Ah.That's a really nice video, but the question was:
player <> srv
not
srv <> ship
No, 'players' get a crappy fade to black - totally let down.
FDev didn't do player transition animations for the same reason they say they didn't do ship interiors. They were focusing on adding actual game play.
Unfortunately their idea of 'actual game play' is:
- Conflict zones : substandard FPS with less features and modes and weapons than an FPS from 2004.
- Exo-Biology : point-n-click and new plant thing.
- Station Concourses: Social area where you can't sit, or buy a drink or talk or even emote - ie zero social features.
- On Foot missions: Some of these are actually fun and enjoyable, at least for the first few weeks.
- Random POI's: I've seen a video where a player at a random POI got attacked by a bunch of NPC's that dropped in via ship - that looked fun, I wasn't lucky enough to get that happen to me on any of the POI's I visited - being rare is probably a good thing though, it would be annoying if it happened every time!