Players can do whatever they wish with EDO (or even ship) upgrades - everything is clearly listed as required, the ability to acquire these items have always been linked to time played and RNG - Ship engineering pretty much the same...
It is all choice for the player at the end of the day - if they perceive this as grind, it must be, surely?
Yes, the term "grind" seems to refer to going for one specific goal and the amount of unwanted, repetitive game play required to get there. It's one reason people find alternative routes, like selling Opinion Polls to a carrier instead of a station bartender, or relogging. I collect thousands of mats of all sorts and dump them into the bartender cache on the carrier for sale. I am probably collecting as many mats as someone "grinding", but for me it's just free stuff sitting around where I am wreaking havoc anyhow.
The only items I ever had any problems finding were the weapon test data and settlement defense plans, but I didn't go on a dragnet across the bubble looking. I just picked them up as it went along. I ended up selling 22 WTDs this week and sell the SDPs when I come across one. So grind is in the eye of the beholder.
I wouldn't necessarily say that. I don't think the main reason for G3 equipment for sale wasn't to reduce grind, but to give Elite a bit of rare loot mechanic some people crave (e.g. Diablo et.al.).
And it's not even that big of a material saver as you'd think. If the goal is G5, finding a G3 suit saves you for example 6 out of 31 suit schematics.
Suit schematics among other things. If you get one that has modifiers, that saves the need to unlock engineers, a big time saver if you're into saving time.
Of course people can and will say that G3 is good enough and you don't need G5 equipment. Sure, but still many players will strive to upgrade until the end. And imho any argument that basically comes down to "you don't have to play Elite, it's optional" isn't really a great one.
I've talked to several commanders who just started with with the O part of EDO, and they basically say the same thing - have to start upgrading suits and weapons right away.
It's sad to think 1000 years into the future, night vision requires covert installation by a black-market type specialist. I'd think that would come standard just like on the ship. Things like increased boost, O2, shields and such makes more sense, but basic see in the dark function seems fundamental to the helmet itself. Of course, that would mean base security has it and it becomes just a way to see, not a tactical advantage.