Odyssey still very dark

Source: https://i.imgur.com/xDXfPFR.gif


Source: https://i.imgur.com/oqTh1bH.gif


Source: https://i.imgur.com/p1qx5vu.gif


These give a good example of how Odyssey is darker in the dark parts (shadows) while the bright parts sort of still look the same (highlights).

The UI shows very strange behaviour now where the 3D elements are very dim and the 2D elements (pitch ladder) is bright and not uniform in colour or brightness with the other parts.

Planning to get more comparisons when the game loads properly tomorrow.
 
I will admit , its way too dark. However I just set a colour profile in the AMD control panel for the game and set the brightness slightly higher. Problem solved for now.
 
Other things are too bright though:

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That is Jackson's Lighthouse neutron star. All I see is a white blob.

It does not look good.
 
Other things are too bright though:



That is Jackson's Lighthouse neutron star. All I see is a white blob.

It does not look good.

Yeah, I've run into that doing planetary scans in a new system. Icy bodies are often completely blown out white when they appear in the discovery scanner zoom. I'm sure if I hadn't cranked the gamma slider all the way up to try and see anything else it would look better.
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I just started playing Odyssey and it is absolutely unusable in VR because of this too dark contrast/gamma issue. The colors are also completely wrong.. All sudden the Phantom interior is not burgundy but pink, the text is barely readable on most panels because it is too dark even with gamma set to max and HUD lights set to max. This is extremely disappointing, they clearly heard the issues during alpha and these are not rocket science items to fix... (attached pic of vette interior with max gamma while inside a well lit station)...
 

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Indeed. This is insanely frustrating when its so clearly awful. Contrast and gamma are way off. Gamma does practically nothing. Forcing brightness to the point where dark areas resemble Horizons makes everything bright completely overblown. I did full manual colour calibration to make sure all my colour settings were perfect (they were, dabbling in graphics design, I've been a stickler for monitor colour representation for years) so this is how it was designed to look. At default settings, can't make out ships, carriers (except their lights), and planets are either very bright or very dark. Cranking up gamma, I can make out ships (just), etc, but now anything "bright" is far too bright. Space no longer has any texture - its either completely black everywhere, except an awful shade of dark brown when looking towards galactic centre. It's embarassing you let this get through alpha like this. Test your games, please.
 
Source: https://i.imgur.com/xDXfPFR.gif


Source: https://i.imgur.com/oqTh1bH.gif


Source: https://i.imgur.com/p1qx5vu.gif


These give a good example of how Odyssey is darker in the dark parts (shadows) while the bright parts sort of still look the same (highlights).

The UI shows very strange behaviour now where the 3D elements are very dim and the 2D elements (pitch ladder) is bright and not uniform in colour or brightness with the other parts.

Planning to get more comparisons when the game loads properly tomorrow.
That Type-6 looks like the background is a negative of what it's supposed to be.
 
Any of you play in VR using virtual desktop? with this contrast/gamma issue most of the text is unreadable and game is basically unplayable...
 
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