Don't play in Open, problem solved 
Try hunting SRV on planet surface and tell me if that's easy.If you thinking popping harmless ships gets the ganker salivary glands going, just imagine them being able to strafe players running around the popular land based areas. I'm not saying I would ever visit these places in a T10 with 9 dumbfires that can cover square kilometers in death, but plenty will. Getting camped in fps games generally drives players nuts as-is, and that is with the camper being on foot and technically killable. But being camped by a spaceship of death strafing you from kilometers up flying by while you plink at it uselessly with your rifle? Oof. The salt threads this is going to generate are going to be epic.
I'm really curious to see how this is handled. Will dirt-legs players be immune to ship fire? Sounds ridiculous, but I'm not sure what else they could do to prevent this besides totally barring hardpoint deployment on the 'tenous atmosphere' worlds, which would really suck for CMDRs. Will dirt-leg weapons be magically powerful enough to threaten ships? That would be ridiculous as well, but again, what are the options?
I don't think it will be a big deal. You take cover, you find a ship of your own, or you get immediately mailed back to a respawn.
Won't be any different than getting popped by aircraft or artillery fire in a tactical shooter.
All that stuff around surface outposts, geo/biosites, or alien structures is probably going to be hard cover.
If you are in the middle of nowhere there won't be anyone that's going to find you anyway.
No, again, I'm asking how a ganker would find anyone to kill in the middle of nowhere. They will find people at ssettlements potentially, where missions etc are going on, but there is cover there ie buildings. The other locations players will be out and about will be randomly generated poi's or mission related poi's, and the player will be in the middle of nowhere. How would a ganker toodling around a system looking for someone to squish find them, other than by interdicting in space? The likelihood of stumbling on them on a planet is small.Unless the dirt-leg players are CMDRs, they are never going to be all that far from POIs. Walking is slow.
I'm gonna go out on a limb and say; There will always be the ability to block!
Blocking is easy, every few minutes while playing, go to the comm menu, scroll over to history and block everyone listed. A dozen to day, another dozen tomorrow, repeat every day until eventually you'll be in open but it will seem like solo.That is fine but don't you have to die first?? I can't afford that, it will cost too much in lost data (assuming the same rules will apply as to the ship with unsold exploration data)...
Blocking is easy, every few minutes while playing, go to the comm menu, scroll over to history and block everyone listed. A dozen to day, another dozen tomorrow, repeat every day until eventually you'll be in open but it will seem like solo.
One can block every single person who happens to enter the same instance another is in, and for no other reason but their own. Though it can and would take a significant amount of time to block every single player. Most choose to play in solo and not be bothered with the blocking process. However, one can't play with selected friends in solo, thus one can join or create a private game. there are hundreds to join and creating one of your own is very easily done.I get that but by the time you know who to block you will be more than likely dead... And it sounds like you need to die few times... Wouldn't solo sort out that problem once and for good??
I'm gonna go out on a limb and say; There will always be the ability to block!
They'll probably massively reduce the damage ship-fired weapons do to players, probably so you can tank 4-5 salvos of dumbfires, and cap the render distance on players at something like less than 100m if you're in a ship.
Imagine this foot as a T-10.
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I'm expecting much hilarity.
Only if the game plays the correct "squelch" sound to match!