Odyssey SRV entry animation?

I think both FDev and this community at large have lost track of what "gameplay" actually is. Certainly with regards to ED.

When FDev taut ideas like "What mini-game would you like during Apex taxi rides?" and "Here is an exploration timer mini-game for Odyssey - oh wait no - its the wrong kind of mini-game" It just makes me sick.

It makes me think that there is a boardroom somewhere where FDev sit around and use "mini-game" as a starting point, instead of feeling intuitively what the game needs.

It's evident here:

- Here is a mining mini-game for detonation (which we all did once then never used again because its easier to just use lasers)

- Here is a multi-crew mini-game (where you get ejected into a 3rd person view of the ship and don't really feel like a crew member at all)

- Here is a Unreal Tournament, I mean Frontline Solution, mini-game (FPS shooty mode = game lore out the window)

- Here is FSS mini game (doesn't really work with multicrew though because the entire ship has to stop!)

Then when things like vehicle entry animation and ship interiors crop up FDev say "Oh no thats boring gameplay! Infact it isn't even gameplay. We are working on the gameplay loops"

Well I'm sorry - but no.

As the actress Uta Hagen once said, "If I can see the acting - it's really bad acting in my opinion".

We can see your gameplay loops and "mini-games" FDev and it is as jarring as a bad movie. It just pulls us all out of the game. I'm calling you out on this right now.

When I play a game where everything is seamless, I'm spellbound. It's magic. I'm totally there.

Step it up.

To be fair, I thought the deep core mining mechanics were overall liked and added quite a lot of gameplay beyond "shoot laser at rock until goodies pop out". It felt like it was more a gameplay loop than a minigame.

As for the gunner role... I can't think of a way they could have had the "use all the turrets on a ship at once" job without a 3rd person tactical view. Personally, I liked the idea.

Can't comment on FPS much right now, but I hope it ends up as more than just a generic shooter with time.

The FSS mechanic is miles better than what we used to have. Coupled with DSS probes and it feels like you're actually mapping the systems.

When Frontier put their minds to it they are capable of producing some pretty good mechanics. And the above examples (to me) fit the scenarios and are mostly quite engaging and entertaining.


Now when people ask for minigames to fill the void of gameplay like "Put classic elite on our ships so we can play it while in supercruise"... yeah no thanks. Make supercruise more engaging instead so I can play the game I paid for, not distract myself with other things, as an example.


On vehicle entry/exit - If they'd just done more than the blue circle. I can deal with the fade to black for SRV/Foot, really. But the blue circle for the ships...

We have a cockpit/bridge. We have these turbolift things in stations. Make an airlock room with a ladder/ramp to the ground.

Make that the Armstrong moment instead of pop you're on the surface.

I could live without full ship interiors for now if we at least had the option to go chair -> cockpit -> lift -> airlock -> actual armstrong moment. Leave the option to disembark from the chair for those in a rush, but sometimes taking it slow is good too.
 
To be fair, I thought the deep core mining mechanics were overall liked and added quite a lot of gameplay beyond "shoot laser at rock until goodies pop out". It felt like it was more a gameplay loop than a minigame.
I like it myself, but it's very unrewarding. A lot of time is spent hunting for roids to blow up. Laser mining is going to make you more money way faster.
 
his actually baffles me because way back when, during the crowdfunding stuff, and all those clips of Lord Braben saying that you could walk into ships and potentially steal ships etc. He seemed to stress that the game was set up ready for ship interiors and all that stuff to happen.
It probably was planned, and most likely still is, however a few road blocks derailed the plan as the cobra engine was simply not up to the task, it took a longtime to get it updated and they needed other projects as revenue income to finance the upgrade. The big question should be, did the plans change or is it still something they would do? I believe it is, we just don't know when.
 
It probably was planned, and most likely still is, however a few road blocks derailed the plan as the cobra engine was simply not up to the task, it took a longtime to get it updated and they needed other projects as revenue income to finance the upgrade. The big question should be, did the plans change or is it still something they would do? I believe it is, we just don't know when.
I'll give you a spoiler : the excuse we had was more than likely not the real one, but one easier to accept for the community.

They planned interior, and planned we would walk inside etc.... but the truth is, Odyssey took longer to develop than planned. Eventually, they came to a situation where they had to cut features. Interior, as cool as they are, were not "important" for gameplay. So, here we are.

Either that, or they had major issues implementing those, and they had to cut them because fixing it was taking too long.
 
I'll give you a spoiler : the excuse we had was more than likely not the real one, but one easier to accept for the community.

They planned interior, and planned we would walk inside etc.... but the truth is, Odyssey took longer to develop than planned. Eventually, they came to a situation where they had to cut features. Interior, as cool as they are, were not "important" for gameplay. So, here we are.

Either that, or they had major issues implementing those, and they had to cut them because fixing it was taking too long.
Well in a few days we will know what the 3 years and 100 devs was spend on, what we saw in alpha was only a small slice according to the devs.
 
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get used to being disappointed with the news of this friendly game, updated the geology and did not put caves, probably the only change was to add stones to make it difficult for the srv to enter the ships
 
Then why is there a genital slider in the holo-me creator?

And please don't tell me there isn't a genital slider either. All I wanted from ED was to seamlessly exit my SRV and show bystanders my genitals when changing suits. :mad:
Not sure about genitals, but there's a whole other open letter thread asking for support for mooning. So at least a pants lowering animation may be included.

Or was it hooning?... Not sure anymore.
 
Then why is there a genital slider in the holo-me creator?

And please don't tell me there isn't a genital slider either. All I wanted from ED was to seamlessly exit my SRV and show bystanders my genitals when changing suits. :mad:
I do recall the suits looking extremely limiting, but then, maybe I just host larger parties than most. 🤷‍♂️

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Fortunately we had the invoation of pants to wear over our space long-johns later on, so this oversight can be kept out of sight.
 
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And how about the exit animations of il2 sturmovik, dcs and the likes?

ahhhh those incredible getting out of things moments.

I agree with you, EVERY games have exit animations except elite.
Remember the "Asps in front of things"?
Those were the simpler, more laid back times when people were able to enjoy what they've got instead of regretting what they've gottn't. :)
Entitlement is a great curse as it can make even the best of things feel insufficient.
 
Remember the "Asps in front of things"?
Those were the simpler, more laid back times when people were able to enjoy what they've got instead of regretting what they've gottn't. :)
Entitlement is a great curse as it can make even the best of things feel insufficient.
Do you mean back when everyone was complaining that ED was deep as a puddle, with nothing to do but grind for a ridiculously low amount of credits ?
Simpler time indeed.
 
I think the real reason we will never get vehicle entry animations is because of the structure of the game.

Have you noticed that when the game loads it shows the mesh of whichever suit you are in? They basically made it so that suits are like SRVs / ships. Also when you are in a station and open up the social tab it lists 6 dominator suits and 3 Artemis suits as players nearby (much like in a station where it lists 5 adders and 2 cutters).

It looks like there has to be a physical break and a switch between the vehicle / suit. Hence the black outs.

This actually baffles me because way back when, during the crowdfunding stuff, and all those clips of Lord Braben saying that you could walk into ships and potentially steal ships etc. He seemed to stress that the game was set up ready for ship interiors and all that stuff to happen.

But judging how constrained ED:O has become to the existing game - I’m not sure that has ever been the case.

This also tells me that ship interiors will never be coming. Because FSD jumps are basically loading screens when you jump from instance to instance. I’m assuming that’s why you can’t use left or right menu panels when you jump.

So with all that in mind, the chances of one day being able to walk into another ship and stroll around while someone jumps from system to system is very slim.
The Stating of reality is breaking ma' murshun, please go easy commander.
 
And how about the exit animations of il2 sturmovik, dcs and the likes?

Why would games that are played entirely within the confines of the cockpit bother modeling and animating human assets? Are you really asking why they didn't include something that literally is not part of the game?

ED does have these assets and has now made entering/exiting your ship a core activity. Ya know, the "Armstrong moment"? FD's words, not mine. Are there any other core activities we equally don't need to see? Maybe we can just teleport outside of the station instead of undocking? Maybe ships just vanish on death instead of popping?

Do you mean back when everyone was complaining that ED was deep as a puddle, with nothing to do but grind for a ridiculously low amount of credits ?
Simpler time indeed.

Credits have never really been the subject of grid complaints. Grind is the sovereign realm of the Engineers, and that realm is expanding with EDO. At least we get to trade grind tokens at the bar now instead of a boring ol' mats trader, and look him dead in his polygon face as he rakes us over the 6:1 coals without even having the common courtesy of giving us a beer to soften it up. ;)🎉
 
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