m if you're in a ship.

I wouldn't be surprised about the latter, but the former doesn't make much sense, since even SRVs can be one-shot by a variety of ship mounted weapons...mines most notably.
 
Strafing players on the ground will be quite something, although I expect engineered hand weapons will be able to one shot ships because of balancing issues from the outset. Or not. :D :D
 
Imagine this foot as a T-10.

iu


I'm expecting much hilarity.

Only if the game plays the correct "squelch" sound to match!
 
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