Odyssey Ganks

In all fairness, I'd expect PA splash damage to be seriously reduced in a vacuum or tenuous atmosphere. With no casing to fragment and no thick layer of interviening gas to send a shock wave through, only the rapidly diminishing (with range) mass of plasma and any debris kicked up by the impact would be able to inflict any damage.

Charging a canister with plasma and launching it at high enough speeds to cause damage with impact/shock resulting in the plasma being released would be a very inefficient use of plasma. More likely the plasma would be sheathed in a magnetic field to keep it coherent just long enough for it's very brief flight time after being propelled via rail gun like mechanics.

If there is so much as the possibility of falling damage, mark my words, there will be at least one thread upon the release of the Odyssey beta asking for suits that automatically negate this, and another demanding fifteen trillion light-years of ramps and guard-rails be installed to cover all ridges and cliffs of all planets in the game.

Very true, I look forward to these threads!

I suspect ED has so many complaints about ganks and safety because ED's player base is surprisingly old. There was once a thread about everyone's age and I remember that average being in the 40s. Lots of CMDRs in their 50s and 60s. Competition and war is very much a younger man's game.
 
Last edited:
[
You've invented a problem that doesn't exist, and claimed fdev will gerrymander a damage system to address the problem that doesn't exist.

Well you are correct that it doesn't exist, Odyssey isn't out.

And I didn't claim they will gerrymander damage, I said I didn't sse what option they have to prevent this from happening. And neither does anyone else.
 
Well you are correct that it doesn't exist, Odyssey isn't out.

And I didn't claim they will gerrymander damage, I said I didn't sse what option they have to prevent this from happening. And neither does anyone else.
Yeah but it's the "happening" itself that you've just made up.
 
SRVs are difficult enough to even see, let alone shoot without a steady hand.

I don’t believe you can even target them unless they fire on you, or you’re virtually touching the planet.

A person would be even more difficult to shoot, really, and I don’t imagine they’d show on sensors at all.

What are the odds of being attacked by ships outside of surface POIs anyway? I’d be worried more about being shot by another person or SRV at that point, since they can actually see you.
 
I think we'd be able to assess risk better once we have seen the next 2 Dev Diaries, hopefully they will fill in the 'blanks' quite nicely :)
(Although the prospect of all mode (Foot, SRV & Ship) combat is very interesting!)
 
SRVs are difficult enough to even see, let alone shoot without a steady hand.

I don’t believe you can even target them unless they fire on you, or you’re virtually touching the planet.

Which is why I mentioned dumbfires, no need to score a direct hit. This will be the dirt-legs ganker's weapon of choice as they will be practically impossible to miss with. Being small won't do anything.
 
My question is " if I fire missiles at a planet around a landed ship does the explosions affect people on foot/SRVs?" 🤔

After all if the explosions are going off even of we can't see the people does it take effect?
 
I think the sollution to Gankers, is to give each on foot player the ability to "recall their ship" as you do while in the SRV. But on foot the default response to the recall (provided you have an active NPC crew member) will be to have your ship remain in the sky above you.
You could then instruct your ship to either defend you, in which case it will remain above you and attempt to 'body block' any munitions that would land near your position, while attacking any ships that come into weapons range
or if you are able to target the ganker, you can order the ship to attack it.
 
I suspect ED has so many complaints about ganks and safety because ED's player base is surprisingly old. There was once a thread about everyone's age and I remember that average being in the 40s. Lots of CMDRs in their 50s and 60s. Competition and war is very much a younger man's game.
Which is weird, 'cause that playerbase are old enough to have been around for the early MMOs and graphical MUDs (and non-graphical MUDs for that matter) where the default tended to be for playerkilling to be enabled and any individual server that didn't want players murdering each other and looting their corpses tended to rely upon gentlemen's agreements or active GMs/admins manually enforcing it.

This was in the days when Corpse Runs after dying were an expected part of the gameplay loop - die to a mob? Well, better hoof yourself back to your corpse, in an area with hostile mobs, naked. Can't find your body? Tough luck, you lose all your gear. It's gone. Forever. Deleted.

If anything I'd expect younger players to be most shocked to encounter them since more modern RPGs tend not to have those mechanics.
 
Or it can be just like current SRV play. Out in the open just walking around, or at some guardian site, Jameson crash, Dav's hope, or any other "dead" poi, and just like an SRV, you are toast if someone shows up in a ship and opens fire.
I suspect legs CZ's will be relatively safe from ships, either by being inside facilities or caves, or in the vicinity of facilities that have cascade weapons to blow up or drive off aggressive ships.

I hope they don't decide to add person carried weapons capable of taking down a combat cutter, or give personal body shields capable of taking an assault from one. Talk about tossing suspension of belief out the window at 200Mph.
 
Which is weird, 'cause that playerbase are old enough to have been around for the early MMOs and graphical MUDs (and non-graphical MUDs for that matter) where the default tended to be for playerkilling to be enabled and any individual server that didn't want players murdering each other and looting their corpses tended to rely upon gentlemen's agreements or active GMs/admins manually enforcing it.

This was in the days when Corpse Runs after dying were an expected part of the gameplay loop - die to a mob? Well, better hoof yourself back to your corpse, in an area with hostile mobs, naked. Can't find your body? Tough luck, you lose all your gear. It's gone. Forever. Deleted.

If anything I'd expect younger players to be most shocked to encounter them since more modern RPGs tend not to have those mechanics.

I think it's the lack of "gentlemen's agreements or active GMs/admins manually enforcing it."
 
Back
Top Bottom