Odyssey is IMPOSSIBLE if you can't do combat! I've had enough!

Where do you keep getting this terrible info? :p If you've been watching the sharing thread as you claim, you must have seen the amount of gear posted right up to Wednesday, sometimes even later.
Yeh - look, I’m not 2 mins away from my PC at any given moment: by the time I see something on that thread and I’ve got time to log in, the stuff has gone!!

For example. last night around 9:30pm there was a G3 Auphelion and G3 AR-50 listed in the same system - my ideal weapons. But I couldn’t get on until 11:30 by which point both were gone.

I’m on again now and will be watching the thread for anything new …
 
Why do you need to upgrade your suits if you are not going to do combat? Don't need all that stuff if you stay in your ship...
For exobiology it's mostly QOL.

Sprint capacity helps when moving between batches of flora, and for closely space colonies under the right circumstances sprinting can be quicker than hopping back in the SRV. Extra battery capacity means you can operate the genetic sampler more frequently between recharges, so if you get a field with two or three different species all in the same area you can scan the lot in sequence without returning to the SRV or ship. Boosted jump capability can help with getting to some awkward biologicals that can't be reached by ship or SRV, which is handy to have for some very hard-to-find species for which it would take ages to find another sample. And night vision is... well, it's just nice to have.

None of these is essential, or a game-changer, because there are always alternative -- albeit sometimes time-consuming -- methods available. But they can make life a touch easier, especially with edge cases like fields of mixed species or plants that insist on growing in mountainous crevasses.

Outside of exobiology a Maverick with suitable capacity, battery and/or NV modifications can make things a little more convenient when scavenging.
 
The only upgrade I felt I needed for my explorer Artemis was jump assist - I made the right choice too, because on an expedition there was at least one time I accidentally took a step too far and slid into a giant 700m deep pit. Without Jump Assist I wouldn't have been able to get out again, since there was no space to recall my ship down there.

Upgrades for explorers are just quality of life emergency backup changes. I would say Jump Assist is highly recommended, but the others are really optional.
 
Yeah, as someone who just ported over from console, the game isn't very detailed about how you go about this. I've been playing for almost two weeks and I just NOW found the tazer. Course I wish it worked the otherway, instead of charging BEFORE the jolt, recharging after the jolt like you expect a tazer to do. That and drag bodies so I can hide them, that would be great if Fdev enabled that. (I'm assuming you can't since I dont see an interact prompt on bodies, but is that in the game? anybody?)

I haven't even tried to upgrade anything yet, but I've basically been going into settlements and just robbing them blind, tazing people that I run into. Two questions though, A) is there any other way to silent take down people besides the tazer? Can you knock people out with the melee? Does it follow classic rules (blow to the head knocks them out in one shot sort of thing?), B) Is there anyway to shut the alarms off when you DO set off the alarm, IE going to the security station and turning them off or something?

EDIT: Nevermind I found StealthBoy's tutorials.
 
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Yeah, as someone who just ported over from console, the game isn't very detailed about how you go about this. I've been playing for almost two weeks and I just NOW found the tazer. Course I wish it worked the otherway, instead of charging BEFORE the jolt, recharging after the jolt like you expect a tazer to do. That and drag bodies so I can hide them, that would be great if Fdev enabled that. (I'm assuming you can't since I dont see an interact prompt on bodies, but is that in the game? anybody?)

I haven't even tried to upgrade anything yet, but I've basically been going into settlements and just robbing them blind, tazing people that I run into. Two questions though, A) is there any other way to silent take down people besides the tazer? Can you knock people out with the melee? Does it follow classic rules (blow to the head knocks them out in one shot sort of thing?), B) Is there anyway to shut the alarms off when you DO set off the alarm, IE going to the security station and turning them off or something?

EDIT: Nevermind I found StealthBoy's tutorials.
Silent weapons,( noise suppression indoors, audiomasking outdoors) punching people is likely to get your opponent shouting.
 
I'm making steady progress, but sometimes I hit a roadblock. It's the nature of random generation.

For instance, I'd like extra ammo on my Dominator suit, and a bigger magazine clip on my Executioner and L6. So I need Weapon Test Data, in quite large quantities.

For some time now, either they're not offered as mission rewards, or I manage to fail the mission and not get them (maybe if I had more ammo and bigger magazines... sigh). At least I can still work on upgrades, even though I have empty mod slots.
 
I haven't even tried to upgrade anything yet, but I've basically been going into settlements and just robbing them blind, tazing people that I run into. Two questions though, A) is there any other way to silent take down people besides the tazer? Can you knock people out with the melee? Does it follow classic rules (blow to the head knocks them out in one shot sort of thing?), B) Is there anyway to shut the alarms off when you DO set off the alarm, IE going to the security station and turning them off or something?
Melee does 2 kinetic damage, or 5 with the upgrade, whether you're using a weapon or not. It's really only useful if you've just magdumped a guy and he's got a sliver of health left but you need to reload.

Noise suppressed / audio masked weapons are silent though. I generally recommend a suppressed (and later, audio masked) tormentor as your first upgrade - even at G3 it'll dome most settlement personnel outside of military settlements in one shot, even a bodyshot will do it at G5, and you can draw it quick enough that you don't need faster handling.
Once you've got that, you can use it while you gather materials for a proper arsenal. My missionrunning loadout is a maverick with an intimidator and P-15, both double-silenced and extended mags, headshot damage on the P-15, higher accuracy on the intimidator. A G5 intimidator will shred pretty much anything you'll encounter at a settlement whether it's shielded or not.
 
Yeh - look, I’m not 2 mins away from my PC at any given moment: by the time I see something on that thread and I’ve got time to log in, the stuff has gone!!

For example. last night around 9:30pm there was a G3 Auphelion and G3 AR-50 listed in the same system - my ideal weapons. But I couldn’t get on until 11:30 by which point both were gone.

I’m on again now and will be watching the thread for anything new …
It probably makes more sense to search for upgraded gear yourself than watching the thread.

You'll find dozens within a few minutes if you know where to look (IIRC it was Industrial and maybe some combination, the info is somewhere in the thread).
You can then post your findings while you play and maybe stumble across the stuff you need either in game or in the thread. At least that's how I did it.
 
It probably makes more sense to search for upgraded gear yourself than watching the thread.

You'll find dozens within a few minutes if you know where to look (IIRC it was Industrial and maybe some combination, the info is somewhere in the thread).
You can then post your findings while you play and maybe stumble across the stuff you need either in game or in the thread. At least that's how I did it.
Generally you're looking for a system in the fringes of the Bubble with lots of starports.
These are usually agricultural as they have the highest population.
However if you use Apex you can get a sneak peak at the number of starports in a system without actually going there.
 
Practise, practise, practise and then practise some more.

I have watched streams of ground CZs for a year now and one of the streamers is in ground settlements a lot. Even for him it does not always go to plan and I have seen him get VERY close to being killed at times, even with a G5 suit and G5 weapons. The reason he does not get killed most times is skill. He has built up his experience as well as building up his equipment.

At the start of me trying ground combat I also got killed. Killed A LOT. I still get killed all too often, but then I am only in the foothills of my ascent to the peak of combat perfection. I also learned that watching someone else fight in settlements (CZ or non-CZ) is handy for tips, but there is no substitute for going out and actually doing it (or rather more often, not doing it). I pick myself up, dust myself off, and start all over again.
 
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