Odyssey Gear Upgrades in late 2024

Yeah I can say I enjoyed it too and found it engrossing overall especially when the world buidling was highlight by that app, the data stuff was maybe a bit too frustrating, I was probably doing Odyssey missions non stop for over a year, I never got into Horizons planet missions, they were far too abstract and played them adhoc, mainly for that Skimmer stacking bug.

I find it a shame that they couldnt have been expanded on in that time, new Settlement types and layouts, new NPC behaviour and patrol routes etc, the lack of engineering for the genetic sampler tool seemed like a big miss for introducing new material types.
 
I'll go ahead and say this, although I seem to be the odd man out.

The upgrade process for on-foot gear is excellent, because you can get everything you want by just doing missions and looting afterwards, and the missions are incredibly fun and challenging.

It takes a while to upgrade stuff, yes. But there's nothing at the end of the process, the process itself IS the game. Once you've got your stuff upgraded, you're done, and the reason to do missions and engage with settlements mostly goes away.

It's a game loop that most folks seem to want to bypass. I don't know why. I had an absolute blast doing the various missions, figuring out how to avoid alarms and do a clean run with no aggro, etc. etc. It's been very satisfying to me.

So go ahead and rant about it, instead of engaging with it and having fun. It's entirely up to you.
I did initially enjoy the missions also. Your right they can be alot of fun. Learning to sneak around or even just going in full murder hobo. The issue for me is the sheer amount of them you need to do to collect what you need. You basically just need to spam missions on repeat for a massive amount of time. It gets repetitive and frustrating. That plus the RNG of the mission board when the item you need just wont spawn! I think if they addressed the mat requirements, maybe lowered them in some areas. And/or adjusted spawn rates for the more annoying things to find. And add data trading to the bartender. It could be a much more enjoyable experience.

Also your point on once youve got your stuff upgraded, theres no longer any real need to engage with Odyssey missions. I agree this is an issue, i found it too. Ive barely done any at all since i fnished upgrading all my suits and weapons. Maybe they could address this by having other rewards. increase the credits on offer for example as these are really a joke for the amount of time and effort that goes into Odyssey missions. Or also mix things up so you can get ship and on foot mats as rewards across the board.
 
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That rings a bell from when I first started playing Odyssey back at launch. I have actually seen one this time around, though … 😂
I end up having to sell the damn things by the dozen .....
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Steve
 
You can also buy these things from carriers. I made 1.5b in one day selling things this week. That doesn't include the play time required to gather the things, but I am playing either way, might as well get something out of it.
 
Also your point on once youve got your stuff upgraded, theres no longer any real need to engage with Odyssey missions. I agree this is an issue, i found it too. Ive barely done any at all since i fnished upgrading all my suits and weapons. Maybe they could address this by having other rewards. increase the credits on offer for example as these are really a joke for the amount of time and effort that goes into Odyssey missions. Or also mix things up so you can get ship and on foot mats as rewards across the board.
Err, BGS manipulation? Taking a collect/deliver missions for 3 INF and use APEX. Really easy and quick to fill the INF bucket. Salvage/larceny missions for 3 INF + mats inc data. More easy and quick to do. Take down missions for 3 INF< Locate, fire once and stroll away whistling a jaunty tune.

Steve
 
I'll go ahead and say this, although I seem to be the odd man out.

The upgrade process for on-foot gear is excellent, because you can get everything you want by just doing missions and looting afterwards, and the missions are incredibly fun and challenging.

It takes a while to upgrade stuff, yes. But there's nothing at the end of the process, the process itself IS the game. Once you've got your stuff upgraded, you're done, and the reason to do missions and engage with settlements mostly goes away.

It's a game loop that most folks seem to want to bypass. I don't know why. I had an absolute blast doing the various missions, figuring out how to avoid alarms and do a clean run with no aggro, etc. etc. It's been very satisfying to me.

So go ahead and rant about it, instead of engaging with it and having fun. It's entirely up to you.
Unless you get into the AX restoration, Spire sites or the BGS stuff.
 
You can also buy these things from carriers. I made 1.5b in one day selling things this week. That doesn't include the play time required to gather the things, but I am playing either way, might as well get something out of it.
Selling stuff to carriers makes big bucks. One way to build up stocks to sell, is when you find at one of the recover 4 XXX item lost during xxxx event with the two crashed skimmers with days to complete, is do the relog dance in short bursts. If you have another CMDR to use and do other things, you can leave that CMDR at the site and keep logging in every now and again to do some farming. SDPs and MIs. Yummy.

Works for the mission where there is a ship with two power regulators as well. They can go for 5 million(?) a pop.

Steve
 
Selling stuff to carriers makes big bucks. One way to build up stocks to sell, is when you find at one of the recover 4 XXX item lost during xxxx event with the two crashed skimmers with days to complete, is do the relog dance in short bursts. If you have another CMDR to use and do other things, you can leave that CMDR at the site and keep logging in every now and again to do some farming. SDPs and MIs. Yummy.

Works for the mission where there is a ship with two power regulators as well. They can go for 5 million(?) a pop.

Steve
PRs will sell for 5m a pop all day every day. I laugh when I see someone offering 500K each for 50 of them on INARA. Same with folks trying to sell the useless items for the max allowable although I did somehow sell several building schematics for that.
 
Maybe they could address this by having other rewards. increase the credits on offer for example as these are really a joke for the amount of time and effort that goes into Odyssey missions. Or also mix things up so you can get ship and on foot mats as rewards across the board.
Sure, there's lots they could do, or could have done, to make it better. That's always the case.

But I don't see them springing into action any time soon, so the best course in my opinion is to enjoy what they have given us.

There's a lot of fun in there to be had.
 
I did initially enjoy the missions also. Your right they can be alot of fun. Learning to sneak around or even just going in full murder hobo. The issue for me is the sheer amount of them you need to do to collect what you need. You basically just need to spam missions on repeat for a massive amount of time. It gets repetitive and frustrating. That plus the RNG of the mission board when the item you need just wont spawn! I think if they addressed the mat requirements, maybe lowered them in some areas. And/or adjusted spawn rates for the more annoying things to find. And add data trading to the bartender. It could be a much more enjoyable experience.

[...]
I agree. I don't understand why a simple suggestion to adjust drop chances is constantly met with hostility and derogatory comments.
 
I agree. I don't understand why a simple suggestion to adjust drop chances is constantly met with hostility and derogatory comments.
I think the fact that they introduced pre upgraded suits and weapons for sale at pioneer stores indicates some agreement that the grind is ludicrous. By grabbing a grade 3 suit you save yourself what, 30 power regulators, 30 MIs and 30 suit schematics just to name a few items? If you can luck up on a NV suit you can pretty much ignore Terra Velazquez and her covert heists.

The rub though is that, with everything upgraded, you've no need for any of it. Compare to Horizons where ship upgrades are for combat and ship performance, not just to be able to gather mats easier. It seems EDO upgrades are for gathering mats easier, unless you do CZs. I cannot think of a reason why the Artemis suit needs G5 level or most of the added items like NV or O2. I'm not going to leg it 200km for a scan.
 
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I think the fact that they introduced pre upgraded suits and weapons for sale at pioneer stores indicates some agreement that the grind is ludicrous. By grabbing a grade 3 suit you save yourself what, 30 power regulators, 30 MIs and 30 suit schematics just to name a few items? If you can luck up on a NV suit you can pretty much ignore Terra Velazquez and her covert heists.

[...]
I wouldn't necessarily say that. I don't think the main reason for G3 equipment for sale wasn't to reduce grind, but to give Elite a bit of rare loot mechanic some people crave (e.g. Diablo et.al.).

And it's not even that big of a material saver as you'd think. If the goal is G5, finding a G3 suit saves you for example 6 out of 31 suit schematics.

Of course people can and will say that G3 is good enough and you don't need G5 equipment. Sure, but still many players will strive to upgrade until the end. And imho any argument that basically comes down to "you don't have to play Elite, it's optional" isn't really a great one.
 
Players can do whatever they wish with EDO (or even ship) upgrades - everything is clearly listed as required, the ability to acquire these items have always been linked to time played and RNG - Ship engineering pretty much the same...

It is all choice for the player at the end of the day - if they perceive this as grind, it must be, surely?
 
Players can do whatever they wish with EDO (or even ship) upgrades - everything is clearly listed as required, the ability to acquire these items have always been linked to time played and RNG - Ship engineering pretty much the same...

It is all choice for the player at the end of the day - if they perceive this as grind, it must be, surely?
It might be worth adding that Odyssey probably has less of a grind requirement because absolutely nothing is gated by the gear you have. Yes, you may not be able to do high CZs at settlements effectively, but it is exactly the same gameplay in a low CZ and you can do those with G1 gear. I certainly remember being able to complete any missions with G1 gear- engineering just makes them easier.
 
I think the fact that they introduced pre upgraded suits and weapons for sale at pioneer stores indicates some agreement that the grind is ludicrous. By grabbing a grade 3 suit you save yourself what, 30 power regulators, 30 MIs and 30 suit schematics just to name a few items? If you can luck up on a NV suit you can pretty much ignore Terra Velazquez and her covert heists.

The rub though is that, with everything upgraded, you've no need for any of it. Compare to Horizons where ship upgrades are for combat and ship performance, not just to be able to gather mats easier. It seems EDO upgrades are for gathering mats easier, unless you do CZs. I cannot think of a reason why the Artemis suit needs G5 level or most of the added items like NV or O2. I'm not going to leg it 200km for a scan.
As mentioned earlier I set up a G4 Artemis for the Spire sites (Depending on how long they last) Enh. Batteries, NV, extra ammo.
 
Players can do whatever they wish with EDO (or even ship) upgrades - everything is clearly listed as required, the ability to acquire these items have always been linked to time played and RNG - Ship engineering pretty much the same...

It is all choice for the player at the end of the day - if they perceive this as grind, it must be, surely?
Yes, the term "grind" seems to refer to going for one specific goal and the amount of unwanted, repetitive game play required to get there. It's one reason people find alternative routes, like selling Opinion Polls to a carrier instead of a station bartender, or relogging. I collect thousands of mats of all sorts and dump them into the bartender cache on the carrier for sale. I am probably collecting as many mats as someone "grinding", but for me it's just free stuff sitting around where I am wreaking havoc anyhow.

The only items I ever had any problems finding were the weapon test data and settlement defense plans, but I didn't go on a dragnet across the bubble looking. I just picked them up as it went along. I ended up selling 22 WTDs this week and sell the SDPs when I come across one. So grind is in the eye of the beholder.
I wouldn't necessarily say that. I don't think the main reason for G3 equipment for sale wasn't to reduce grind, but to give Elite a bit of rare loot mechanic some people crave (e.g. Diablo et.al.).

And it's not even that big of a material saver as you'd think. If the goal is G5, finding a G3 suit saves you for example 6 out of 31 suit schematics.
Suit schematics among other things. If you get one that has modifiers, that saves the need to unlock engineers, a big time saver if you're into saving time.
Of course people can and will say that G3 is good enough and you don't need G5 equipment. Sure, but still many players will strive to upgrade until the end. And imho any argument that basically comes down to "you don't have to play Elite, it's optional" isn't really a great one.
I've talked to several commanders who just started with with the O part of EDO, and they basically say the same thing - have to start upgrading suits and weapons right away.

It's sad to think 1000 years into the future, night vision requires covert installation by a black-market type specialist. I'd think that would come standard just like on the ship. Things like increased boost, O2, shields and such makes more sense, but basic see in the dark function seems fundamental to the helmet itself. Of course, that would mean base security has it and it becomes just a way to see, not a tactical advantage.
 
I cannot think of a reason why the Artemis suit needs G5 level or most of the added items like NV or O2.
I found a G5 Artemis with battery, tool consumption, jetpack and NV mods quite useful when hunting Frustrexia and No-Fun-Goida in high mountains where even a Courier has difficulty with landing and the SRV becomes a nausea-inducing crashbox instead of a vehicle. It also became very handy when I visited a spire site to see what's the fuss all about.

I actually have 2 G5 Artemis suits, one for exploration and one "just because" that has very silly mods on it--found it as a G3 from the Pioneer shop with damage resistance pre-applied and decided to make a cool on paper, but useless in practice "superhero suit" of it with added quieter footsteps and jetpack mods (Fly around like Superman! Sneak in the shadows like Batman! Be bulletproof like both of them! Then discover that glorified Spandex pajamas do not actually make you immortal!).
and it becomes just a way to see, not a tactical advantage.
To be fair, since NPC-s don't seem to react to player's torch and are easy to spot literally from kilometers away due to always having their torches on in the dark, NV is just quality of life/roleplay thing and doesn't add a very big tactical advantage. I managed to sneak around in the dark and snipe off scavengers in abandoned settlements without any other mods than damage resistance on my G3 Maverick just fine.
 
I found a G5 Artemis with battery, tool consumption, jetpack and NV mods quite useful when hunting Frustrexia and No-Fun-Goida in high mountains where even a Courier has difficulty with landing and the SRV becomes a nausea-inducing crashbox instead of a vehicle. It also became very handy when I visited a spire site to see what's the fuss all about.

I actually have 2 G5 Artemis suits, one for exploration and one "just because" that has very silly mods on it--found it as a G3 from the Pioneer shop with damage resistance pre-applied and decided to make a cool on paper, but useless in practice "superhero suit" of it with added quieter footsteps and jetpack mods (Fly around like Superman! Sneak in the shadows like Batman! Be bulletproof like both of them! Then discover that glorified Spandex pajamas do not actually make you immortal!).

To be fair, since NPC-s don't seem to react to player's torch and are easy to spot literally from kilometers away due to always having their torches on in the dark, NV is just quality of life/roleplay thing and doesn't add a very big tactical advantage. I managed to sneak around in the dark and snipe off scavengers in abandoned settlements without any other mods than damage resistance on my G3 Maverick just fine.
Does the NV soak up battery like the torch? that's all I want, to reduce battery consumption but if NG is basically green frame long distance torch, probably not worth it.
 
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Does the NV soak up battery like the torch? that's all I want, to reduce battery consumption but if NG is basically green frame long distance torch, probably not worth it.
It certainly decreases battery time, one of the reasons I have enhanced batteries on all my suits.
 
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