since you are forced to walk ten to twenty minutes to get to and fro the cockpit in certain ships, guaranteed.
Your math is flawless, guaranteed.
since you are forced to walk ten to twenty minutes to get to and fro the cockpit in certain ships, guaranteed.
looks to me like fdev are still just following the plan they had originally.Have you guys ever considered the possibility of this whole Odyssey idea flopping because you absolutely doesnt understand what "space legs" means for your customers?
Have you guys ever considered the possibility of this whole Odyssey idea flopping because you absolutely doesnt understand what "space legs" means for your customers?
So what is it I'm Really glad your working on improving the game, but stop to think for a second. So your main focus is vr right, which is not the right focus ok so think from the console perspective we do not have the vr. . . At ALL so why put all development in one section of the update that majority can't use, we on console and specially xbox who have not got vr have been waiting for space leggs to be released to breath new life into the game, as you keep nurfing all the fun activities that it becomes a new job, as how hard it is to accumulate credits for insurance passanger transport missions are not worth it as they are so low, then to put these 20,000ly jump missions and i would say only 12% of players would actually attempt them, so yes the update us great that its going to breath new life but your priorities are not in the right place, work in interiors for everyone and put vr on the side as it is not bloody important, please please please think of your player base as a whole not just your wallet warriors that have a vr headset and a well made gaming pc, so in short I want to to put a only 1 full day to discuss with everyone yiur priorities because you have so many more players who are willing to go the extra mile for you, but us that do we seem like we get leftovers and not prioritised with everyone and left out.... you full know you can add there stupid vr after i see at least 70%or more that don't use it so, just give that thought, everyone likes fair play now its your turn, and i apologise for the long text
Your whole premise here is "your main focus is vr right". But it's the opposite, they have decided not to remove the VR functionality and provide a non-VR transition so VR people can still use it.So what is it I'm Really glad your working on improving the game, but stop to think for a second. So your main focus is vr right, which is not the right focus ok so think from the console perspective we do not have the vr. . . At ALL so why put all development in one section of the update that majority can't use, we on console and specially xbox who have not got vr have been waiting for space leggs to be released to breath new life into the game, as you keep nurfing all the fun activities that it becomes a new job, as how hard it is to accumulate credits for insurance passanger transport missions are not worth it as they are so low, then to put these 20,000ly jump missions and i would say only 12% of players would actually attempt them, so yes the update us great that its going to breath new life but your priorities are not in the right place, work in interiors for everyone and put vr on the side as it is not bloody important, please please please think of your player base as a whole not just your wallet warriors that have a vr headset and a well made gaming pc, so in short I want to to put a only 1 full day to discuss with everyone yiur priorities because you have so many more players who are willing to go the extra mile for you, but us that do we seem like we get leftovers and not prioritised with everyone and left out.... you full know you can add there stupid vr after i see at least 70%or more that don't use it so, just give that thought, everyone likes fair play now its your turn, and i apologise for the long text
Chunk of complainy player base: "NO FDEV, IF I CAN'T WALK AROUND IN MY CUTTER, THEN IT'S ALL OVER, I'M DELETING ED AND NEVER PLAYING IT AGAIN"
FDev: "Okay, fine. We'll do ship interiors."
Chunk of complainy player base: "NO FDEV, YOU MAKE ME HAVE TO WALK FROM MY SRV TO THE COCKPIT, IT'S ALL TOO GRINDY AND YOU SHOULD NEVER HAVE DONE IT."
They honestly can't win.
Chunk of complainy player base: "NO FDEV, IF I CAN'T WALK AROUND IN MY CUTTER, THEN IT'S ALL OVER, I'M DELETING ED AND NEVER PLAYING IT AGAIN"
FDev: "Okay, fine. We'll do ship interiors."
Chunk of complainy player base: "NO FDEV, YOU MAKE ME HAVE TO WALK FROM MY SRV TO THE COCKPIT, IT'S ALL TOO GRINDY AND YOU SHOULD NEVER HAVE DONE IT."
They honestly can't win.
Chunk of complainy player base: "NO FDEV, IF I CAN'T WALK AROUND IN MY CUTTER, THEN IT'S ALL OVER, I'M DELETING ED AND NEVER PLAYING IT AGAIN"
FDev: "Okay, fine. We'll do ship interiors."
Chunk of complainy player base: "NO FDEV, YOU MAKE ME HAVE TO WALK FROM MY SRV TO THE COCKPIT, IT'S ALL TOO GRINDY AND YOU SHOULD NEVER HAVE DONE IT."
They honestly can't win.
Wait .... are you saying, no Odyssey on PC ?Have you guys ever considered the possibility of this whole Odyssey idea flopping because you absolutely doesnt understand what "space legs" means for your customers?
I can tell you, it took Blizzard 2 years to get their stocks back in place after their Diablo Immortal nonsense and their show certainly costed a lot of money.
Just a recap:
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If you want to sell this game promoting "You can walk on planets" i suppose you know NMS has been working on this kind of feature for years and i wish you good luck trying not to be known as "sh.itty version of NMS" with all the dusty planets and bio grinding.
I'll probably not buy this DLC, unless it's required to walk on ships in the future IF i had not switched to another game until then.
No thanks Frontier, i'm disapointed.
Ere, I suggest you read up on what a skybox is. You can't fly through a skybox in games.
Personally I wasn't expecting both tenuous atmospheric planets and Elite feet. Getting both is a massive bonus.
Still waiting to hear what the issues are regarding FPS walking in VR.