Odyssey Progress (2)

No its not a 2021 updated engine. It still used dx11 tech. Cyberpunk looks x20 better and gives me better performance so NO it is defenitly not acceptable. I could play horizons at 144FPS on ultra btw.

Also ACV is the most unoptimized mess you can find btw. It was NEVER developed with PC in mind really. And even that gives me around 90FPS on High and looks way better.
Also, despite what people say i get better performances on SC which have a hundred times better looking graphical engine and it's still an alpha so..
I'm not sure to like this method of "let's release this now and we will fix problems later on" idk, just delay it.
 
Also, despite what people say i get better performances on SC which have a hundred times better looking graphical engine and it's still an alpha so..
I'm not sure to like this method of "let's release this now and we will fix problems later on" idk, just delay it.
Well no that Def not my performance in SC is way worse but it looks way better tho
 
Also, despite what people say i get better performances on SC which have a hundred times better looking graphical engine and it's still an alpha so..
I'm not sure to like this method of "let's release this now and we will fix problems later on" idk, just delay it.
There's financial considerations involved that do not include basic avarice, just like in the real world - where Frontier Developments is actually part of the real world despite their interesting credentials and the playful legions that follow their banners.

Also, Odyssey was subject to outside pressure for an extended period in the form of the alpha... which hopefully forever after carries a bad taste. Design by committee can work, if carefully managed and ultimately ignored, but design by a committee of hundreds, thousands, or hundreds of thousands is a passing and grossly obnoxious fad which exists to alleviate certain constraints - constraints which historically work like a hammer and anvil to produce more refined and better envisioned releases (depending on the hammer).

If the only thing that comes out of this and other difficult productions is the final, ignoble and absolute death of the large scale alpha release, then they will all have been worth the trouble. As it is, they aren't even worth the financials associated.
 
that comes under the heading of fraudulent behavior and whoever polices stock exchanges in the UK (SEC in america) would be the ones to investigate that
Oh, also, you could call that a fire sale where you are the sole creator of and sole possessor of a commodity actively traded in some fiat market. Somehow the term "fire sale" carries negative connotations, I wonder why, but certainly the UK should investigate reports of avarice among those who operate on scales most of us will never imagine.

Certainly we do so in the United States, with Cheshire grin, I'm not sure about the wider American region - also let it be known that the peoples of the region, numbering some millions over a billion, probably do not appreciate the diminutive "america" when used by one unknown to them or their lands - much as persons do not typically respond to being addressed in public by a stranger using their surname alone - which is considered rude in non-military english-speaking cultures. Also, in excursus, "english" is the proper usage when speaking of the language itself as opposed to the cultural identification.

On improper usage of regional or cultural identifiers, neither do linguists love this behavior, nor persons of cool temperament, nor even especially the proud Americans associated with the typical usage of "American", and your usage here can only indicate a lack of understanding of the finials of your action, or a lack of interest in understanding them, or bare and superficially petty disdain for a significant portion of the population of the planet - which you cannot have sampled in any such broadly useful manner.

Anyway, your words are interesting for many reasons. But recall the lesson of Erinos: "When your voice is very small, choose carefully what and where it shall deliver."
 

Deleted member 115407

D
David, can you please give the players a solid explanation why time-wasting gameplay bugs like the one I've linked below have been left in the game for over two years?

There are players still, to this day, wasting their time trying to figure out why your game doesn't do what it says it is going to do, and then trying to apply workarounds to things that your developers should have either fixed or removed from the game so as not to waste players' time in the future.

FD should be embarrassed to have left something like this in the game for as long as they have. And that goes for every other broken or inconvenient mission set in the game.

 
I know I speak heresy, but I really think Odyssey is GREAT -- with a biiiig one asterisk -- as soon it will be optimized and most painful bugs will be resolved. But I am really enyoing playing the Odyssey, Horizons was great, but I was kinda bored anymore, with the Odyssey, I am feeling I am like at the beginning of my big space journey again.

I know it sucks having problems.
I know performance sucks.
I know there are thousands of bugs.

But -- the game and gameplay is AWESOME. Yep, Frontier deserves bad reveiws on Steam and IGN and similar, but they don't deserve like 1/10 or 2/10. Sorry -- if game is 1/10, it means I cannot even play it. 2/10 means (for me) I can run it, but it looks like "Dreamworld" or something. To be clear -- for me, Odyssey now (as in 2nd of June) is strong 5/10 -- but after those optimisations and bugfixes, I am feeling it is leveling (for me) at 7/10, if they add some other content, I don't have a problem with 8/10.

Yea, Cyberpunk was a mess too, but I played it recently, it's not that mesyy, it works fine, but... but it's BORING AS HELL. Yea, you can do openworld stuff, there's a story and so on, but C2077 is (for me) totally wasted potential for a good story, good cyberpunk tropes, good weapon modifications and other things.

So -- in a nutshell -- yea, Frontier really deserves a shame for that buggy release, but in the same time it deserves a lot of praise for the good they made. And there's a lot.
View attachment 235048
Gamers only think in binary terms typically. Everything is either the worst or best ever.
 
Roadmap... WHEN???
5c2mmx.jpg
 
Greetings CMDRs,

Here’s a further update on where we are with Odyssey, and to keep you updated on our progress and our investigations, and talk a little about our next steps. This will be a long post, but please bear with me.

Firstly, once again I apologise for the experience many players have had running Odyssey, particularly the server issues and disconnects. Despite careful server spooling up anticipating significant demand, they were still overloaded. After a good deal of investigation, the main cause of this proved to be to do with Fleet Carriers and the systems they use. I’ll try and explain the gist of what the problem was, how we found it, and why it didn’t show during the public Alpha. The whole team are working incredibly hard to resolve the issues as quickly as possible and improve player’s experiences and this is part of that process.

As you probably know, we split Horizons and Odyssey into two sets of servers – with the plan to keep it that way until we ship Odyssey on console. Fleet Carriers exist in both ‘worlds’ and when a Fleet Carrier jumps, this (and all the players on board) are kept in sync between the two galaxies. Due to a bug with them, significant amounts of data were going back and forth between the two worlds unnecessarily, and this loop between the sets of servers simply mounted up and started bringing servers down or blocking them (resulting in many players getting disconnect errors). This is why we stopped Fleet Carriers jumping, and immediately we saw a significant improvement overall. There were other issues too with this subsystem, keeping the BGS and other things in sync between the ‘worlds’. Once we had a solid fix for the Fleet Carrier and sync issues we deployed it to the servers, and re-enabled Fleet Carriers jumping. This was compounded by the fact we had a record number of concurrent players, so the servers were already working hard. Initially we thought this was the effect we were seeing – that the high number of players was the main issue - but eventually some very smart people determined what was happening with Fleet Carriers.

Turning to the subject of performance, first of all I’d like to provide some background. When we first set the min specs for Elite Dangerous (back at the time of the Kickstarter in 2012) we made the assumption that for low-spec machines the game was playable as long as the frame rate was above 30 fps, with 60 fps for higher spec machines. Over the subsequent weeks and months after release in 2014 we optimised the game significantly. We had a similar thought process for Odyssey, especially considering that the lower spec machines will tend to be five years old or more, or be laptops, that 30 fps would be acceptable as a minimum spec performance. Separately, we have heard reports of very high spec machines failing to perform as expected. We believe this is a different issue, possibly CPU-related, and are looking into that too, as we speak.

We will get to the bottom of the performance issues, particularly with the support of the community who are already providing useful information.

Elite has always been about scale and ambition. With this latest, and biggest, expansion the team have taken on an amazing challenge. The whole galaxy in 1:1 scale, now down to the millimetre. Millions of players interacting with each other and many millions of AI game characters on billions of worlds, all orbiting around each other in an incredibly rich galaxy-wide ballet. I truly believe the team have created a milestone in modern video game history. This is not a static arena shooter where all the players join at the start, but where players are continually joining, leaving, travelling between servers alone and in groups, and so many other things. It is a real shame this incredible achievement is somewhat overshadowed by the issues we have been seeing. We remain committed to improving everyone’s experience. In the words of JFK: “We choose to go to the moon this decade and do the other things… not because they are easy, but because they are hard.”

So what are we doing to fix the issues?

As mentioned above, the team have been working incredibly hard to support and fix critical issues. They have already made good progress with three hot fixes and many server tweaks too, but we can see there is still more to come. Disconnects are now greatly reduced, despite record concurrent player numbers.

As already explained, the performance issues may take a little longer to resolve, and we greatly appreciate your patience.

Our plan is to publish a road-map by 4th June as we continue to push forward addressing issues, including giving some details on specific improvements, building upon the fixes the team have already made.

Thank you and my apologies again for the bumpy start to Odyssey.
Greetings! you promised to provide a roadmap for the odyssey updates today, you haven't forgotten about that i hope?
 
I'm sure there will be a roadmap, there are factors as to why David didn't post yet. He's probably in a meeting with devs, or they really are eating pizza, lol. Heck, throw in some pints Today too.. I know I'm both hard on them and supportive but that's just me. 😇
 
@hisstus I don't think so yet... If Oddysey fails on console then sure. 🤐

I hope they will consider a beta test in place of a delay then if the beta is too bad then delay it! 🙂
 
Last edited:
Back
Top Bottom