Hello there,
I am an Elite Dangerous player for years, even before in the 80's with its ancestor which I played on a 80-286. Another time. Great game.
Recently, I have bought Odyssey and I have really mixed feelings. The feeling is good, I mean walking, going around, etc. I tried different sort of missions, but got very frustrated with all the infiltration-type of missions. I think I will stop playing them, it is not fun, although the concept was great. I like the authorization level (1, 2, 3), the scanning system and the cutter. All are great. But infiltration missions are too difficult compared to the other, especially when you do not want to murder anyone (which should be best practice in this kind of mission).
Here are a few suggestions to improve the gameplay.
I hope it's helpful.
I am an Elite Dangerous player for years, even before in the 80's with its ancestor which I played on a 80-286. Another time. Great game.
Recently, I have bought Odyssey and I have really mixed feelings. The feeling is good, I mean walking, going around, etc. I tried different sort of missions, but got very frustrated with all the infiltration-type of missions. I think I will stop playing them, it is not fun, although the concept was great. I like the authorization level (1, 2, 3), the scanning system and the cutter. All are great. But infiltration missions are too difficult compared to the other, especially when you do not want to murder anyone (which should be best practice in this kind of mission).
Here are a few suggestions to improve the gameplay.
- First, infiltration means you should be able to disable / stun / incapacitate enemies instead of killing them. I could not find any non-lethal weapon. It seems the overcharged energizer was but is not anymore. I read it was for some obscure PEGI reasons, but you can probably find a way.
- Second, when you kill (or better "disable") someone in a stealthy manner (without being noticed whatsoever), it does not make sense you receive a bounty. Nobody knows you did it, so how come than, all of a sudden, I have a bounty on my head and the next scan I receive, I am shot at sight. This is not realistic and this is frustrating because you have bounty even if you do everything stealthy. If you get caught, it is fine if you receive a bounty, but as long as you are stealthy, you should not.
- Third, introduce a clear mechanism to know how far each guard can see in terms of angle and/or distance (to see a body or you doing something wrong...). Maybe you need a special suit for this or binoculars. But for the moment, this is not clear and you cannot really ensure if a body can be found or not. Giving this possibility would make the mission more tactic and fun. You could have a difference between day and night also.
- Fourth, when you kill (or better "disable") someone, you should be able to move the body. The idea would be to put it out of sight. Of course, if someone sees you when moving a body, this would be suspect. Maybe you could place a few containers on the map to really hide the bodies for good.
- Fifth, you should be able to lure a guard in a certain area (out of sight preferably) to kill him (or better "disable" him). It could be throwing stones, whistle...
I hope it's helpful.